diff options
Diffstat (limited to 'intern/bsp/intern/BSP_CSGMesh_CFIterator.h')
-rwxr-xr-x | intern/bsp/intern/BSP_CSGMesh_CFIterator.h | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/intern/bsp/intern/BSP_CSGMesh_CFIterator.h b/intern/bsp/intern/BSP_CSGMesh_CFIterator.h new file mode 100755 index 00000000000..5d4e28e4647 --- /dev/null +++ b/intern/bsp/intern/BSP_CSGMesh_CFIterator.h @@ -0,0 +1,272 @@ +/** + * $Id$ + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef BSP_CSGMesh_CFIterator_h + +#define BSP_CSGMesh_CFIterator_h + +#include "BSP_CSGMesh.h" +#include "../extern/CSG_BooleanOps.h" +/** + * This class defines 2 C style iterators over a CSG mesh, one for + * vertices and 1 for faces. They conform to the iterator interface + * defined in CSG_BooleanOps.h + */ + +struct BSP_CSGMesh_VertexIt { + MEM_RefCountPtr<BSP_CSGMesh> mesh; + BSP_MVertex * pos; +}; + + +static + void +BSP_CSGMesh_VertexIt_Destruct( + CSG_VertexIteratorDescriptor * iterator +) { + delete ((BSP_CSGMesh_VertexIt *)(iterator->it)); + iterator->it = NULL; + iterator->Done = NULL; + iterator->Fill = NULL; + iterator->Reset = NULL; + iterator->Step = NULL; + iterator->num_elements = 0; +}; + + +static + int +BSP_CSGMesh_VertexIt_Done( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it; + + if (vertex_it->pos < vertex_it->mesh->VertexSet().end()) return 0; + return 1; +}; + +static + void +BSP_CSGMesh_VertexIt_Fill( + CSG_IteratorPtr it, + CSG_IVertex *vert +) { + // assume CSG_IteratorPtr is of the correct type. + BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it; + + vertex_it->pos->m_pos.getValue(vert->position); +}; + +static + void +BSP_CSGMesh_VertexIt_Step( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it; + + ++(vertex_it->pos); +}; + +static + void +BSP_CSGMesh_VertexIt_Reset( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it; + vertex_it->pos = vertex_it->mesh->VertexSet().begin(); +}; + +static + void +BSP_CSGMeshVertexIt_Construct( + BSP_CSGMesh *mesh, + CSG_VertexIteratorDescriptor *output +){ + // user should have insured mesh is not equal to NULL. + + output->Done = BSP_CSGMesh_VertexIt_Done; + output->Fill = BSP_CSGMesh_VertexIt_Fill; + output->Step = BSP_CSGMesh_VertexIt_Step; + output->Reset = BSP_CSGMesh_VertexIt_Reset; + output->num_elements = mesh->VertexSet().size(); + + BSP_CSGMesh_VertexIt * v_it = new BSP_CSGMesh_VertexIt; + v_it->mesh = mesh; + v_it->pos = mesh->VertexSet().begin(); + output->it = v_it; +}; + + +/** + * Face iterator. + */ + +struct BSP_CSGMesh_FaceIt { + MEM_RefCountPtr<BSP_CSGMesh> mesh; + BSP_MFace *pos; + int face_triangle; +}; + + +static + void +BSP_CSGMesh_FaceIt_Destruct( + CSG_FaceIteratorDescriptor *iterator +) { + delete ((BSP_CSGMesh_FaceIt *)(iterator->it)); + iterator->it = NULL; + iterator->Done = NULL; + iterator->Fill = NULL; + iterator->Reset = NULL; + iterator->Step = NULL; + iterator->num_elements = 0; +}; + + +static + int +BSP_CSGMesh_FaceIt_Done( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it; + + if (face_it->pos < face_it->mesh->FaceSet().end()) { + if (face_it->face_triangle + 3 <= face_it->pos->m_verts.size()) { + return 0; + } + } + return 1; +}; + +static + void +BSP_CSGMesh_FaceIt_Fill( + CSG_IteratorPtr it, + CSG_IFace *face +){ + // assume CSG_IteratorPtr is of the correct type. + BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it; + // essentially iterating through a triangle fan here. + const int tri_index = face_it->face_triangle; + + face->vertex_index[0] = int(face_it->pos->m_verts[0]); + face->vertex_index[1] = int(face_it->pos->m_verts[tri_index + 1]); + face->vertex_index[2] = int(face_it->pos->m_verts[tri_index + 2]); + + // Copy the user face data across - this does nothing + // if there was no mesh user data. + + // time to change the iterator type to an integer... + face_it->mesh->FaceData().Copy( + face->user_face_data, + int(face_it->pos - face_it->mesh->FaceSet().begin()) + ); + + // Copy face vertex data across... + + face_it->mesh->FaceVertexData().Copy( + face->user_face_vertex_data[0], + face_it->pos->m_fv_data[0] + ); + + face_it->mesh->FaceVertexData().Copy( + face->user_face_vertex_data[1], + face_it->pos->m_fv_data[tri_index + 1] + ); + + face_it->mesh->FaceVertexData().Copy( + face->user_face_vertex_data[2], + face_it->pos->m_fv_data[tri_index + 2] + ); + + face->vertex_number = 3; +}; + +static + void +BSP_CSGMesh_FaceIt_Step( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it; + + // safety guard + if (face_it->pos < face_it->mesh->FaceSet().end()) { + + if (face_it->face_triangle + 3 < face_it->pos->m_verts.size()) { + (face_it->face_triangle)++; + } else { + face_it->face_triangle = 0; + (face_it->pos) ++; + } + } +}; + +static + void +BSP_CSGMesh_FaceIt_Reset( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + BSP_CSGMesh_FaceIt * f_it = (BSP_CSGMesh_FaceIt *)it; + f_it->pos = f_it->mesh->FaceSet().begin(); + f_it->face_triangle = 0; +}; + +static + void +BSP_CSGMesh_FaceIt_Construct( + BSP_CSGMesh * mesh, + CSG_FaceIteratorDescriptor *output +) { + + output->Done = BSP_CSGMesh_FaceIt_Done; + output->Fill = BSP_CSGMesh_FaceIt_Fill; + output->Step = BSP_CSGMesh_FaceIt_Step; + output->Reset = BSP_CSGMesh_FaceIt_Reset; + + output->num_elements = mesh->CountTriangles(); + + BSP_CSGMesh_FaceIt * f_it = new BSP_CSGMesh_FaceIt; + f_it->mesh = mesh; + f_it->pos = mesh->FaceSet().begin(); + f_it->face_triangle = 0; + + output->it = f_it; + +}; + + +#endif
\ No newline at end of file |