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Diffstat (limited to 'intern/cycles/blender/shader.cpp')
-rw-r--r--intern/cycles/blender/shader.cpp91
1 files changed, 87 insertions, 4 deletions
diff --git a/intern/cycles/blender/shader.cpp b/intern/cycles/blender/shader.cpp
index 04eb1576330..9505f4ba58f 100644
--- a/intern/cycles/blender/shader.cpp
+++ b/intern/cycles/blender/shader.cpp
@@ -350,6 +350,33 @@ static ShaderNode *add_node(Scene *scene,
mix->set_use_clamp(b_mix_node.use_clamp());
node = mix;
}
+ else if (b_node.is_a(&RNA_ShaderNodeMix)) {
+ BL::ShaderNodeMix b_mix_node(b_node);
+ if (b_mix_node.data_type() == BL::ShaderNodeMix::data_type_VECTOR) {
+ if (b_mix_node.factor_mode() == BL::ShaderNodeMix::factor_mode_UNIFORM) {
+ MixVectorNode *mix_node = graph->create_node<MixVectorNode>();
+ mix_node->set_use_clamp(b_mix_node.clamp_factor());
+ node = mix_node;
+ }
+ else {
+ MixVectorNonUniformNode *mix_node = graph->create_node<MixVectorNonUniformNode>();
+ mix_node->set_use_clamp(b_mix_node.clamp_factor());
+ node = mix_node;
+ }
+ }
+ else if (b_mix_node.data_type() == BL::ShaderNodeMix::data_type_RGBA) {
+ MixColorNode *mix_node = graph->create_node<MixColorNode>();
+ mix_node->set_blend_type((NodeMix)b_mix_node.blend_type());
+ mix_node->set_use_clamp(b_mix_node.clamp_factor());
+ mix_node->set_use_clamp_result(b_mix_node.clamp_result());
+ node = mix_node;
+ }
+ else {
+ MixFloatNode *mix_node = graph->create_node<MixFloatNode>();
+ mix_node->set_use_clamp(b_mix_node.clamp_factor());
+ node = mix_node;
+ }
+ }
else if (b_node.is_a(&RNA_ShaderNodeSeparateRGB)) {
node = graph->create_node<SeparateRGBNode>();
}
@@ -1072,7 +1099,9 @@ static bool node_use_modified_socket_name(ShaderNode *node)
return true;
}
-static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
+static ShaderInput *node_find_input_by_name(BL::Node b_node,
+ ShaderNode *node,
+ BL::NodeSocket &b_socket)
{
string name = b_socket.identifier();
ShaderInput *input = node->input(name.c_str());
@@ -1082,6 +1111,35 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_
if (string_startswith(name, "Shader")) {
string_replace(name, "Shader", "Closure");
}
+
+ /* Map mix node internal name for shader. */
+ if (b_node.is_a(&RNA_ShaderNodeMix)) {
+ if (string_endswith(name, "Factor_Float")) {
+ string_replace(name, "Factor_Float", "Factor");
+ }
+ else if (string_endswith(name, "Factor_Vector")) {
+ string_replace(name, "Factor_Vector", "Factor");
+ }
+ else if (string_endswith(name, "A_Float")) {
+ string_replace(name, "A_Float", "A");
+ }
+ else if (string_endswith(name, "B_Float")) {
+ string_replace(name, "B_Float", "B");
+ }
+ else if (string_endswith(name, "A_Color")) {
+ string_replace(name, "A_Color", "A");
+ }
+ else if (string_endswith(name, "B_Color")) {
+ string_replace(name, "B_Color", "B");
+ }
+ else if (string_endswith(name, "A_Vector")) {
+ string_replace(name, "A_Vector", "A");
+ }
+ else if (string_endswith(name, "B_Vector")) {
+ string_replace(name, "B_Vector", "B");
+ }
+ }
+
input = node->input(name.c_str());
if (!input) {
@@ -1111,7 +1169,9 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node, BL::NodeSocket &b_
return input;
}
-static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::NodeSocket &b_socket)
+static ShaderOutput *node_find_output_by_name(BL::Node b_node,
+ ShaderNode *node,
+ BL::NodeSocket &b_socket)
{
string name = b_socket.identifier();
ShaderOutput *output = node->output(name.c_str());
@@ -1122,6 +1182,21 @@ static ShaderOutput *node_find_output_by_name(ShaderNode *node, BL::NodeSocket &
name = "Closure";
output = node->output(name.c_str());
}
+ /* Map internal name for shader. */
+ if (b_node.is_a(&RNA_ShaderNodeMix)) {
+ if (string_endswith(name, "Result_Float")) {
+ string_replace(name, "Result_Float", "Result");
+ output = node->output(name.c_str());
+ }
+ else if (string_endswith(name, "Result_Color")) {
+ string_replace(name, "Result_Color", "Result");
+ output = node->output(name.c_str());
+ }
+ else if (string_endswith(name, "Result_Vector")) {
+ string_replace(name, "Result_Vector", "Result");
+ output = node->output(name.c_str());
+ }
+ }
}
return output;
@@ -1267,7 +1342,11 @@ static void add_nodes(Scene *scene,
if (node) {
/* map node sockets for linking */
for (BL::NodeSocket &b_input : b_node.inputs) {
- ShaderInput *input = node_find_input_by_name(node, b_input);
+ if (b_input.is_unavailable()) {
+ /* Skip unavailable sockets. */
+ continue;
+ }
+ ShaderInput *input = node_find_input_by_name(b_node, node, b_input);
if (!input) {
/* XXX should not happen, report error? */
continue;
@@ -1277,7 +1356,11 @@ static void add_nodes(Scene *scene,
set_default_value(input, b_input, b_data, b_ntree);
}
for (BL::NodeSocket &b_output : b_node.outputs) {
- ShaderOutput *output = node_find_output_by_name(node, b_output);
+ if (b_output.is_unavailable()) {
+ /* Skip unavailable sockets. */
+ continue;
+ }
+ ShaderOutput *output = node_find_output_by_name(b_node, node, b_output);
if (!output) {
/* XXX should not happen, report error? */
continue;