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Diffstat (limited to 'intern/cycles/blender/curves.cpp')
-rw-r--r--intern/cycles/blender/curves.cpp915
1 files changed, 915 insertions, 0 deletions
diff --git a/intern/cycles/blender/curves.cpp b/intern/cycles/blender/curves.cpp
new file mode 100644
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+++ b/intern/cycles/blender/curves.cpp
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "blender/sync.h"
+#include "blender/util.h"
+
+#include "scene/attribute.h"
+#include "scene/camera.h"
+#include "scene/curves.h"
+#include "scene/hair.h"
+#include "scene/object.h"
+#include "scene/scene.h"
+
+#include "util/color.h"
+#include "util/foreach.h"
+#include "util/hash.h"
+#include "util/log.h"
+
+CCL_NAMESPACE_BEGIN
+
+ParticleCurveData::ParticleCurveData()
+{
+}
+
+ParticleCurveData::~ParticleCurveData()
+{
+}
+
+static float shaperadius(float shape, float root, float tip, float time)
+{
+ assert(time >= 0.0f);
+ assert(time <= 1.0f);
+ float radius = 1.0f - time;
+
+ if (shape != 0.0f) {
+ if (shape < 0.0f)
+ radius = powf(radius, 1.0f + shape);
+ else
+ radius = powf(radius, 1.0f / (1.0f - shape));
+ }
+ return (radius * (root - tip)) + tip;
+}
+
+/* curve functions */
+
+static bool ObtainCacheParticleData(
+ Hair *hair, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background)
+{
+ int curvenum = 0;
+ int keyno = 0;
+
+ if (!(hair && b_mesh && b_ob && CData))
+ return false;
+
+ Transform tfm = get_transform(b_ob->matrix_world());
+ Transform itfm = transform_quick_inverse(tfm);
+
+ for (BL::Modifier &b_mod : b_ob->modifiers) {
+ if ((b_mod.type() == b_mod.type_PARTICLE_SYSTEM) &&
+ (background ? b_mod.show_render() : b_mod.show_viewport())) {
+ BL::ParticleSystemModifier psmd((const PointerRNA)b_mod.ptr);
+ BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
+ BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);
+
+ if ((b_part.render_type() == BL::ParticleSettings::render_type_PATH) &&
+ (b_part.type() == BL::ParticleSettings::type_HAIR)) {
+ int shader = clamp(b_part.material() - 1, 0, hair->get_used_shaders().size() - 1);
+ int display_step = background ? b_part.render_step() : b_part.display_step();
+ int totparts = b_psys.particles.length();
+ int totchild = background ? b_psys.child_particles.length() :
+ (int)((float)b_psys.child_particles.length() *
+ (float)b_part.display_percentage() / 100.0f);
+ int totcurves = totchild;
+
+ if (b_part.child_type() == 0 || totchild == 0)
+ totcurves += totparts;
+
+ if (totcurves == 0)
+ continue;
+
+ int ren_step = (1 << display_step) + 1;
+ if (b_part.kink() == BL::ParticleSettings::kink_SPIRAL)
+ ren_step += b_part.kink_extra_steps();
+
+ CData->psys_firstcurve.push_back_slow(curvenum);
+ CData->psys_curvenum.push_back_slow(totcurves);
+ CData->psys_shader.push_back_slow(shader);
+
+ float radius = b_part.radius_scale() * 0.5f;
+
+ CData->psys_rootradius.push_back_slow(radius * b_part.root_radius());
+ CData->psys_tipradius.push_back_slow(radius * b_part.tip_radius());
+ CData->psys_shape.push_back_slow(b_part.shape());
+ CData->psys_closetip.push_back_slow(b_part.use_close_tip());
+
+ int pa_no = 0;
+ if (!(b_part.child_type() == 0) && totchild != 0)
+ pa_no = totparts;
+
+ int num_add = (totparts + totchild - pa_no);
+ CData->curve_firstkey.reserve(CData->curve_firstkey.size() + num_add);
+ CData->curve_keynum.reserve(CData->curve_keynum.size() + num_add);
+ CData->curve_length.reserve(CData->curve_length.size() + num_add);
+ CData->curvekey_co.reserve(CData->curvekey_co.size() + num_add * ren_step);
