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Diffstat (limited to 'intern/cycles/blender/blender_id_map.h')
-rw-r--r--intern/cycles/blender/blender_id_map.h299
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diff --git a/intern/cycles/blender/blender_id_map.h b/intern/cycles/blender/blender_id_map.h
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BLENDER_ID_MAP_H__
+#define __BLENDER_ID_MAP_H__
+
+#include <string.h>
+
+#include "util/util_map.h"
+#include "util/util_set.h"
+#include "util/util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* ID Map
+ *
+ * Utility class to map between Blender datablocks and Cycles data structures,
+ * and keep track of recalc tags from the dependency graph. */
+
+template<typename K, typename T> class id_map {
+ public:
+ id_map(vector<T *> *scene_data_)
+ {
+ scene_data = scene_data_;
+ }
+
+ T *find(const BL::ID &id)
+ {
+ return find(id.ptr.owner_id);
+ }
+
+ T *find(const K &key)
+ {
+ if (b_map.find(key) != b_map.end()) {
+ T *data = b_map[key];
+ return data;
+ }
+
+ return NULL;
+ }
+
+ void set_recalc(const BL::ID &id)
+ {
+ b_recalc.insert(id.ptr.data);
+ }
+
+ void set_recalc(void *id_ptr)
+ {
+ b_recalc.insert(id_ptr);
+ }
+
+ bool has_recalc()
+ {
+ return !(b_recalc.empty());
+ }
+
+ void pre_sync()
+ {
+ used_set.clear();
+ }
+
+ /* Add new data. */
+ void add(const K &key, T *data)
+ {
+ assert(find(key) == NULL);
+ scene_data->push_back(data);
+ b_map[key] = data;
+ used(data);
+ }
+
+ /* Update existing data. */
+ bool update(T *data, const BL::ID &id)
+ {
+ return update(data, id, id);
+ }
+ bool update(T *data, const BL::ID &id, const BL::ID &parent)
+ {
+ bool recalc = (b_recalc.find(id.ptr.data) != b_recalc.end());
+ if (parent.ptr.data && parent.ptr.data != id.ptr.data) {
+ recalc = recalc || (b_recalc.find(parent.ptr.data) != b_recalc.end());
+ }
+ used(data);
+ return recalc;
+ }
+
+ /* Combined add and update as needed. */
+ bool add_or_update(T **r_data, const BL::ID &id)
+ {
+ return add_or_update(r_data, id, id, id.ptr.owner_id);
+ }
+ bool add_or_update(T **r_data, const BL::ID &id, const K &key)
+ {
+ return add_or_update(r_data, id, id, key);
+ }
+ bool add_or_update(T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)
+ {
+ T *data = find(key);
+ bool recalc;
+
+ if (!data) {
+ /* Add data if it didn't exist yet. */
+ data = new T();
+ add(key, data);
+ recalc = true;
+ }
+ else {
+ /* check if updated needed. */
+ recalc = update(data, id, parent);
+ }
+
+ *r_data = data;
+ return recalc;
+ }
+
+ /* Combined add or update for convenience. */
+
+ bool is_used(const K &key)
+ {
+ T *data = find(key);
+ return (data) ? used_set.find(data) != used_set.end() : false;
+ }
+
+ void used(T *data)
+ {
+ /* tag data as still in use */
+ used_set.insert(data);
+ }
+
+ void set_default(T *data)
+ {
+ b_map[NULL] = data;
+ }
+
+ bool post_sync(bool do_delete = true)
+ {
+ /* remove unused data */
+ vector<T *> new_scene_data;
+ typename vector<T *>::iterator it;
+ bool deleted = false;
+
+ for (it = scene_data->begin(); it != scene_data->end(); it++) {
+ T *data = *it;
+
+ if (do_delete && used_set.find(data) == used_set.end()) {
+ delete data;
+ deleted = true;
+ }
+ else
+ new_scene_data.push_back(data);
+ }
+
+ *scene_data = new_scene_data;
+
+ /* update mapping */
+ map<K, T *> new_map;
+ typedef pair<const K, T *> TMapPair;
+ typename map<K, T *>::iterator jt;
+
+ for (jt = b_map.begin(); jt != b_map.end(); jt++) {
+ TMapPair &pair = *jt;
+
+ if (used_set.find(pair.second) != used_set.end())
+ new_map[pair.first] = pair.second;
+ }
+
+ used_set.clear();
+ b_recalc.clear();
+ b_map = new_map;
+
+ return deleted;
+ }
+
+ const map<K, T *> &key_to_scene_data()
+ {
+ return b_map;
+ }
+
+ protected:
+ vector<T *> *scene_data;
+ map<K, T *> b_map;
+ set<T *> used_set;
+ set<void *> b_recalc;
+};
+
+/* Object Key
+ *
+ * To uniquely identify instances, we use the parent, object and persistent instance ID.
+ * We also export separate object for a mesh and its particle hair. */
+
+enum { OBJECT_PERSISTENT_ID_SIZE = 16 };
+
+struct ObjectKey {
+ void *parent;
+ int id[OBJECT_PERSISTENT_ID_SIZE];
+ void *ob;
+ bool use_particle_hair;
+
+ ObjectKey(void *parent_, int id_[OBJECT_PERSISTENT_ID_SIZE], void *ob_, bool use_particle_hair_)
+ : parent(parent_), ob(ob_), use_particle_hair(use_particle_hair_)
+ {
+ if (id_)
+ memcpy(id, id_, sizeof(id));
+ else
+ memset(id, 0, sizeof(id));
+ }
+
+ bool operator<(const ObjectKey &k) const
+ {
+ if (ob < k.ob) {
+ return true;
+ }
+ else if (ob == k.ob) {
+ if (parent < k.parent) {
+ return true;
+ }
+ else if (parent == k.parent) {
+ if (use_particle_hair < k.use_particle_hair) {
+ return true;
+ }
+ else if (use_particle_hair == k.use_particle_hair) {
+ return memcmp(id, k.id, sizeof(id)) < 0;
+ }
+ }
+ }
+
+ return false;
+ }
+};
+
+/* Geometry Key
+ *
+ * We export separate geometry for a mesh and its particle hair, so key needs to
+ * distinguish between them. */
+
+struct GeometryKey {
+ void *id;
+ bool use_particle_hair;
+
+ GeometryKey(void *id, bool use_particle_hair) : id(id), use_particle_hair(use_particle_hair)
+ {
+ }
+
+ bool operator<(const GeometryKey &k) const
+ {
+ if (id < k.id) {
+ return true;
+ }
+ else if (id == k.id) {
+ if (use_particle_hair < k.use_particle_hair) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+};
+
+/* Particle System Key */
+
+struct ParticleSystemKey {
+ void *ob;
+ int id[OBJECT_PERSISTENT_ID_SIZE];
+
+ ParticleSystemKey(void *ob_, int id_[OBJECT_PERSISTENT_ID_SIZE]) : ob(ob_)
+ {
+ if (id_)
+ memcpy(id, id_, sizeof(id));
+ else
+ memset(id, 0, sizeof(id));
+ }
+
+ bool operator<(const ParticleSystemKey &k) const
+ {
+ /* first id is particle index, we don't compare that */
+ if (ob < k.ob)
+ return true;
+ else if (ob == k.ob)
+ return memcmp(id + 1, k.id + 1, sizeof(int) * (OBJECT_PERSISTENT_ID_SIZE - 1)) < 0;
+
+ return false;
+ }
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BLENDER_ID_MAP_H__ */