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Diffstat (limited to 'intern/cycles/blender/blender_util.h')
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diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BLENDER_UTIL_H__
+#define __BLENDER_UTIL_H__
+
+#include "util_map.h"
+#include "util_path.h"
+#include "util_set.h"
+#include "util_transform.h"
+#include "util_types.h"
+#include "util_vector.h"
+
+/* Hacks to hook into Blender API
+ todo: clean this up ... */
+
+extern "C" {
+
+struct RenderEngine;
+struct RenderResult;
+
+ID *rna_Object_to_mesh(void *_self, void *reports, void *scene, int apply_modifiers, int settings);
+void rna_Main_meshes_remove(void *bmain, void *reports, void *mesh);
+void rna_Object_create_duplilist(void *ob, void *reports, void *sce);
+void rna_Object_free_duplilist(void *ob, void *reports);
+void rna_RenderLayer_rect_set(PointerRNA *ptr, const float *values);
+void rna_RenderPass_rect_set(PointerRNA *ptr, const float *values);
+struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h);
+void RE_engine_update_result(struct RenderEngine *engine, struct RenderResult *result);
+void RE_engine_end_result(struct RenderEngine *engine, struct RenderResult *result);
+int RE_engine_test_break(struct RenderEngine *engine);
+void RE_engine_update_stats(struct RenderEngine *engine, const char *stats, const char *info);
+void RE_engine_update_progress(struct RenderEngine *engine, float progress);
+void engine_tag_redraw(void *engine);
+void engine_tag_update(void *engine);
+int rna_Object_is_modified(void *ob, void *scene, int settings);
+void BLI_timestr(double _time, char *str);
+
+}
+
+CCL_NAMESPACE_BEGIN
+
+static inline BL::Mesh object_to_mesh(BL::Object self, BL::Scene scene, bool apply_modifiers, bool render)
+{
+ ID *data = rna_Object_to_mesh(self.ptr.data, NULL, scene.ptr.data, apply_modifiers, (render)? 2: 1);
+ PointerRNA ptr;
+ RNA_id_pointer_create(data, &ptr);
+ return BL::Mesh(ptr);
+}
+
+static inline void object_remove_mesh(BL::BlendData data, BL::Mesh mesh)
+{
+ rna_Main_meshes_remove(data.ptr.data, NULL, mesh.ptr.data);
+}
+
+static inline void object_create_duplilist(BL::Object self, BL::Scene scene)
+{
+ rna_Object_create_duplilist(self.ptr.data, NULL, scene.ptr.data);
+}
+
+static inline void object_free_duplilist(BL::Object self)
+{
+ rna_Object_free_duplilist(self.ptr.data, NULL);
+}
+
+static inline bool object_is_modified(BL::Object self, BL::Scene scene, bool preview)
+{
+ return rna_Object_is_modified(self.ptr.data, scene.ptr.data, (preview)? (1<<0): (1<<1))? true: false;
+}
+
+/* Utilities */
+
+static inline Transform get_transform(BL::Array<float, 16> array)
+{
+ Transform tfm;
+
+ /* we assume both types to be just 16 floats, and transpose because blender
+ use column major matrix order while we use row major */
+ memcpy(&tfm, &array, sizeof(float)*16);
+ tfm = transform_transpose(tfm);
+
+ return tfm;
+}
+
+static inline float2 get_float2(BL::Array<float, 2> array)
+{
+ return make_float2(array[0], array[1]);
+}
+
+static inline float3 get_float3(BL::Array<float, 2> array)
+{
+ return make_float3(array[0], array[1], 0.0f);
+}
+
+static inline float3 get_float3(BL::Array<float, 3> array)
+{
+ return make_float3(array[0], array[1], array[2]);
+}
+
+static inline float3 get_float3(BL::Array<float, 4> array)
+{
+ return make_float3(array[0], array[1], array[2]);
+}
+
+static inline int4 get_int4(BL::Array<int, 4> array)
+{
+ return make_int4(array[0], array[1], array[2], array[3]);
+}
+
+static inline uint get_layer(BL::Array<int, 20> array)
+{
+ uint layer = 0;
+
+ for(uint i = 0; i < 20; i++)
+ if(array[i])
+ layer |= (1 << i);
+
+ return layer;
+}
+
+/*static inline float3 get_float3(PointerRNA& ptr, const char *name)
+{
+ float3 f;
+ RNA_float_get_array(&ptr, name, &f.x);
+ return f;
+}*/
+
+static inline bool get_boolean(PointerRNA& ptr, const char *name)
+{
+ return RNA_boolean_get(&ptr, name)? true: false;
+}
+
+static inline float get_float(PointerRNA& ptr, const char *name)
+{
+ return RNA_float_get(&ptr, name);
+}
+
+static inline int get_int(PointerRNA& ptr, const char *name)
+{
+ return RNA_int_get(&ptr, name);
+}
+
+static inline int get_enum(PointerRNA& ptr, const char *name)
+{
+ return RNA_enum_get(&ptr, name);
+}
+
+static inline string get_enum_identifier(PointerRNA& ptr, const char *name)
+{
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, name);
+ const char *identifier = "";
+ int value = RNA_property_enum_get(&ptr, prop);
+
+ RNA_property_enum_identifier(NULL, &ptr, prop, value, &identifier);
+
+ return string(identifier);
+}
+
+/* Relative Paths */
+
+static inline string blender_absolute_path(BL::BlendData b_data, BL::ID b_id, const string& path)
+{
+ if(path.size() >= 2 && path[0] == '/' && path[1] == '/') {
+ string dirname = (b_id.library())? b_id.library().filepath(): b_data.filepath();
+ return path_join(path_dirname(dirname), path.substr(2));
+ }
+
+ return path;
+}
+
+/* ID Map
+ *
+ * Utility class to keep in sync with blender data.