+ CData->curvekey_time.reserve(CData->curvekey_time.size() + num_add * ren_step);
+
+ for (; pa_no < totparts + totchild; pa_no++) {
+ int keynum = 0;
+ CData->curve_firstkey.push_back_slow(keyno);
+
+ float curve_length = 0.0f;
+ float3 prev_co_world = zero_float3();
+ float3 prev_co_object = zero_float3();
+ for (int step_no = 0; step_no < ren_step; step_no++) {
+ float3 co_world = prev_co_world;
+ b_psys.co_hair(*b_ob, pa_no, step_no, &co_world.x);
+ float3 co_object = transform_point(&itfm, co_world);
+ if (step_no > 0) {
+ const float step_length = len(co_object - prev_co_object);
+ curve_length += step_length;
+ }
+ CData->curvekey_co.push_back_slow(co_object);
+ CData->curvekey_time.push_back_slow(curve_length);
+ prev_co_object = co_object;
+ prev_co_world = co_world;
+ keynum++;
+ }
+ keyno += keynum;
+
+ CData->curve_keynum.push_back_slow(keynum);
+ CData->curve_length.push_back_slow(curve_length);
+ curvenum++;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+static bool ObtainCacheParticleUV(Hair *hair,
+ BL::Mesh *b_mesh,
+ BL::Object *b_ob,
+ ParticleCurveData *CData,
+ bool background,
+ int uv_num)
+{
+ if (!(hair && b_mesh && b_ob && CData))
+ return false;
+
+ CData->curve_uv.clear();
+
+ for (BL::Modifier &b_mod : b_ob->modifiers) {
+ if ((b_mod.type() == b_mod.type_PARTICLE_SYSTEM) &&
+ (background ? b_mod.show_render() : b_mod.show_viewport())) {
+ BL::ParticleSystemModifier psmd((const PointerRNA)b_mod.ptr);
+ BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
+ BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);
+
+ if ((b_part.render_type() == BL::ParticleSettings::render_type_PATH) &&
+ (b_part.type() == BL::ParticleSettings::type_HAIR)) {
+ int totparts = b_psys.particles.length();
+ int totchild = background ? b_psys.child_particles.length() :
+ (int)((float)b_psys.child_particles.length() *
+ (float)b_part.display_percentage() / 100.0f);
+ int totcurves = totchild;
+
+ if (b_part.child_type() == 0 || totchild == 0)
+ totcurves += totparts;
+
+ if (totcurves == 0)
+ continue;
+
+ int pa_no = 0;
+ if (!(b_part.child_type() == 0) && totchild != 0)
+ pa_no = totparts;
+
+ int num_add = (totparts + totchild - pa_no);
+ CData->curve_uv.reserve(CData->curve_uv.size() + num_add);
+
+ BL::ParticleSystem::particles_iterator b_pa;
+ b_psys.particles.begin(b_pa);
+ for (; pa_no < totparts + totchild; pa_no++) {
+ /* Add UVs */
+ BL::Mesh::uv_layers_iterator l;
+ b_mesh->uv_layers.begin(l);
+
+ float2 uv = zero_float2();
+ if (b_mesh->uv_layers.length())
+ b_psys.uv_on_emitter(psmd, *b_pa, pa_no, uv_num, &uv.x);
+ CData->curve_uv.push_back_slow(uv);
+
+ if (pa_no < totparts && b_pa != b_psys.particles.end())
+ ++b_pa;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+static bool ObtainCacheParticleVcol(Hair *hair,
+ BL::Mesh *b_mesh,
+ BL::Object *b_ob,
+ ParticleCurveData *CData,
+ bool background,
+ int vcol_num)
+{
+ if (!(hair && b_mesh && b_ob && CData))
+ return false;
+
+ CData->curve_vcol.clear();
+
+ for (BL::Modifier &b_mod : b_ob->modifiers) {
+ if ((b_mod.type() == b_mod.type_PARTICLE_SYSTEM) &&
+ (background ? b_mod.show_render() : b_mod.show_viewport())) {
+ BL::ParticleSystemModifier psmd((const PointerRNA)b_mod.ptr);
+ BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
+ BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);
+
+ if ((b_part.render_type() == BL::ParticleSettings::render_type_PATH) &&
+ (b_part.type() == BL::ParticleSettings::type_HAIR)) {
+ int totparts = b_psys.particles.length();
+ int totchild = background ? b_psys.child_particles.length() :
+ (int)((float)b_psys.child_particles.length() *
