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Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/addon/__init__.py3
-rw-r--r--intern/cycles/blender/addon/engine.py46
-rw-r--r--intern/cycles/blender/addon/properties.py138
-rw-r--r--intern/cycles/blender/addon/ui.py92
-rw-r--r--intern/cycles/blender/blender_curves.cpp18
-rw-r--r--intern/cycles/blender/blender_mesh.cpp52
-rw-r--r--intern/cycles/blender/blender_object.cpp28
-rw-r--r--intern/cycles/blender/blender_python.cpp9
-rw-r--r--intern/cycles/blender/blender_session.cpp290
-rw-r--r--intern/cycles/blender/blender_session.h13
-rw-r--r--intern/cycles/blender/blender_shader.cpp13
-rw-r--r--intern/cycles/blender/blender_sync.cpp137
-rw-r--r--intern/cycles/blender/blender_sync.h9
-rw-r--r--intern/cycles/blender/blender_util.h13
14 files changed, 612 insertions, 249 deletions
diff --git a/intern/cycles/blender/addon/__init__.py b/intern/cycles/blender/addon/__init__.py
index eb792af7264..a2d6262fb20 100644
--- a/intern/cycles/blender/addon/__init__.py
+++ b/intern/cycles/blender/addon/__init__.py
@@ -102,6 +102,9 @@ class CyclesRender(bpy.types.RenderEngine):
else:
self.report({'ERROR'}, "OSL support disabled in this build.")
+ def update_render_passes(self, scene, srl):
+ engine.register_passes(self, scene, srl)
+
def engine_exit():
engine.exit()
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py
index ab57dd44bdb..3018fd5b316 100644
--- a/intern/cycles/blender/addon/engine.py
+++ b/intern/cycles/blender/addon/engine.py
@@ -205,3 +205,49 @@ def with_network():
def system_info():
import _cycles
return _cycles.system_info()
+
+def register_passes(engine, scene, srl):
+ engine.register_pass(scene, srl, "Combined", 4, "RGBA", 'COLOR')
+
+ if srl.use_pass_z: engine.register_pass(scene, srl, "Depth", 1, "Z", 'VALUE')
+ if srl.use_pass_mist: engine.register_pass(scene, srl, "Mist", 1, "Z", 'VALUE')
+ if srl.use_pass_normal: engine.register_pass(scene, srl, "Normal", 3, "XYZ", 'VECTOR')
+ if srl.use_pass_vector: engine.register_pass(scene, srl, "Vector", 4, "XYZW", 'VECTOR')
+ if srl.use_pass_uv: engine.register_pass(scene, srl, "UV", 3, "UVA", 'VECTOR')
+ if srl.use_pass_object_index: engine.register_pass(scene, srl, "IndexOB", 1, "X", 'VALUE')
+ if srl.use_pass_material_index: engine.register_pass(scene, srl, "IndexMA", 1, "X", 'VALUE')
+ if srl.use_pass_shadow: engine.register_pass(scene, srl, "Shadow", 3, "RGB", 'COLOR')
+ if srl.use_pass_ambient_occlusion: engine.register_pass(scene, srl, "AO", 3, "RGB", 'COLOR')
+ if srl.use_pass_diffuse_direct: engine.register_pass(scene, srl, "DiffDir", 3, "RGB", 'COLOR')
+ if srl.use_pass_diffuse_indirect: engine.register_pass(scene, srl, "DiffInd", 3, "RGB", 'COLOR')
+ if srl.use_pass_diffuse_color: engine.register_pass(scene, srl, "DiffCol", 3, "RGB", 'COLOR')
+ if srl.use_pass_glossy_direct: engine.register_pass(scene, srl, "GlossDir", 3, "RGB", 'COLOR')
+ if srl.use_pass_glossy_indirect: engine.register_pass(scene, srl, "GlossInd", 3, "RGB", 'COLOR')
+ if srl.use_pass_glossy_color: engine.register_pass(scene, srl, "GlossCol", 3, "RGB", 'COLOR')
+ if srl.use_pass_transmission_direct: engine.register_pass(scene, srl, "TransDir", 3, "RGB", 'COLOR')
+ if srl.use_pass_transmission_indirect: engine.register_pass(scene, srl, "TransInd", 3, "RGB", 'COLOR')
+ if srl.use_pass_transmission_color: engine.register_pass(scene, srl, "TransCol", 3, "RGB", 'COLOR')
+ if srl.use_pass_subsurface_direct: engine.register_pass(scene, srl, "SubsurfaceDir", 3, "RGB", 'COLOR')
+ if srl.use_pass_subsurface_indirect: engine.register_pass(scene, srl, "SubsurfaceInd", 3, "RGB", 'COLOR')
