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Diffstat (limited to 'intern/audaspace/intern/AUD_3DMath.h')
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+/*
+ * $Id$
+ *
+ * ***** BEGIN LGPL LICENSE BLOCK *****
+ *
+ * Copyright 2009 Jörg Hermann Müller
+ *
+ * This file is part of AudaSpace.
+ *
+ * AudaSpace is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * AudaSpace is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * ***** END LGPL LICENSE BLOCK *****
+ */
+
+#ifndef AUD_3DMATH
+#define AUD_3DMATH
+
+class AUD_Quaternion
+{
+private:
+ union
+ {
+ float m_v[4];
+ struct
+ {
+ float m_w;
+ float m_x;
+ float m_y;
+ float m_z;
+ };
+ };
+
+public:
+ /**
+ * Creates a new quaternion.
+ * \param w The w component.
+ * \param x The x component.
+ * \param y The y component.
+ * \param z The z component.
+ */
+ inline AUD_Quaternion(float w, float x, float y, float z) :
+ m_w(w), m_x(x), m_y(y), m_z(z)
+ {
+ }
+
+ /**
+ * Retrieves the w component of the quarternion.
+ * \return The w component.
+ */
+ inline const float& w() const
+ {
+ return m_w;
+ }
+
+ /**
+ * Retrieves the x component of the quarternion.
+ * \return The x component.
+ */
+ inline const float& x() const
+ {
+ return m_x;
+ }
+
+ /**
+ * Retrieves the y component of the quarternion.
+ * \return The y component.
+ */
+ inline const float& y() const
+ {
+ return m_y;
+ }
+
+ /**
+ * Retrieves the z component of the quarternion.
+ * \return The z component.
+ */
+ inline const float& z() const
+ {
+ return m_z;
+ }
+
+ /**
+ * Retrieves the components of the vector.
+ * \param destination Where the 4 float values should be saved to.
+ */
+ inline void get(float* destination) const
+ {
+ destination[0] = m_w;
+ destination[1] = m_x;
+ destination[2] = m_y;
+ destination[3] = m_z;
+ }
+
+ /**
+ * Retrieves the components of the vector.
+ * \return The components as float[4].
+ */
+ inline const float* get() const
+ {
+ return m_v;
+ }
+};
+
+class AUD_Vector3
+{
+private:
+ union
+ {
+ float m_v[3];
+ struct
+ {
+ float m_x;
+ float m_y;
+ float m_z;
+ };
+ };
+
+public:
+ /**
+ * Creates a new 3 dimensional vector.
+ * \param x The x component.
+ * \param y The y component.
+ * \param z The z component.
+ */
+ inline AUD_Vector3(float x, float y, float z) :
+ m_x(x), m_y(y), m_z(z)
+ {
+ }
+
+ /**
+ * Retrieves the x component of the vector.
+ * \return The x component.
+ */
+ inline const float& x() const
+ {
+ return m_x;
+ }
+
+ /**
+ * Retrieves the y component of the vector.
+ * \return The y component.
+ */
+ inline const float& y() const
+ {
+ return m_y;
+ }
+
+ /**
+ * Retrieves the z component of the vector.
+ * \return The z component.
+ */
+ inline const float& z() const
+ {
+ return m_z;
+ }
+
+ /**
+ * Retrieves the components of the vector.
+ * \param destination Where the 3 float values should be saved to.
+ */
+ inline void get(float* destination) const
+ {
+ destination[0] = m_x;
+ destination[1] = m_y;
+ destination[2] = m_z;
+ }
+
+ /**
+ * Retrieves the components of the vector.
+ * \return The components as float[3].
+ */
+ inline const float* get() const
+ {
+ return m_v;
+ }
+};
+
+#endif //AUD_3DMATH