+ (float)b_part.display_percentage() / 100.0f);
+ int totcurves = totchild;
+
+ if (b_part.child_type() == 0 || totchild == 0)
+ totcurves += totparts;
+
+ if (totcurves == 0)
+ continue;
+
+ int pa_no = 0;
+ if (!(b_part.child_type() == 0) && totchild != 0)
+ pa_no = totparts;
+
+ int num_add = (totparts + totchild - pa_no);
+ CData->curve_vcol.reserve(CData->curve_vcol.size() + num_add);
+
+ BL::ParticleSystem::particles_iterator b_pa;
+ b_psys.particles.begin(b_pa);
+ for (; pa_no < totparts + totchild; pa_no++) {
+ /* Add vertex colors */
+ BL::Mesh::vertex_colors_iterator l;
+ b_mesh->vertex_colors.begin(l);
+
+ float4 vcol = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
+ if (b_mesh->vertex_colors.length())
+ b_psys.mcol_on_emitter(psmd, *b_pa, pa_no, vcol_num, &vcol.x);
+ CData->curve_vcol.push_back_slow(vcol);
+
+ if (pa_no < totparts && b_pa != b_psys.particles.end())
+ ++b_pa;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CData)
+{
+ int num_keys = 0;
+ int num_curves = 0;
+
+ if (hair->num_curves())
+ return;
+
+ Attribute *attr_intercept = NULL;
+ Attribute *attr_length = NULL;
+ Attribute *attr_random = NULL;
+
+ if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
+ attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
+ if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH))
+ attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
+ if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
+ attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
+
+ /* compute and reserve size of arrays */
+ for (int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
+ for (int curve = CData->psys_firstcurve[sys];
+ curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys];
+ curve++) {
+ num_keys += CData->curve_keynum[curve];
+ num_curves++;
+ }
+ }
+
+ if (num_curves > 0) {
+ VLOG(1) << "Exporting curve segments for mesh " << hair->name;
+ }
+
+ hair->reserve_curves(hair->num_curves() + num_curves, hair->get_curve_keys().size() + num_keys);
+
+ num_keys = 0;
+ num_curves = 0;
+
+ /* actually export */
+ for (int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
+ for (int curve = CData->psys_firstcurve[sys];
+ curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys];
+ curve++) {
+ size_t num_curve_keys = 0;
+
+ for (int curvekey = CData->curve_firstkey[curve];
+ curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve];
+ curvekey++) {
+ const float3 ickey_loc = CData->curvekey_co[curvekey];
+ const float curve_time = CData->curvekey_time[curvekey];
+ const float curve_length = CData->curve_length[curve];
+ const float time = (curve_length > 0.0f) ? curve_time / curve_length : 0.0f;
+ float radius = shaperadius(
+ CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
+ if (CData->psys_closetip[sys] &&
+ (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)) {
+ radius = 0.0f;
+ }
+ hair->add_curve_key(ickey_loc, radius);
+ if (attr_intercept)
+ attr_intercept->add(time);
+
+ num_curve_keys++;
+ }
+
+ if (attr_length != NULL) {
+ attr_length->add(CData->curve_length[curve]);
+ }
+
+ if (attr_random != NULL) {
+ attr_random->add(hash_uint2_to_float(num_curves, 0));
+ }
+
+ hair->add_curve(num_keys, CData->psys_shader[sys]);
+ num_keys += num_curve_keys;
+ num_curves++;
+ }
+ }
+
+ /* check allocation */
+ if ((hair->get_curve_keys().size() != num_keys) || (hair->num_curves() != num_curves)) {
+ VLOG(1) << "Allocation failed, clearing data";
+ hair->clear(true);
+ }
+}
+
+static float4 CurveSegmentMotionCV(ParticleCurveData *CData, int sys, int curve, int curvekey)
+{
+ const float3 ickey_loc = CData->curvekey_co[curvekey];