+ if srl.use_pass_subsurface_color: engine.register_pass(scene, srl, "SubsurfaceCol", 3, "RGB", 'COLOR')
+ if srl.use_pass_emit: engine.register_pass(scene, srl, "Emit", 3, "RGB", 'COLOR')
+ if srl.use_pass_environment: engine.register_pass(scene, srl, "Env", 3, "RGB", 'COLOR')
+
+ crl = srl.cycles
+ if crl.pass_debug_bvh_traversed_nodes: engine.register_pass(scene, srl, "Debug BVH Traversed Nodes", 1, "X", 'VALUE')
+ if crl.pass_debug_bvh_traversed_instances: engine.register_pass(scene, srl, "Debug BVH Traversed Instances", 1, "X", 'VALUE')
+ if crl.pass_debug_bvh_intersections: engine.register_pass(scene, srl, "Debug BVH Intersections", 1, "X", 'VALUE')
+ if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE')
+
+ cscene = scene.cycles
+ if crl.use_denoising and crl.denoising_store_passes and not cscene.use_progressive_refine:
+ engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Albedo", 3, "RGB", 'COLOR')
+ engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR')
+ engine.register_pass(scene, srl, "Denoising Depth", 1, "Z", 'VALUE')
+ engine.register_pass(scene, srl, "Denoising Depth Variance", 1, "Z", 'VALUE')
+ engine.register_pass(scene, srl, "Denoising Shadow A", 3, "XYV", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Shadow B", 3, "XYV", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Image", 3, "RGB", 'COLOR')
+ engine.register_pass(scene, srl, "Denoising Image Variance", 3, "RGB", 'COLOR')
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index cbf469b3a89..68474529ed3 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -695,10 +695,17 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
update=devices_update_callback
)
- cls.debug_opencl_kernel_single_program = BoolProperty(name="Single Program", default=False, update=devices_update_callback);
+ cls.debug_opencl_kernel_single_program = BoolProperty(
+ name="Single Program",
+ default=True,
+ update=devices_update_callback,
+ )
cls.debug_use_opencl_debug = BoolProperty(name="Debug OpenCL", default=False)
+ cls.debug_opencl_mem_limit = IntProperty(name="Memory limit", default=0,
+ description="Artificial limit on OpenCL memory usage in MB (0 to disable limit)")
+
@classmethod
def unregister(cls):
del bpy.types.Scene.cycles
@@ -1166,6 +1173,125 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
def unregister(cls):
del bpy.types.Scene.cycles_curves
+def update_render_passes(self, context):
+ scene = context.scene
+ rd = scene.render
+ rl = rd.layers.active
+ rl.update_render_passes()
+
+class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.SceneRenderLayer.cycles = PointerProperty(
+ name="Cycles SceneRenderLayer Settings",
+ description="Cycles SceneRenderLayer Settings",
+ type=cls,
+ )
+ cls.pass_debug_bvh_traversed_nodes = BoolProperty(
+ name="Debug BVH Traversed Nodes",
+ description="Store Debug BVH Traversed Nodes pass",
+ default=False,
+ update=update_render_passes,
+ )
+ cls.pass_debug_bvh_traversed_instances = BoolProperty(
+ name="Debug BVH Traversed Instances",
+ description="Store Debug BVH Traversed Instances pass",
+ default=False,
+ update=update_render_passes,
+ )
+ cls.pass_debug_bvh_intersections = BoolProperty(
+ name="Debug BVH Intersections",
+ description="Store Debug BVH Intersections",
+ default=False,
+ update=update_render_passes,
+ )
+ cls.pass_debug_ray_bounces = BoolProperty(
+ name="Debug Ray Bounces",
+ description="Store Debug Ray Bounces pass",
+ default=False,
+ update=update_render_passes,
+ )
+
+ cls.use_denoising = BoolProperty(
+ name="Use Denoising",
+ description="Denoise the rendered image",
+ default=False,
+ update=update_render_passes,
+ )
+ cls.denoising_diffuse_direct = BoolProperty(
