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Diffstat (limited to 'intern/bsp/intern/BSP_CSGISplitter.h')
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef BSP_CSGISplitter_h
+
+#define BSP_CSGISplitter_h
+
+class BSP_MeshFragment;
+class BSP_CSGMesh;
+
+class MT_Plane3;
+
+/**
+ * This class defines a mesh splitter interface.
+ * It embodies the action of splitting a mesh by a plane.
+ * Depending on the context of the operation subclasses
+ * may wish to define different implementations. For example
+ * with building a BSP tree from a mesh, the mesh does not
+ * need to be kept consistent, it doesn't matter if the edges
+ * are maintained etc. However when pushing polygons through
+ * a BSP tree (say for CSG operations)it is important to
+ * try and maintain mesh connectivity and thus a different
+ * splitter implementation may be needed.
+ *
+ * This is an abstract interface class.
+ */
+
+class BSP_CSGISplitter
+{
+
+public:
+
+ /**
+ * Split the incoming mesh fragment (frag)
+ * by the plane, put the output into (in,out and on)
+ * Subclasses should clear the contents of the
+ * in_coming fragment.
+ */
+
+ virtual
+ void
+ Split(
+ const MT_Plane3& plane,
+ BSP_MeshFragment *frag,
+ BSP_MeshFragment *in_frag,
+ BSP_MeshFragment *out_frag,
+ BSP_MeshFragment *on_frag,
+ BSP_MeshFragment *spanning_frag
+ )= 0;
+
+ /**
+ * Split the entire mesh with respect to the plane.
+ * and place ouput into (in,out and on).
+ * Subclasses should clear the contents of the
+ * in_coming fragment.
+ */
+ virtual
+ void
+ Split(
+ BSP_CSGMesh & mesh,
+ const MT_Plane3& plane,
+ BSP_MeshFragment *in_frag,
+ BSP_MeshFragment *out_frag,
+ BSP_MeshFragment *on_frag,
+ BSP_MeshFragment *spanning_frag
+ )=0;
+
+ virtual
+ ~BSP_CSGISplitter(
+ ){
+ };
+
+protected :
+
+ BSP_CSGISplitter(
+ ) {
+ //nothing to do
+ }
+
+ BSP_CSGISplitter(
+ const BSP_CSGISplitter &
+ ) {
+ //nothing to do
+ }
+};
+
+
+
+#endif
+