+ const float curve_time = CData->curvekey_time[curvekey];
+ const float curve_length = CData->curve_length[curve];
+ float time = (curve_length > 0.0f) ? curve_time / curve_length : 0.0f;
+ float radius = shaperadius(
+ CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
+
+ if (CData->psys_closetip[sys] &&
+ (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
+ radius = 0.0f;
+
+ /* curve motion keys store both position and radius in float4 */
+ float4 mP = float3_to_float4(ickey_loc);
+ mP.w = radius;
+ return mP;
+}
+
+static float4 LerpCurveSegmentMotionCV(ParticleCurveData *CData, int sys, int curve, float step)
+{
+ assert(step >= 0.0f);
+ assert(step <= 1.0f);
+ const int first_curve_key = CData->curve_firstkey[curve];
+ const float curve_key_f = step * (CData->curve_keynum[curve] - 1);
+ int curvekey = (int)floorf(curve_key_f);
+ const float remainder = curve_key_f - curvekey;
+ if (remainder == 0.0f) {
+ return CurveSegmentMotionCV(CData, sys, curve, first_curve_key + curvekey);
+ }
+ int curvekey2 = curvekey + 1;
+ if (curvekey2 >= (CData->curve_keynum[curve] - 1)) {
+ curvekey2 = (CData->curve_keynum[curve] - 1);
+ curvekey = curvekey2 - 1;
+ }
+ const float4 mP = CurveSegmentMotionCV(CData, sys, curve, first_curve_key + curvekey);
+ const float4 mP2 = CurveSegmentMotionCV(CData, sys, curve, first_curve_key + curvekey2);
+ return lerp(mP, mP2, remainder);
+}
+
+static void export_hair_motion_validate_attribute(Hair *hair,
+ int motion_step,
+ int num_motion_keys,
+ bool have_motion)
+{
+ Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ const int num_keys = hair->get_curve_keys().size();
+
+ if (num_motion_keys != num_keys || !have_motion) {
+ /* No motion or hair "topology" changed, remove attributes again. */
+ if (num_motion_keys != num_keys) {
+ VLOG(1) << "Hair topology changed, removing attribute.";
+ }
+ else {
+ VLOG(1) << "No motion, removing attribute.";
+ }
+ hair->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
+ }
+ else if (motion_step > 0) {
+ VLOG(1) << "Filling in new motion vertex position for motion_step " << motion_step;
+
+ /* Motion, fill up previous steps that we might have skipped because
+ * they had no motion, but we need them anyway now. */
+ for (int step = 0; step < motion_step; step++) {
+ float4 *mP = attr_mP->data_float4() + step * num_keys;
+
+ for (int key = 0; key < num_keys; key++) {
+ mP[key] = float3_to_float4(hair->get_curve_keys()[key]);
+ mP[key].w = hair->get_curve_radius()[key];
+ }
+ }
+ }
+}
+
+static void ExportCurveSegmentsMotion(Hair *hair, ParticleCurveData *CData, int motion_step)
+{
+ VLOG(1) << "Exporting curve motion segments for hair " << hair->name << ", motion step "
+ << motion_step;
+
+ /* find attribute */
+ Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ bool new_attribute = false;
+
+ /* add new attribute if it doesn't exist already */
+ if (!attr_mP) {
+ VLOG(1) << "Creating new motion vertex position attribute";
+ attr_mP = hair->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
+ new_attribute = true;
+ }
+
+ /* export motion vectors for curve keys */
+ size_t numkeys = hair->get_curve_keys().size();
+ float4 *mP = attr_mP->data_float4() + motion_step * numkeys;
+ bool have_motion = false;
+ int i = 0;
+ int num_curves = 0;
+
+ for (int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
+ for (int curve = CData->psys_firstcurve[sys];
+ curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys];
+ curve++) {
+ /* Curve lengths may not match! Curves can be clipped. */
+ int curve_key_end = (num_curves + 1 < (int)hair->get_curve_first_key().size() ?