+ name="Diffuse Direct",
+ description="Denoise the direct diffuse lighting",
+ default=True,
+ )
+ cls.denoising_diffuse_indirect = BoolProperty(
+ name="Diffuse Indirect",
+ description="Denoise the indirect diffuse lighting",
+ default=True,
+ )
+ cls.denoising_glossy_direct = BoolProperty(
+ name="Glossy Direct",
+ description="Denoise the direct glossy lighting",
+ default=True,
+ )
+ cls.denoising_glossy_indirect = BoolProperty(
+ name="Glossy Indirect",
+ description="Denoise the indirect glossy lighting",
+ default=True,
+ )
+ cls.denoising_transmission_direct = BoolProperty(
+ name="Transmission Direct",
+ description="Denoise the direct transmission lighting",
+ default=True,
+ )
+ cls.denoising_transmission_indirect = BoolProperty(
+ name="Transmission Indirect",
+ description="Denoise the indirect transmission lighting",
+ default=True,
+ )
+ cls.denoising_subsurface_direct = BoolProperty(
+ name="Subsurface Direct",
+ description="Denoise the direct subsurface lighting",
+ default=True,
+ )
+ cls.denoising_subsurface_indirect = BoolProperty(
+ name="Subsurface Indirect",
+ description="Denoise the indirect subsurface lighting",
+ default=True,
+ )
+ cls.denoising_strength = FloatProperty(
+ name="Denoising Strength",
+ description="Controls neighbor pixel weighting for the denoising filter (lower values preserve more detail, but aren't as smooth)",
+ min=0.0, max=1.0,
+ default=0.5,
+ )
+ cls.denoising_feature_strength = FloatProperty(
+ name="Denoising Feature Strength",
+ description="Controls removal of noisy image feature passes (lower values preserve more detail, but aren't as smooth)",
+ min=0.0, max=1.0,
+ default=0.5,
+ )
+ cls.denoising_radius = IntProperty(
+ name="Denoising Radius",
+ description="Size of the image area that's used to denoise a pixel (higher values are smoother, but might lose detail and are slower)",
+ min=1, max=25,
+ default=8,
+ )
+ cls.denoising_relative_pca = BoolProperty(
+ name="Relative filter",
+ description="When removing pixels that don't carry information, use a relative threshold instead of an absolute one (can help to reduce artifacts, but might cause detail loss around edges)",
+ default=False,
+ )
+ cls.denoising_store_passes = BoolProperty(
+ name="Store denoising passes",
+ description="Store the denoising feature passes and the noisy image",
+ default=False,
+ update=update_render_passes,
+ )
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.SceneRenderLayer.cycles
+
class CyclesCurveSettings(bpy.types.PropertyGroup):
@classmethod
@@ -1297,14 +1423,14 @@ class CyclesPreferences(bpy.types.AddonPreferences):
row = layout.row()
if self.compute_device_type == 'CUDA' and cuda_devices:
- col = row.column(align=True)
+ box = row.box()
for device in cuda_devices:
- col.prop(device, "use", text=device.name, toggle=True)
+ box.prop(device, "use", text=device.name)
if self.compute_device_type == 'OPENCL' and opencl_devices:
- col = row.column(align=True)
+ box = row.box()
for device in opencl_devices:
- col.prop(device, "use", text=device.name, toggle=True)
+ box.prop(device, "use", text=device.name)
def draw(self, context):
@@ -1324,6 +1450,7 @@ def register():
bpy.utils.register_class(CyclesCurveSettings)
bpy.utils.register_class(CyclesDeviceSettings)
bpy.utils.register_class(CyclesPreferences)
+ bpy.utils.register_class(CyclesRenderLayerSettings)
def unregister():
@@ -1339,3 +1466,4 @@ def unregister():
bpy.utils.unregister_class(CyclesCurveSettings)
bpy.utils.unregister_class(CyclesDeviceSettings)
bpy.utils.unregister_class(CyclesPreferences)
+ bpy.utils.unregister_class(CyclesRenderLayerSettings)
