diff options
Diffstat (limited to 'intern/cycles/app/opengl/window.cpp')
-rw-r--r-- | intern/cycles/app/opengl/window.cpp | 365 |
1 files changed, 365 insertions, 0 deletions
diff --git a/intern/cycles/app/opengl/window.cpp b/intern/cycles/app/opengl/window.cpp new file mode 100644 index 00000000000..4da0ebdece5 --- /dev/null +++ b/intern/cycles/app/opengl/window.cpp @@ -0,0 +1,365 @@ +/* + * Copyright 2011-2022 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdio.h> +#include <stdlib.h> + +#include "app/opengl/window.h" + +#include "util/string.h" +#include "util/thread.h" +#include "util/time.h" +#include "util/version.h" + +#include <GL/glew.h> +#include <SDL.h> + +CCL_NAMESPACE_BEGIN + +/* structs */ + +struct Window { + WindowInitFunc initf = nullptr; + WindowExitFunc exitf = nullptr; + WindowResizeFunc resize = nullptr; + WindowDisplayFunc display = nullptr; + WindowKeyboardFunc keyboard = nullptr; + WindowMotionFunc motion = nullptr; + + bool first_display = true; + bool redraw = false; + + int mouseX = 0, mouseY = 0; + int mouseBut0 = 0, mouseBut2 = 0; + + int width = 0, height = 0; + + SDL_Window *window = nullptr; + SDL_GLContext gl_context = nullptr; + thread_mutex gl_context_mutex; +} V; + +/* public */ + +static void window_display_text(int x, int y, const char *text) +{ +/* Not currently supported, need to add text rendering support. */ +#if 0 + const char *c; + + glRasterPos3f(x, y, 0); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + printf("display %s\n", text); + + for (c = text; *c != '\0'; c++) { + const uint8_t *bitmap = helvetica10_character_map[*c]; + glBitmap(bitmap[0], + helvetica10_height, + helvetica10_x_offset, + helvetica10_y_offset, + bitmap[0], + 0.0f, + bitmap + 1); + } +#else + static string last_text = ""; + + if (text != last_text) { + printf("%s\n", text); + last_text = text; + } +#endif +} + +void window_display_info(const char *info) +{ + const int height = 20; + +#if 0 + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4f(0.1f, 0.1f, 0.1f, 0.8f); + glRectf(0.0f, V.height - height, V.width, V.height); + glDisable(GL_BLEND); + + glColor3f(0.5f, 0.5f, 0.5f); +#endif + + window_display_text(10, 7 + V.height - height, info); + +#if 0 + glColor3f(1.0f, 1.0f, 1.0f); +#endif +} + +void window_display_help() +{ + const int w = (int)((float)V.width / 1.15f); + const int h = (int)((float)V.height / 1.15f); + + const int x1 = (V.width - w) / 2; +#if 0 + const int x2 = x1 + w; +#endif + + const int y1 = (V.height - h) / 2; + const int y2 = y1 + h; + +#if 0 + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4f(0.5f, 0.5f, 0.5f, 0.8f); + glRectf(x1, y1, x2, y2); + glDisable(GL_BLEND); + + glColor3f(0.8f, 0.8f, 0.8f); +#endif + + string info = string("Cycles Renderer ") + CYCLES_VERSION_STRING; + + window_display_text(x1 + 20, y2 - 20, info.c_str()); + window_display_text(x1 + 20, y2 - 40, "(C) 2011-2016 Blender Foundation"); + window_display_text(x1 + 20, y2 - 80, "Controls:"); + window_display_text(x1 + 20, y2 - 100, "h: Info/Help"); + window_display_text(x1 + 20, y2 - 120, "r: Reset"); + window_display_text(x1 + 20, y2 - 140, "p: Pause"); + window_display_text(x1 + 20, y2 - 160, "esc: Cancel"); + window_display_text(x1 + 20, y2 - 180, "q: Quit program"); + + window_display_text(x1 + 20, y2 - 210, "i: Interactive mode"); + window_display_text(x1 + 20, y2 - 230, "Left mouse: Move camera"); + window_display_text(x1 + 20, y2 - 250, "Right mouse: Rotate camera"); + window_display_text(x1 + 20, y2 - 270, "W/A/S/D: Move camera"); + window_display_text(x1 + 20, y2 - 290, "0/1/2/3: Set max bounces"); + +#if 0 + glColor3f(1.0f, 1.0f, 1.0f); +#endif +} + +static void window_display() +{ + if (V.first_display) { + if (V.initf) { + V.initf(); + } + if (V.exitf) { + atexit(V.exitf); + } + + V.first_display = false; + } + + window_opengl_context_enable(); + + glViewport(0, 0, V.width, V.height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glClearColor(0.05f, 0.05f, 0.05f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, V.width, 0, V.height, -1, 1); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glRasterPos3f(0, 0, 0); + + if (V.display) + V.display(); + + SDL_GL_SwapWindow(V.window); + window_opengl_context_disable(); +} + +static void window_reshape(int width, int height) +{ + if (V.width != width || V.height != height) { + if (V.resize) { + V.resize(width, height); + } + } + + V.width = width; + V.height = height; +} + +static bool window_keyboard(unsigned char key) +{ + if (V.keyboard) + V.keyboard(key); + + if (key == 'q') { + if (V.exitf) + V.exitf(); + return true; + } + + return false; +} + +static void window_mouse(int button, int state, int x, int y) +{ + if (button == SDL_BUTTON_LEFT) { + if (state == SDL_MOUSEBUTTONDOWN) { + V.mouseX = x; + V.mouseY = y; + V.mouseBut0 = 1; + } + else if (state == SDL_MOUSEBUTTONUP) { + V.mouseBut0 = 0; + } + } + else if (button == SDL_BUTTON_RIGHT) { + if (state == SDL_MOUSEBUTTONDOWN) { + V.mouseX = x; + V.mouseY = y; + V.mouseBut2 = 1; + } + else if (state == SDL_MOUSEBUTTONUP) { + V.mouseBut2 = 0; + } + } +} + +static void window_motion(int x, int y) +{ + const int but = V.mouseBut0 ? 0 : 2; + const int distX = x - V.mouseX; + const int distY = y - V.mouseY; + + if (V.motion) + V.motion(distX, distY, but); + + V.mouseX = x; + V.mouseY = y; +} + +bool window_opengl_context_enable() +{ + V.gl_context_mutex.lock(); + SDL_GL_MakeCurrent(V.window, V.gl_context); + return true; +} + +void window_opengl_context_disable() +{ + SDL_GL_MakeCurrent(V.window, nullptr); + V.gl_context_mutex.unlock(); +} + +void window_main_loop(const char *title, + int width, + int height, + WindowInitFunc initf, + WindowExitFunc exitf, + WindowResizeFunc resize, + WindowDisplayFunc display, + WindowKeyboardFunc keyboard, + WindowMotionFunc motion) +{ + V.width = width; + V.height = height; + V.first_display = true; + V.redraw = false; + V.initf = initf; + V.exitf = exitf; + V.resize = resize; + V.display = display; + V.keyboard = keyboard; + V.motion = motion; + + SDL_Init(SDL_INIT_VIDEO); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); + V.window = SDL_CreateWindow(title, + SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, + width, + height, + SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); + if (V.window == nullptr) { + fprintf(stderr, "Failed to create window: %s\n", SDL_GetError()); + return; + } + + SDL_RaiseWindow(V.window); + + V.gl_context = SDL_GL_CreateContext(V.window); + glewInit(); + SDL_GL_MakeCurrent(V.window, nullptr); + + window_reshape(width, height); + window_display(); + + while (true) { + bool quit = false; + SDL_Event event; + while (!quit && SDL_PollEvent(&event)) { + if (event.type == SDL_TEXTINPUT) { + quit = window_keyboard(event.text.text[0]); + } + else if (event.type == SDL_MOUSEMOTION) { + window_motion(event.motion.x, event.motion.y); + } + else if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP) { + window_mouse(event.button.button, event.button.state, event.button.x, event.button.y); + } + else if (event.type == SDL_WINDOWEVENT) { + if (event.window.event == SDL_WINDOWEVENT_RESIZED || + event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { + window_reshape(event.window.data1, event.window.data2); + } + } + else if (event.type == SDL_QUIT) { + if (V.exitf) { + V.exitf(); + } + quit = true; + } + } + + if (quit) { + break; + } + + if (V.redraw) { + V.redraw = false; + window_display(); + } + + SDL_WaitEventTimeout(NULL, 100); + } + + SDL_GL_DeleteContext(V.gl_context); + SDL_DestroyWindow(V.window); + SDL_Quit(); +} + +void window_redraw() +{ + V.redraw = true; +} + +CCL_NAMESPACE_END |