+ hair->get_curve_first_key()[num_curves + 1] :
+ (int)hair->get_curve_keys().size());
+ const int num_center_curve_keys = curve_key_end - hair->get_curve_first_key()[num_curves];
+ const int is_num_keys_different = CData->curve_keynum[curve] - num_center_curve_keys;
+
+ if (!is_num_keys_different) {
+ for (int curvekey = CData->curve_firstkey[curve];
+ curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve];
+ curvekey++) {
+ if (i < hair->get_curve_keys().size()) {
+ mP[i] = CurveSegmentMotionCV(CData, sys, curve, curvekey);
+ if (!have_motion) {
+ /* unlike mesh coordinates, these tend to be slightly different
+ * between frames due to particle transforms into/out of object
+ * space, so we use an epsilon to detect actual changes */
+ float4 curve_key = float3_to_float4(hair->get_curve_keys()[i]);
+ curve_key.w = hair->get_curve_radius()[i];
+ if (len_squared(mP[i] - curve_key) > 1e-5f * 1e-5f)
+ have_motion = true;
+ }
+ }
+ i++;
+ }
+ }
+ else {
+ /* Number of keys has changed. Generate an interpolated version
+ * to preserve motion blur. */
+ const float step_size = num_center_curve_keys > 1 ? 1.0f / (num_center_curve_keys - 1) :
+ 0.0f;
+ for (int step_index = 0; step_index < num_center_curve_keys; ++step_index) {
+ const float step = step_index * step_size;
+ mP[i] = LerpCurveSegmentMotionCV(CData, sys, curve, step);
+ i++;
+ }
+ have_motion = true;
+ }
+ num_curves++;
+ }
+ }
+
+ /* In case of new attribute, we verify if there really was any motion. */
+ if (new_attribute) {
+ export_hair_motion_validate_attribute(hair, motion_step, i, have_motion);
+ }
+}
+
+/* Hair Curve Sync */
+
+bool BlenderSync::object_has_particle_hair(BL::Object b_ob)
+{
+ /* Test if the object has a particle modifier with hair. */
+ for (BL::Modifier &b_mod : b_ob.modifiers) {
+ if ((b_mod.type() == b_mod.type_PARTICLE_SYSTEM) &&
+ (preview ? b_mod.show_viewport() : b_mod.show_render())) {
+ BL::ParticleSystemModifier psmd((const PointerRNA)b_mod.ptr);
+ BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
+ BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);
+
+ if ((b_part.render_type() == BL::ParticleSettings::render_type_PATH) &&
+ (b_part.type() == BL::ParticleSettings::type_HAIR)) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+/* Old particle hair. */
+void BlenderSync::sync_particle_hair(
+ Hair *hair, BL::Mesh &b_mesh, BObjectInfo &b_ob_info, bool motion, int motion_step)
+{
+ if (!b_ob_info.is_real_object_data()) {
+ return;
+ }
+ BL::Object b_ob = b_ob_info.real_object;
+
+ /* obtain general settings */
+ if (b_ob.mode() == b_ob.mode_PARTICLE_EDIT || b_ob.mode() == b_ob.mode_EDIT) {
+ return;
+ }
+
+ /* Extract particle hair data - should be combined with connecting to mesh later. */
+
+ ParticleCurveData CData;
+
+ ObtainCacheParticleData(hair, &b_mesh, &b_ob, &CData, !preview);
+
+ /* add hair geometry */
+ if (motion)
+ ExportCurveSegmentsMotion(hair, &CData, motion_step);
+ else
+ ExportCurveSegments(scene, hair, &CData);
+
+ /* generated coordinates from first key. we should ideally get this from
+ * blender to handle deforming objects */
+ if (!motion) {
+ if (hair->need_attribute(scene, ATTR_STD_GENERATED)) {
+ float3 loc, size;
+ mesh_texture_space(b_mesh, loc, size);
+