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 2b50d272be8..49beebe5ab4 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -78,7 +78,7 @@ def use_cuda(context):
def use_branched_path(context):
cscene = context.scene.cycles
- return (cscene.progressive == 'BRANCHED_PATH' and not use_opencl(context))
+ return (cscene.progressive == 'BRANCHED_PATH')
def use_sample_all_lights(context):
@@ -156,7 +156,6 @@ class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel):
row = layout.row()
sub = row.row()
- sub.active = get_device_type(context) != 'OPENCL' or use_cpu(context)
sub.prop(cscene, "progressive", text="")
row.prop(cscene, "use_square_samples")
@@ -204,8 +203,7 @@ class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel):
col.prop(cscene, "sample_all_lights_direct")
col.prop(cscene, "sample_all_lights_indirect")
- if not (use_opencl(context) and cscene.feature_set != 'EXPERIMENTAL'):
- layout.row().prop(cscene, "sampling_pattern", text="Pattern")
+ layout.row().prop(cscene, "sampling_pattern", text="Pattern")
for rl in scene.render.layers:
if rl.samples > 0:
@@ -478,11 +476,14 @@ class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
+ import _cycles
+
layout = self.layout
scene = context.scene
rd = scene.render
rl = rd.layers.active
+ crl = rl.cycles
split = layout.split()
@@ -529,8 +530,18 @@ class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
col.prop(rl, "use_pass_emit", text="Emission")
col.prop(rl, "use_pass_environment")
- if hasattr(rd, "debug_pass_type"):
- layout.prop(rd, "debug_pass_type")
+ if context.scene.cycles.feature_set == 'EXPERIMENTAL':
+ col.separator()
+ sub = col.column()
+ sub.active = crl.use_denoising
+ sub.prop(crl, "denoising_store_passes", text="Denoising")
+
+ if _cycles.with_cycles_debug:
+ col = layout.column()
+ col.prop(crl, "pass_debug_bvh_traversed_nodes")
+ col.prop(crl, "pass_debug_bvh_traversed_instances")
+ col.prop(crl, "pass_debug_bvh_intersections")
+ col.prop(crl, "pass_debug_ray_bounces")
class CyclesRender_PT_views(CyclesButtonsPanel, Panel):
@@ -576,6 +587,71 @@ class CyclesRender_PT_views(CyclesButtonsPanel, Panel):
row.prop(rv, "camera_suffix", text="")
+class CyclesRender_PT_denoising(CyclesButtonsPanel, Panel):
+ bl_label = "Denoising"
+ bl_context = "render_layer"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, context):
+ rd = context.scene.render
+ rl = rd.layers.active
+ crl = rl.cycles
+ cscene = context.scene.cycles
+ layout = self.layout
+
+ layout.active = not cscene.use_progressive_refine
+ layout.prop(crl, "use_denoising", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ cscene = scene.cycles
+ rd = scene.render
+ rl = rd.layers.active
+ crl = rl.cycles
+
+ layout.active = crl.use_denoising and not cscene.use_progressive_refine
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(crl, "denoising_radius", text="Radius")
+ sub.prop(crl, "denoising_strength", slider=True, text="Strength")
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(crl, "denoising_feature_strength", slider=True, text="Feature Strength")
+ sub.prop(crl, "denoising_relative_pca")
+
+ layout.separator()
+
+ row = layout.row()
+ row.label(text="Diffuse:")
+ sub = row.row(align=True)
+ sub.prop(crl, "denoising_diffuse_direct", text="Direct", toggle=True)
+ sub.prop(crl, "denoising_diffuse_indirect", text="Indirect", toggle=True)
+
+ row = layout.row()
+ row.label(text="Glossy:")
+ sub = row.row(align=True)
+ sub.prop(crl, "denoising_glossy_direct", text="Direct", toggle=True)
+ sub.prop(crl, "denoising_glossy_indirect", text="Indirect", toggle=True)
+
+ row = layout.row()
+ row.label(text="Transmission:")
+ sub = row.row(align=True)
