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Diffstat (limited to 'intern/bsp/intern/BSP_CSGMeshBuilder.cpp')
-rwxr-xr-xintern/bsp/intern/BSP_CSGMeshBuilder.cpp152
1 files changed, 152 insertions, 0 deletions
diff --git a/intern/bsp/intern/BSP_CSGMeshBuilder.cpp b/intern/bsp/intern/BSP_CSGMeshBuilder.cpp
new file mode 100755
index 00000000000..cbe4bfc920d
--- /dev/null
+++ b/intern/bsp/intern/BSP_CSGMeshBuilder.cpp
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "BSP_CSGMeshBuilder.h"
+
+
+using namespace std;
+
+ MEM_SmartPtr<BSP_CSGMesh>
+BSP_CSGMeshBuilder::
+NewMesh(
+ CSG_MeshPropertyDescriptor &props,
+ CSG_FaceIteratorDescriptor &face_it,
+ CSG_VertexIteratorDescriptor &vertex_it
+) {
+
+ MEM_SmartPtr<BSP_CSGMesh> mesh = BSP_CSGMesh::New();
+ if (mesh == NULL) return NULL;
+
+ MEM_SmartPtr<BSP_CSGUserData> fv_data = new BSP_CSGUserData(props.user_face_vertex_data_size);
+ MEM_SmartPtr<BSP_CSGUserData> face_data = new BSP_CSGUserData(props.user_data_size);
+
+
+ MEM_SmartPtr<vector<BSP_MVertex> > vertices(new vector<BSP_MVertex>);
+ if (vertices == NULL || fv_data == NULL || face_data == NULL) return NULL;
+
+ // The size of the vertex data array will be at least the number of faces.
+
+ fv_data->Reserve(face_it.num_elements);
+ face_data->Reserve(face_it.num_elements);
+
+ vertices->reserve(vertex_it.num_elements);
+
+ CSG_IVertex vertex;
+
+ while (!vertex_it.Done(vertex_it.it)) {
+ vertex_it.Fill(vertex_it.it,&vertex);
+
+ MT_Point3 pos(vertex.position);
+ vertices->push_back(BSP_MVertex(pos));
+
+ vertex_it.Step(vertex_it.it);
+ }
+
+ // pass ownership of the vertices to the mesh.
+ mesh->SetVertices(vertices);
+
+ // now for the polygons.
+
+ CSG_IFace face;
+ // we may need to decalare some memory for user defined face properties.
+
+ if (props.user_data_size) {
+ face.user_face_data = new char[props.user_data_size];
+ } else {
+ face.user_face_data = NULL;
+ }
+
+ if (props.user_face_vertex_data_size) {
+ char * fv_data = NULL;
+ fv_data = new char[4 * props.user_face_vertex_data_size];
+
+ face.user_face_vertex_data[0] = fv_data;
+ face.user_face_vertex_data[1] = fv_data + props.user_face_vertex_data_size;
+ face.user_face_vertex_data[2] = fv_data + 2*props.user_face_vertex_data_size;
+ face.user_face_vertex_data[3] = fv_data + 3*props.user_face_vertex_data_size;
+ } else {
+ face.user_face_vertex_data[0] = NULL;
+ face.user_face_vertex_data[1] = NULL;
+ face.user_face_vertex_data[2] = NULL;
+ face.user_face_vertex_data[3] = NULL;
+ }
+
+
+ int tri_index[3];
+ int fv_index[3];
+
+ while (!face_it.Done(face_it.it)) {
+ face_it.Fill(face_it.it,&face);
+
+ // Let's not rely on quads being coplanar - especially if they
+ // are coming out of that soup of code from blender...
+ if (face.vertex_number == 4) {
+ tri_index[0] = face.vertex_index[2];
+ tri_index[1] = face.vertex_index[3];
+ tri_index[2] = face.vertex_index[0];
+
+ fv_index[0] = fv_data->Duplicate(face.user_face_vertex_data[2]);
+ fv_index[1] = fv_data->Duplicate(face.user_face_vertex_data[3]);
+ fv_index[2] = fv_data->Duplicate(face.user_face_vertex_data[0]);
+
+ mesh->AddPolygon(tri_index,fv_index,3);
+
+ // bit of an unspoken relationship between mesh face buffer
+ // and the face data which I guess should be changed.
+ face_data->Duplicate(face.user_face_data);
+
+ }
+
+ fv_index[0] = fv_data->Duplicate(face.user_face_vertex_data[0]);
+ fv_index[1] = fv_data->Duplicate(face.user_face_vertex_data[1]);
+ fv_index[2] = fv_data->Duplicate(face.user_face_vertex_data[2]);
+
+ mesh->AddPolygon(face.vertex_index,fv_index,3);
+ // bit of an unspoken relationship between mesh face buffer
+ // and the face data which I guess should be changed.
+ face_data->Duplicate(face.user_face_data);
+
+
+ face_it.Step(face_it.it);
+ }
+
+ // give the user face vertex data over to the mesh.
+
+ mesh->SetFaceVertexData(fv_data);
+ mesh->SetFaceData(face_data);
+
+ // that's it
+
+ delete[] static_cast<char *>(face.user_face_data);
+ delete[] static_cast<char *>(face.user_face_vertex_data[0]);
+ return mesh;
+}
+