+ Attribute *attr_generated = hair->attributes.add(ATTR_STD_GENERATED);
+ float3 *generated = attr_generated->data_float3();
+
+ for (size_t i = 0; i < hair->num_curves(); i++) {
+ float3 co = hair->get_curve_keys()[hair->get_curve(i).first_key];
+ generated[i] = co * size - loc;
+ }
+ }
+ }
+
+ /* create vertex color attributes */
+ if (!motion) {
+ BL::Mesh::vertex_colors_iterator l;
+ int vcol_num = 0;
+
+ for (b_mesh.vertex_colors.begin(l); l != b_mesh.vertex_colors.end(); ++l, vcol_num++) {
+ if (!hair->need_attribute(scene, ustring(l->name().c_str())))
+ continue;
+
+ ObtainCacheParticleVcol(hair, &b_mesh, &b_ob, &CData, !preview, vcol_num);
+
+ Attribute *attr_vcol = hair->attributes.add(
+ ustring(l->name().c_str()), TypeRGBA, ATTR_ELEMENT_CURVE);
+
+ float4 *fdata = attr_vcol->data_float4();
+
+ if (fdata) {
+ size_t i = 0;
+
+ /* Encode vertex color using the sRGB curve. */
+ for (size_t curve = 0; curve < CData.curve_vcol.size(); curve++) {
+ fdata[i++] = color_srgb_to_linear_v4(CData.curve_vcol[curve]);
+ }
+ }
+ }
+ }
+
+ /* create UV attributes */
+ if (!motion) {
+ BL::Mesh::uv_layers_iterator l;
+ int uv_num = 0;
+
+ for (b_mesh.uv_layers.begin(l); l != b_mesh.uv_layers.end(); ++l, uv_num++) {
+ bool active_render = l->active_render();
+ AttributeStandard std = (active_render) ? ATTR_STD_UV : ATTR_STD_NONE;
+ ustring name = ustring(l->name().c_str());
+
+ /* UV map */
+ if (hair->need_attribute(scene, name) || hair->need_attribute(scene, std)) {
+ Attribute *attr_uv;
+
+ ObtainCacheParticleUV(hair, &b_mesh, &b_ob, &CData, !preview, uv_num);
+
+ if (active_render)
+ attr_uv = hair->attributes.add(std, name);
+ else
+ attr_uv = hair->attributes.add(name, TypeFloat2, ATTR_ELEMENT_CURVE);
+
+ float2 *uv = attr_uv->data_float2();
+
+ if (uv) {
+ size_t i = 0;
+
+ for (size_t curve = 0; curve < CData.curve_uv.size(); curve++) {
+ uv[i++] = CData.curve_uv[curve];
+ }
+ }
+ }
+ }
+ }
+}
+
+#ifdef WITH_HAIR_NODES
+static float4 hair_point_as_float4(BL::HairPoint b_point)
+{
+ float4 mP = float3_to_float4(get_float3(b_point.co()));
+ mP.w = b_point.radius();
+ return mP;
+}
+
+static float4 interpolate_hair_points(BL::Hair b_hair,
+ const int first_point_index,
+ const int num_points,
+ const float step)
+{
+ const float curve_t = step * (num_points - 1);
+ const int point_a = clamp((int)curve_t, 0, num_points - 1);
+ const int point_b = min(point_a + 1, num_points - 1);
+ const float t = curve_t - (float)point_a;
+ return lerp(hair_point_as_float4(b_hair.points[first_point_index + point_a]),
+ hair_point_as_float4(b_hair.points[first_point_index + point_b]),
+ t);
+}
+
+static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
+{
+ /* TODO: optimize so we can straight memcpy arrays from Blender? */
+
+ /* Add requested attributes. */
+ Attribute *attr_intercept = NULL;
+ Attribute *attr_length = NULL;
+ Attribute *attr_random = NULL;
+
+ if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT)) {
+ attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
+ }
+ if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH)) {
+ attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
+ }
+ if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM)) {
+ attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
+ }
+
+ /* Reserve memory. */