+ sub.prop(crl, "denoising_transmission_direct", text="Direct", toggle=True)
+ sub.prop(crl, "denoising_transmission_indirect", text="Indirect", toggle=True)
+
+ row = layout.row()
+ row.label(text="Subsurface:")
+ sub = row.row(align=True)
+ sub.prop(crl, "denoising_subsurface_direct", text="Direct", toggle=True)
+ sub.prop(crl, "denoising_subsurface_indirect", text="Indirect", toggle=True)
+
+
class Cycles_PT_post_processing(CyclesButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
@@ -1532,6 +1608,7 @@ class CyclesRender_PT_debug(CyclesButtonsPanel, Panel):
col.prop(cscene, "debug_opencl_device_type", text="Device")
col.prop(cscene, "debug_opencl_kernel_single_program", text="Single Program")
col.prop(cscene, "debug_use_opencl_debug", text="Debug")
+ col.prop(cscene, "debug_opencl_mem_limit")
class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
@@ -1634,7 +1711,7 @@ def draw_device(self, context):
layout.prop(cscene, "feature_set")
- split = layout.split(percentage=1/3)
+ split = layout.split(percentage=1 / 3)
split.label("Device:")
row = split.row()
row.active = show_device_active(context)
@@ -1729,6 +1806,7 @@ classes = (
CyclesRender_PT_layer_options,
CyclesRender_PT_layer_passes,
CyclesRender_PT_views,
+ CyclesRender_PT_denoising,
Cycles_PT_post_processing,
CyclesCamera_PT_dof,
Cycles_PT_context_material,
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 6fa038e8bf0..42b985305ea 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -411,7 +411,7 @@ static void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData,
}
}
- mesh->resize_mesh(mesh->verts.size(), mesh->triangles.size());
+ mesh->resize_mesh(mesh->verts.size(), mesh->num_triangles());
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
mesh->add_face_normals();
@@ -546,7 +546,7 @@ static void ExportCurveTriangleGeometry(Mesh *mesh,
}
}
- mesh->resize_mesh(mesh->verts.size(), mesh->triangles.size());
+ mesh->resize_mesh(mesh->verts.size(), mesh->num_triangles());
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
mesh->add_face_normals();
@@ -776,17 +776,17 @@ static void ExportCurveTriangleVcol(ParticleCurveData *CData,
for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
for(int section = 0; section < resol; section++) {
- cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
+ cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
vertexindex++;
- cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
+ cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
vertexindex++;
- cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
+ cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
vertexindex++;
- cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
+ cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
vertexindex++;
- cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
+ cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
vertexindex++;
- cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear(CData->curve_vcol[curve]));
+ cdata[vertexindex] = color_float_to_byte(color_srgb_to_scene_linear_v3(CData->curve_vcol[curve]));
vertexindex++;
}
}
@@ -1004,7 +1004,7 @@ void BlenderSync::sync_curves(Mesh *mesh,
for(size_t curve = 0; curve < CData.curve_vcol.size(); curve++)
if(!(CData.curve_keynum[curve] <= 1 || CData.curve_length[curve] == 0.0f))
- fdata[i++] = color_srgb_to_scene_linear(CData.curve_vcol[curve]);
+ fdata[i++] = color_srgb_to_scene_linear_v3(CData.curve_vcol[curve]);
}
}
}
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 54571b1fea1..b4cca5f00f4 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -14,7 +14,6 @@
* limitations under the License.
