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Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp252
1 files changed, 252 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
new file mode 100644
index 00000000000..1095a3ee026
--- /dev/null
+++ b/intern/cycles/blender/blender_object.cpp
@@ -0,0 +1,252 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "light.h"
+#include "mesh.h"
+#include "object.h"
+#include "scene.h"
+
+#include "blender_sync.h"
+#include "blender_util.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Utilities */
+
+bool BlenderSync::object_is_modified(BL::Object b_ob)
+{
+ /* test if we can instance or if the object is modified */
+ if(ccl::object_is_modified(b_ob, b_scene, preview)) {
+ /* modifiers */
+ return true;
+ }
+ else {
+ /* object level material links */
+ BL::Object::material_slots_iterator slot;
+ for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot)
+ if(slot->link() == BL::MaterialSlot::link_OBJECT)
+ return true;
+ }
+
+ return false;
+}
+
+bool BlenderSync::object_is_mesh(BL::Object b_ob)
+{
+ BL::ID b_ob_data = b_ob.data();
+
+ return (b_ob_data && (b_ob_data.is_a(&RNA_Mesh) ||
+ b_ob_data.is_a(&RNA_Curve) || b_ob_data.is_a(&RNA_MetaBall)));
+}
+
+bool BlenderSync::object_is_light(BL::Object b_ob)
+{
+ BL::ID b_ob_data = b_ob.data();
+
+ return (b_ob_data && b_ob_data.is_a(&RNA_Lamp));
+}
+
+static uint object_ray_visibility(BL::Object b_ob)
+{
+ PointerRNA cvisibility = RNA_pointer_get(&b_ob.ptr, "cycles_visibility");
+ uint flag = 0;
+
+ flag |= get_boolean(cvisibility, "camera")? PATH_RAY_CAMERA: 0;
+ flag |= get_boolean(cvisibility, "diffuse")? PATH_RAY_DIFFUSE: 0;
+ flag |= get_boolean(cvisibility, "glossy")? PATH_RAY_GLOSSY: 0;
+ flag |= get_boolean(cvisibility, "transmission")? PATH_RAY_TRANSMIT: 0;
+ flag |= get_boolean(cvisibility, "shadow")? PATH_RAY_SHADOW: 0;
+
+ return flag;
+}
+
+/* Light */
+
+void BlenderSync::sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm)
+{
+ /* test if we need to sync */
+ Light *light;
+ ObjectKey key(b_parent, b_index, b_ob);
+
+ if(!light_map.sync(&light, b_ob, b_parent, key))
+ return;
+
+ BL::Lamp b_lamp(b_ob.data());
+
+ /* type */
+ switch(b_lamp.type()) {
+ case BL::Lamp::type_POINT: {
+ BL::PointLamp b_point_lamp(b_lamp);
+ light->size = b_point_lamp.shadow_soft_size();
+ light->type = LIGHT_POINT;
+ break;
+ }
+ case BL::Lamp::type_SPOT: {
+ BL::SpotLamp b_spot_lamp(b_lamp);
+ light->size = b_spot_lamp.shadow_soft_size();
+ light->type = LIGHT_POINT;
+ break;
+ }
+ case BL::Lamp::type_HEMI: {
+ light->type = LIGHT_DISTANT;
+ light->size = 0.0f;
+ break;
+ }
+ case BL::Lamp::type_SUN: {
+ BL::SunLamp b_sun_lamp(b_lamp);
+ light->size = b_sun_lamp.shadow_soft_size();
+ light->type = LIGHT_DISTANT;
+ break;
+ }
+ case BL::Lamp::type_AREA: {
+ BL::AreaLamp b_area_lamp(b_lamp);
+ light->size = 1.0f;
+ light->axisu = make_float3(tfm.x.x, tfm.y.x, tfm.z.x);
+ light->axisv = make_float3(tfm.x.y, tfm.y.y, tfm.z.y);
+ light->sizeu = b_area_lamp.size();
+ if(b_area_lamp.shape() == BL::AreaLamp::shape_RECTANGLE)