+ const int num_keys = b_hair.points.length();
+ const int num_curves = b_hair.curves.length();
+
+ if (num_curves > 0) {
+ VLOG(1) << "Exporting curve segments for hair " << hair->name;
+ }
+
+ hair->reserve_curves(num_curves, num_keys);
+
+ /* Export curves and points. */
+ vector<float> points_length;
+
+ for (BL::HairCurve &b_curve : b_hair.curves) {
+ const int first_point_index = b_curve.first_point_index();
+ const int num_points = b_curve.num_points();
+
+ float3 prev_co = zero_float3();
+ float length = 0.0f;
+ if (attr_intercept) {
+ points_length.clear();
+ points_length.reserve(num_points);
+ }
+
+ /* Position and radius. */
+ for (int i = 0; i < num_points; i++) {
+ BL::HairPoint b_point = b_hair.points[first_point_index + i];
+
+ const float3 co = get_float3(b_point.co());
+ const float radius = b_point.radius();
+ hair->add_curve_key(co, radius);
+
+ if (attr_intercept) {
+ if (i > 0) {
+ length += len(co - prev_co);
+ points_length.push_back(length);
+ }
+ prev_co = co;
+ }
+ }
+
+ /* Normalized 0..1 attribute along curve. */
+ if (attr_intercept) {
+ for (int i = 0; i < num_points; i++) {
+ attr_intercept->add((length == 0.0f) ? 0.0f : points_length[i] / length);
+ }
+ }
+
+ if (attr_length) {
+ attr_length->add(length);
+ }
+
+ /* Random number per curve. */
+ if (attr_random != NULL) {
+ attr_random->add(hash_uint2_to_float(b_curve.index(), 0));
+ }
+
+ /* Curve. */
+ const int shader_index = 0;
+ hair->add_curve(first_point_index, shader_index);
+ }
+}
+
+static void export_hair_curves_motion(Hair *hair, BL::Hair b_hair, int motion_step)
+{
+ VLOG(1) << "Exporting curve motion segments for hair " << hair->name << ", motion step "
+ << motion_step;
+
+ /* Find or add attribute. */
+ Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ bool new_attribute = false;
+
+ if (!attr_mP) {
+ VLOG(1) << "Creating new motion vertex position attribute";
+ attr_mP = hair->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
+ new_attribute = true;
+ }
+
+ /* Export motion keys. */
+ const int num_keys = hair->get_curve_keys().size();
+ float4 *mP = attr_mP->data_float4() + motion_step * num_keys;
+ bool have_motion = false;
+ int num_motion_keys = 0;
+ int curve_index = 0;
+
+ for (BL::HairCurve &b_curve : b_hair.curves) {
+ const int first_point_index = b_curve.first_point_index();
+ const int num_points = b_curve.num_points();
+
+ Hair::Curve curve = hair->get_curve(curve_index);
+ curve_index++;
+
+ if (num_points == curve.num_keys) {
+ /* Number of keys matches. */
+ for (int i = 0; i < num_points; i++) {
+ int point_index = first_point_index + i;
+
+ if (point_index < num_keys) {
+ mP[num_motion_keys] = hair_point_as_float4(b_hair.points[point_index]);
+ num_motion_keys++;
+
+ if (!have_motion) {
+ /* TODO: use epsilon for comparison? Was needed for particles due to
+ * transform, but ideally should not happen anymore. */
+ float4 curve_key = float3_to_float4(hair->get_curve_keys()[i]);
+ curve_key.w = hair->get_curve_radius()[i];
+ have_motion = !(mP[i] == curve_key);
+ }
+ }
+ }
+ }
+ else {
+ /* Number of keys has changed. Generate an interpolated version
+ * to preserve motion blur. */
+ const float step_size = curve.num_keys > 1 ? 1.0f / (curve.num_keys - 1) : 0.0f;
+ for (int i = 0; i < curve.num_keys; i++) {
