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Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp28
1 files changed, 17 insertions, 11 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index c70ffea39c3..d88ebb854d2 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -302,7 +302,7 @@ static void attr_create_uv_map(Scene *scene,
BL::Mesh b_mesh,
const vector<int>& nverts)
{
- if (b_mesh.tessface_uv_textures.length() != 0) {
+ if(b_mesh.tessface_uv_textures.length() != 0) {
BL::Mesh::tessface_uv_textures_iterator l;
for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l) {
@@ -324,15 +324,15 @@ static void attr_create_uv_map(Scene *scene,
size_t i = 0;
for(l->data.begin(t); t != l->data.end(); ++t, ++i) {
- fdata[0] = get_float3(t->uv1());
- fdata[1] = get_float3(t->uv2());
- fdata[2] = get_float3(t->uv3());
+ fdata[0] = get_float3(t->uv1());
+ fdata[1] = get_float3(t->uv2());
+ fdata[2] = get_float3(t->uv3());
fdata += 3;
if(nverts[i] == 4) {
- fdata[0] = get_float3(t->uv1());
- fdata[1] = get_float3(t->uv3());
- fdata[2] = get_float3(t->uv4());
+ fdata[0] = get_float3(t->uv1());
+ fdata[1] = get_float3(t->uv3());
+ fdata[2] = get_float3(t->uv4());
fdata += 3;
}
}
@@ -621,7 +621,13 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
}
/* test if we need to sync */
- bool use_mesh_geometry = render_layer.use_surfaces || render_layer.use_hair;
+ int requested_geometry_flags = Mesh::GEOMETRY_NONE;
+ if(render_layer.use_surfaces) {
+ requested_geometry_flags |= Mesh::GEOMETRY_TRIANGLES;
+ }
+ if(render_layer.use_hair) {
+ requested_geometry_flags |= Mesh::GEOMETRY_CURVES;
+ }
Mesh *mesh;
if(!mesh_map.sync(&mesh, key)) {
@@ -630,7 +636,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
/* test if shaders changed, these can be object level so mesh
* does not get tagged for recalc */
else if(mesh->used_shaders != used_shaders);
- else if(use_mesh_geometry != mesh->geometry_synced);
+ else if(requested_geometry_flags != mesh->geometry_flags);
else {
/* even if not tagged for recalc, we may need to sync anyway
* because the shader needs different mesh attributes */
@@ -664,7 +670,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
mesh->used_shaders = used_shaders;
mesh->name = ustring(b_ob_data.name().c_str());
- if(use_mesh_geometry) {
+ if(requested_geometry_flags != Mesh::GEOMETRY_NONE) {
/* mesh objects does have special handle in the dependency graph,
* they're ensured to have properly updated.
*
@@ -697,8 +703,8 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
/* free derived mesh */
b_data.meshes.remove(b_mesh);
}
- mesh->geometry_synced = true;
}
+ mesh->geometry_flags = requested_geometry_flags;
/* displacement method */
if(cmesh.data) {