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Diffstat (limited to 'intern/SoundSystem/intern/SND_AudioDevice.h')
-rw-r--r--intern/SoundSystem/intern/SND_AudioDevice.h118
1 files changed, 118 insertions, 0 deletions
diff --git a/intern/SoundSystem/intern/SND_AudioDevice.h b/intern/SoundSystem/intern/SND_AudioDevice.h
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+++ b/intern/SoundSystem/intern/SND_AudioDevice.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef SND_AUDIODEVICE
+#define SND_AUDIODEVICE
+
+#include "SND_IAudioDevice.h"
+#include "SoundDefines.h"
+#include "SND_IdObject.h"
+
+
+class SND_AudioDevice : public SND_IAudioDevice
+{
+public:
+ SND_AudioDevice();
+ virtual ~SND_AudioDevice();
+
+ virtual bool IsInitialized();
+
+ SND_WaveCache* GetWaveCache() const;
+
+ bool GetNewId(SND_SoundObject* pObject);
+ void ClearId(SND_SoundObject* pObject);
+
+ void UseCD() const {};
+
+ /* to be implemented in derived class
+
+ virtual SND_WaveSlot* LoadSample(const STR_String& samplename,
+ void* memlocation,
+ int size) =0;
+ */
+// void RemoveSample(const char* filename);
+ void RemoveAllSamples();
+
+ /* to be implemented in derived class
+
+ virtual void InitListener()=0;
+ virtual void SetListenerGain(float gain) const =0;
+ virtual void SetDopplerVelocity(MT_Scalar dopplervelocity) const =0;
+ virtual void SetDopplerFactor(MT_Scalar dopplerfactor) const =0;
+ virtual void SetListenerRollOffFactor(MT_Scalar rollofffactor) const =0;
+
+ virtual void MakeCurrent() const =0;
+
+ virtual void UpdateDevice() const =0;
+
+ virtual void SetObjectBuffer(int id, unsigned int buffer)=0;
+ virtual int GetPlayState(int id)=0;
+ virtual void PlayObject(int id)=0;
+ virtual void StopObject(int id) const =0;
+ virtual void StopAllObjects()=0;
+ virtual void PauseObject(int id) const =0;
+
+ virtual void SetObjectLoop(int id, bool loop) const =0;
+ virtual void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const =0;
+ virtual void SetObjectPitch(int id, MT_Scalar pitch) const =0;
+ virtual void SetObjectGain(int id, MT_Scalar gain) const =0;
+ virtual void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const =0;
+ virtual void SetObjectMinGain(int id, MT_Scalar mingain) const =0;
+ virtual void SetObjectMaxGain(int id, MT_Scalar maxgain) const =0;
+ virtual void SetObjectReferenceDistance(int id, MT_Scalar referencedistance) const =0;
+
+ virtual void SetObjectTransform(int id,
+ const MT_Vector3& position,
+ const MT_Vector3& velocity,
+ const MT_Matrix3x3& orientation,
+ const MT_Vector3& lisposition,
+ const MT_Scalar& rollofffactor) const =0;
+ virtual void ObjectIs2D(int id) const =0;
+
+ virtual void PlayCD(int track) const =0;
+ virtual void PauseCD(bool pause) const =0;
+ virtual void StopCD() const =0;
+ virtual void SetCDPlaymode(int playmode) const =0;
+ virtual void SetCDGain(MT_Scalar gain) const =0;
+ virtual float* GetSpectrum() =0;
+ */
+
+protected:
+ bool m_audio;
+ GEN_List m_idObjectList;
+ SND_IdObject* m_idObjectArray[NUM_SOURCES];
+ SND_WaveCache* m_wavecache;
+
+private:
+ void RevokeSoundObject(SND_SoundObject* pObject);
+};
+
+#endif //SND_AUDIODEVICE