+ const float step = i * step_size;
+ mP[num_motion_keys] = interpolate_hair_points(b_hair, first_point_index, num_points, step);
+ num_motion_keys++;
+ }
+ have_motion = true;
+ }
+ }
+
+ /* In case of new attribute, we verify if there really was any motion. */
+ if (new_attribute) {
+ export_hair_motion_validate_attribute(hair, motion_step, num_motion_keys, have_motion);
+ }
+}
+
+/* Hair object. */
+void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step)
+{
+ /* Convert Blender hair to Cycles curves. */
+ BL::Hair b_hair(b_ob_info.object_data);
+ if (motion) {
+ export_hair_curves_motion(hair, b_hair, motion_step);
+ }
+ else {
+ export_hair_curves(scene, hair, b_hair);
+ }
+}
+#else
+void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step)
+{
+ (void)hair;
+ (void)b_ob_info;
+ (void)motion;
+ (void)motion_step;
+}
+#endif
+
+void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Hair *hair)
+{
+ /* make a copy of the shaders as the caller in the main thread still need them for syncing the
+ * attributes */
+ array<Node *> used_shaders = hair->get_used_shaders();
+
+ Hair new_hair;
+ new_hair.set_used_shaders(used_shaders);
+
+ if (view_layer.use_hair) {
+ if (b_ob_info.object_data.is_a(&RNA_Hair)) {
+ /* Hair object. */
+ sync_hair(&new_hair, b_ob_info, false);
+ }
+ else {
+ /* Particle hair. */
+ bool need_undeformed = new_hair.need_attribute(scene, ATTR_STD_GENERATED);
+ BL::Mesh b_mesh = object_to_mesh(
+ b_data, b_ob_info, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
+
+ if (b_mesh) {
+ sync_particle_hair(&new_hair, b_mesh, b_ob_info, false);
+ free_object_to_mesh(b_data, b_ob_info, b_mesh);
+ }
+ }
+ }
+
+ /* update original sockets */
+
+ for (const SocketType &socket : new_hair.type->inputs) {
+ /* Those sockets are updated in sync_object, so do not modify them. */
+ if (socket.name == "use_motion_blur" || socket.name == "motion_steps" ||
+ socket.name == "used_shaders") {
+ continue;
+ }
+ hair->set_value(socket, new_hair, socket);
+ }
+
+ hair->attributes.update(std::move(new_hair.attributes));
+
+ /* tag update */
+
+ /* Compares curve_keys rather than strands in order to handle quick hair
+ * adjustments in dynamic BVH - other methods could probably do this better. */
+ const bool rebuild = (hair->curve_keys_is_modified() || hair->curve_radius_is_modified());
+
+ hair->tag_update(scene, rebuild);
+}
+
+void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
+ BObjectInfo &b_ob_info,
+ Hair *hair,
+ int motion_step)
+{
+ /* Skip if nothing exported. */
+ if (hair->num_keys() == 0) {
+ return;
+ }
+
+ /* Export deformed coordinates. */
+ if (ccl::BKE_object_is_deform_modified(b_ob_info, b_scene, preview)) {
+ if (b_ob_info.object_data.is_a(&RNA_Hair)) {
+ /* Hair object. */
+ sync_hair(hair, b_ob_info, true, motion_step);
+ return;
+ }
+ else {
+ /* Particle hair. */
+ BL::Mesh b_mesh = object_to_mesh(
+ b_data, b_ob_info, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
+ if (b_mesh) {
+ sync_particle_hair(hair, b_mesh, b_ob_info, true, motion_step);
+ free_object_to_mesh(b_data, b_ob_info, b_mesh);
+ return;
+ }
+ }
+ }
+
+ /* No deformation on this frame, copy coordinates if other frames did have it. */
+ hair->copy_center_to_motion_step(motion_step);
+}
+
+CCL_NAMESPACE_END