+ light->sizev = b_area_lamp.size_y();
+ else
+ light->sizev = light->sizeu;
+ light->type = LIGHT_AREA;
+ break;
+ }
+ }
+
+ /* location and (inverted!) direction */
+ light->co = make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
+ light->dir = -make_float3(tfm.x.z, tfm.y.z, tfm.z.z);
+
+ /* shader */
+ vector<uint> used_shaders;
+
+ find_shader(b_lamp, used_shaders);
+
+ if(used_shaders.size() == 0)
+ used_shaders.push_back(scene->default_light);
+
+ light->shader = used_shaders[0];
+
+ /* shadow */
+ PointerRNA clamp = RNA_pointer_get(&b_lamp.ptr, "cycles");
+ light->cast_shadow = get_boolean(clamp, "cast_shadow");
+
+ /* tag */
+ light->tag_update(scene);
+}
+
+/* Object */
+
+void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm, uint visibility)
+{
+ /* light is handled separately */
+ if(object_is_light(b_ob)) {
+ sync_light(b_parent, b_index, b_ob, tfm);
+ return;
+ }
+
+ /* only interested in object that we can create meshes from */
+ if(!object_is_mesh(b_ob))
+ return;
+
+ /* test if we need to sync */
+ ObjectKey key(b_parent, b_index, b_ob);
+ Object *object;
+ bool object_updated = false;
+
+ /* object sync */
+ if(object_map.sync(&object, b_ob, b_parent, key)) {
+ object->name = b_ob.name().c_str();
+ object->tfm = tfm;
+
+ object->visibility = object_ray_visibility(b_ob) & visibility;
+ if(b_parent.ptr.data != b_ob.ptr.data)
+ object->visibility &= object_ray_visibility(b_parent);
+
+ object->tag_update(scene);
+ object_updated = true;
+ }
+
+ /* mesh sync */
+ object->mesh = sync_mesh(b_ob, object_updated);
+}
+
+/* Object Loop */
+
+void BlenderSync::sync_objects(BL::SpaceView3D b_v3d)
+{
+ /* layer data */
+ uint scene_layer = render_layer.scene_layer;
+ uint layer = render_layer.layer;
+
+ /* prepare for sync */
+ light_map.pre_sync();
+ mesh_map.pre_sync();
+ object_map.pre_sync();
+ mesh_synced.clear();
+
+ /* object loop */
+ BL::Scene::objects_iterator b_ob;
+
+ for(b_scene.objects.begin(b_ob); b_ob != b_scene.objects.end(); ++b_ob) {
+ bool hide = (b_v3d)? b_ob->hide(): b_ob->hide_render();
+ uint ob_layer = get_layer(b_ob->layers());
+
+ if(!hide && (ob_layer & scene_layer)) {
+ uint visibility = PATH_RAY_ALL;
+
+ if(!(ob_layer & layer))
+ visibility &= ~PATH_RAY_CAMERA;
+
+ if(b_ob->is_duplicator()) {
+ /* dupli objects */
+ object_create_duplilist(*b_ob, b_scene);
+
+ BL::Object::dupli_list_iterator b_dup;
+ int b_index = 0;
+
+ for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) {
+ Transform tfm = get_transform(b_dup->matrix());
+ sync_object(*b_ob, b_index, b_dup->object(), tfm, visibility);
+ b_index++;
+ }
+
+ object_free_duplilist(*b_ob);
+ }
+ else {
+ /* object itself */
+ Transform tfm = get_transform(b_ob->matrix_world());
+ sync_object(*b_ob, 0, *b_ob, tfm, visibility);
+ }
+ }
+ }
+
+ /* handle removed data and modified pointers */
+ if(light_map.post_sync())
+ scene->light_manager->tag_update(scene);
+ if(mesh_map.post_sync())
+ scene->mesh_manager->tag_update(scene);
+ if(object_map.post_sync())
+ scene->object_manager->tag_update(scene);
+ mesh_synced.clear();
+}
+
+CCL_NAMESPACE_END
+