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Diffstat (limited to 'intern/cycles/blender/session.cpp')
-rw-r--r--intern/cycles/blender/session.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/intern/cycles/blender/session.cpp b/intern/cycles/blender/session.cpp
index c81a0f4edb2..405f22ad67a 100644
--- a/intern/cycles/blender/session.cpp
+++ b/intern/cycles/blender/session.cpp
@@ -506,8 +506,13 @@ void BlenderSession::render_frame_finish()
session->set_output_driver(nullptr);
session->full_buffer_written_cb = function_null;
- /* The display driver holds OpenGL resources which belong to an OpenGL context held by the render
- * engine on Blender side. Force destruction of those resources. */
+ /* The display driver is the source of drawing context for both drawing and possible graphics
+ * interop objects in the path trace. Once the frame is finished the OpenGL context might be
+ * freed form Blender side. Need to ensure that all GPU resources are freed prior to that
+ * point.
+ * Ideally would only do this when OpenGL context is actually destroyed, but there is no way to
+ * know when this happens (at least in the code at the time when this comment was written).
+ * The penalty of re-creating resources on every frame is unlikely to be noticed. */
display_driver_ = nullptr;
session->set_display_driver(nullptr);