+ * Used for objects, meshes, lights and shaders. */
+
+template<typename K, typename T>
+class id_map {
+public:
+ id_map(vector<T*> *scene_data_)
+ {
+ scene_data = scene_data_;
+ }
+
+ T *find(BL::ID id)
+ {
+ return find(id.ptr.id.data);
+ }
+
+ T *find(const K& key)
+ {
+ if(b_map.find(key) != b_map.end()) {
+ T *data = b_map[key];
+ return data;
+ }
+
+ return NULL;
+ }
+
+ void set_recalc(BL::ID id)
+ {
+ b_recalc.insert(id.ptr.data);
+ }
+
+ bool has_recalc()
+ {
+ return !(b_recalc.empty());
+ }
+
+ void pre_sync()
+ {
+ used_set.clear();
+ }
+
+ bool sync(T **r_data, BL::ID id)
+ {
+ return sync(r_data, id, id, id.ptr.id.data);
+ }
+
+ bool sync(T **r_data, BL::ID id, BL::ID parent, const K& key)
+ {
+ T *data = find(key);
+ bool recalc;
+
+ if(!data) {
+ /* add data if it didn't exist yet */
+ data = new T();
+ scene_data->push_back(data);
+ b_map[key] = data;
+ recalc = true;
+ }
+ else {
+ recalc = (b_recalc.find(id.ptr.data) != b_recalc.end());
+ if(parent.ptr.data)
+ recalc = recalc || (b_recalc.find(parent.ptr.data) != b_recalc.end());
+ }
+
+ used(data);
+
+ *r_data = data;
+ return recalc;
+ }
+
+ void used(T *data)
+ {
+ /* tag data as still in use */
+ used_set.insert(data);
+ }
+
+ void set_default(T *data)
+ {
+ b_map[NULL] = data;
+ }
+
+ bool post_sync(bool do_delete = true)
+ {
+ /* remove unused data */
+ vector<T*> new_scene_data;
+ typename vector<T*>::iterator it;
+ bool deleted = false;
+
+ for(it = scene_data->begin(); it != scene_data->end(); it++) {
+ T *data = *it;
+
+ if(do_delete && used_set.find(data) == used_set.end()) {
+ delete data;
+ deleted = true;
+ }
+ else
+ new_scene_data.push_back(data);
+ }
+
+ *scene_data = new_scene_data;
+
+ /* update mapping */
+ map<K, T*> new_map;
+ typedef pair<const K, T*> TMapPair;
+ typename map<K, T*>::iterator jt;
+
+ for(jt = b_map.begin(); jt != b_map.end(); jt++) {
+ TMapPair& pair = *jt;
+
+ if(used_set.find(pair.second) != used_set.end())
+ new_map[pair.first] = pair.second;
+ }
+
+ used_set.clear();
+ b_recalc.clear();
+ b_map = new_map;
+
+ return deleted;
+ }
+
+protected:
+ vector<T*> *scene_data;
+ map<K, T*> b_map;
+ set<T*> used_set;
+ set<void*> b_recalc;
+};
+
+/* Object Key */
+
+struct ObjectKey {
+ void *parent;
+ int index;
+ void *ob;
+
+ ObjectKey(void *parent_, int index_, void *ob_)
+ : parent(parent_), index(index_), ob(ob_) {}
+
+ bool operator<(const ObjectKey& k) const
+ { return (parent < k.parent || (parent == k.parent && (index < k.index || (index == k.index && ob < k.ob)))); }
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BLENDER_UTIL_H__ */
+