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Diffstat (limited to 'intern/bsp/intern/BSP_FragTree.h')
-rwxr-xr-xintern/bsp/intern/BSP_FragTree.h146
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diff --git a/intern/bsp/intern/BSP_FragTree.h b/intern/bsp/intern/BSP_FragTree.h
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef BSP_FragTree_h
+
+#define BSP_FragTree_h
+
+class BSP_FragNode;
+
+#include "MEM_SmartPtr.h"
+#include "MEM_NonCopyable.h"
+#include "BSP_MeshPrimitives.h"
+
+class BSP_CSGMesh;
+class BSP_MeshFragment;
+class BSP_CSGISplitter;
+
+class BSP_FragTree : public MEM_NonCopyable
+{
+public :
+
+ /**
+ * Create a new BSP_FragTree allocated
+ * on the heap for mesh. Note mesh will
+ * be divided up by this operation. If you
+ * want to retain the original mesh make a copy
+ * of it first.
+ */
+
+ static
+ MEM_SmartPtr<BSP_FragTree>
+ New(
+ BSP_CSGMesh *mesh,
+ BSP_CSGISplitter & splitter
+ );
+
+
+ /**
+ * Push a mesh fragment down the tree,
+ * splitting the mesh as it goes.
+ * upon reaching leaves it puts polygons from fragments
+ * of type keep into the output fragment.
+ */
+
+ void
+ Push(
+ BSP_MeshFragment *in_frag,
+ BSP_MeshFragment *output,
+ const BSP_Classification keep,
+ const BSP_Classification current,
+ const bool dominant,
+ BSP_CSGISplitter & splitter
+ );
+
+ void
+ Classify(
+ BSP_CSGMesh *mesh,
+ BSP_MeshFragment *in_frag,
+ BSP_MeshFragment *out_frag,
+ BSP_MeshFragment *on_frag,
+ BSP_CSGISplitter & splitter
+ );
+
+
+ ~BSP_FragTree(
+ );
+
+private :
+
+ friend class BSP_FragNode;
+
+ BSP_FragTree(
+ );
+
+ BSP_FragTree(
+ BSP_CSGMesh *mesh
+ );
+
+ void
+ Build(
+ BSP_MeshFragment * frag,
+ BSP_CSGISplitter & splitter
+ );
+
+
+ void
+ Classify(
+ BSP_MeshFragment * frag,
+ BSP_MeshFragment *in_frag,
+ BSP_MeshFragment *out_frag,
+ BSP_MeshFragment *on_frag,
+ const BSP_Classification current,
+ BSP_CSGISplitter & splitter
+ );
+
+private :
+
+ /**
+ * pointer to the mesh for this tree.
+ * Tree is only valid whilst mesh is around.
+ */
+
+ BSP_CSGMesh *m_mesh;
+
+ /**
+ * The node owned by this tree.
+ */
+
+ MEM_SmartPtr<BSP_FragNode> m_node;
+
+};
+
+
+#endif
+
+
+
+