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Diffstat (limited to 'intern/bsp/intern/BSP_CSGISplitter.h')
-rwxr-xr-x | intern/bsp/intern/BSP_CSGISplitter.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/intern/bsp/intern/BSP_CSGISplitter.h b/intern/bsp/intern/BSP_CSGISplitter.h new file mode 100755 index 00000000000..c88a04a7932 --- /dev/null +++ b/intern/bsp/intern/BSP_CSGISplitter.h @@ -0,0 +1,118 @@ +/** + * $Id$ + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef BSP_CSGISplitter_h + +#define BSP_CSGISplitter_h + +class BSP_MeshFragment; +class BSP_CSGMesh; + +class MT_Plane3; + +/** + * This class defines a mesh splitter interface. + * It embodies the action of splitting a mesh by a plane. + * Depending on the context of the operation subclasses + * may wish to define different implementations. For example + * with building a BSP tree from a mesh, the mesh does not + * need to be kept consistent, it doesn't matter if the edges + * are maintained etc. However when pushing polygons through + * a BSP tree (say for CSG operations)it is important to + * try and maintain mesh connectivity and thus a different + * splitter implementation may be needed. + * + * This is an abstract interface class. + */ + +class BSP_CSGISplitter +{ + +public: + + /** + * Split the incoming mesh fragment (frag) + * by the plane, put the output into (in,out and on) + * Subclasses should clear the contents of the + * in_coming fragment. + */ + + virtual + void + Split( + const MT_Plane3& plane, + BSP_MeshFragment *frag, + BSP_MeshFragment *in_frag, + BSP_MeshFragment *out_frag, + BSP_MeshFragment *on_frag, + BSP_MeshFragment *spanning_frag + )= 0; + + /** + * Split the entire mesh with respect to the plane. + * and place ouput into (in,out and on). + * Subclasses should clear the contents of the + * in_coming fragment. + */ + virtual + void + Split( + BSP_CSGMesh & mesh, + const MT_Plane3& plane, + BSP_MeshFragment *in_frag, + BSP_MeshFragment *out_frag, + BSP_MeshFragment *on_frag, + BSP_MeshFragment *spanning_frag + )=0; + + virtual + ~BSP_CSGISplitter( + ){ + }; + +protected : + + BSP_CSGISplitter( + ) { + //nothing to do + } + + BSP_CSGISplitter( + const BSP_CSGISplitter & + ) { + //nothing to do + } +}; + + + +#endif + |