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Diffstat (limited to 'intern/bsp/intern/BSP_CSGHelper.h')
-rw-r--r--intern/bsp/intern/BSP_CSGHelper.h99
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diff --git a/intern/bsp/intern/BSP_CSGHelper.h b/intern/bsp/intern/BSP_CSGHelper.h
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef BSP_CSGHELPER_H
+
+#define BSP_CSGHELPER_H
+
+class BSP_CSGMesh;
+class BSP_MeshFragment;
+
+#include "../extern/CSG_BooleanOps.h"
+#include "BSP_MeshPrimitives.h"
+
+enum BSP_OperationType{
+ e_intern_csg_union,
+ e_intern_csg_intersection,
+ e_intern_csg_difference
+};
+
+class BSP_CSGHelper {
+public :
+
+ BSP_CSGHelper(
+ );
+
+ bool
+ ComputeOp(
+ BSP_CSGMesh * obA,
+ BSP_CSGMesh * obB,
+ BSP_OperationType op_type,
+ BSP_CSGMesh & output,
+ CSG_InterpolateUserFaceVertexDataFunc fv_func
+ );
+
+
+ ~BSP_CSGHelper(
+ );
+
+private:
+
+ // Iterate through the fragment,
+ // add new vertices to output,
+ // map polygons to new vertices.
+
+ void
+ DuplicateMesh(
+ const BSP_MeshFragment & frag,
+ BSP_CSGMesh & output
+ );
+
+ void
+ TranslateSplitFragments(
+ const BSP_MeshFragment & in_frag,
+ const BSP_MeshFragment & out_frag,
+ const BSP_MeshFragment & on_frag,
+ BSP_Classification keep,
+ BSP_MeshFragment & spanning_frag,
+ BSP_MeshFragment & output
+ );
+
+ void
+ MergeFrags(
+ const BSP_MeshFragment & in,
+ BSP_MeshFragment & out
+ );
+
+
+
+};
+
+#endif