*/
-
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
@@ -51,8 +50,7 @@ enum {
* Two triangles has vertex indices in the original Blender-side face.
* If face is already a quad tri_b will not be initialized.
*/
-inline void face_split_tri_indices(const int num_verts,
- const int face_flag,
+inline void face_split_tri_indices(const int face_flag,
int tri_a[3],
int tri_b[3])
{
@@ -60,21 +58,19 @@ inline void face_split_tri_indices(const int num_verts,
tri_a[0] = 0;
tri_a[1] = 1;
tri_a[2] = 3;
- if(num_verts == 4) {
- tri_b[0] = 2;
- tri_b[1] = 3;
- tri_b[2] = 1;
- }
+
+ tri_b[0] = 2;
+ tri_b[1] = 3;
+ tri_b[2] = 1;
}
else /*if(face_flag & FACE_FLAG_DIVIDE_13)*/ {
tri_a[0] = 0;
tri_a[1] = 1;
tri_a[2] = 2;
- if(num_verts == 4) {
- tri_b[0] = 0;
- tri_b[1] = 2;
- tri_b[2] = 3;
- }
+
+ tri_b[0] = 0;
+ tri_b[1] = 2;
+ tri_b[2] = 3;
}
}
@@ -251,7 +247,7 @@ static void mikk_compute_tangents(BL::Mesh& b_mesh,
for(int i = 0; i < nverts.size(); i++) {
int tri_a[3], tri_b[3];
- face_split_tri_indices(nverts[i], face_flags[i], tri_a, tri_b);
+ face_split_tri_indices(face_flags[i], tri_a, tri_b);
tangent[0] = float4_to_float3(userdata.tangent[i*4 + tri_a[0]]);
tangent[1] = float4_to_float3(userdata.tangent[i*4 + tri_a[1]]);
@@ -293,7 +289,7 @@ static void create_mesh_volume_attribute(BL::Object& b_ob,
if(!b_domain)
return;
-
+
Attribute *attr = mesh->attributes.add(std);
VoxelAttribute *volume_data = attr->data_voxel();
bool is_float, is_linear;
@@ -356,7 +352,7 @@ static void attr_create_vertex_color(Scene *scene,
int n = p->loop_total();
for(int i = 0; i < n; i++) {
float3 color = get_float3(l->data[p->loop_start() + i].color());
- *(cdata++) = color_float_to_byte(color_srgb_to_scene_linear(color));
+ *(cdata++) = color_float_to_byte(color_srgb_to_scene_linear_v3(color));
}
}
}
@@ -377,14 +373,14 @@ static void attr_create_vertex_color(Scene *scene,
for(l->data.begin(c); c != l->data.end(); ++c, ++i) {
int tri_a[3], tri_b[3];
- face_split_tri_indices(nverts[i], face_flags[i], tri_a, tri_b);
+ face_split_tri_indices(face_flags[i], tri_a, tri_b);
uchar4 colors[4];
- colors[0] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color1())));
- colors[1] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color2())));
- colors[2] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color3())));
+ colors[0] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color1())));
+ colors[1] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color2())));
+ colors[2] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color3())));
if(nverts[i] == 4) {
- colors[3] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color4())));
+ colors[3] = color_float_to_byte(color_srgb_to_scene_linear_v3(get_float3(c->color4())));
}
cdata[0] = colors[tri_a[0]];
@@ -470,7 +466,7 @@ static void attr_create_uv_map(Scene *scene,
for(l->data.begin(t); t != l->data.end(); ++t, ++i) {
int tri_a[3], tri_b[3];
- face_split_tri_indices(nverts[i], face_flags[i], tri_a, tri_b);
+ face_split_tri_indices(face_flags[i], tri_a, tri_b);
float3 uvs[4];
uvs[0] = get_float3(t->uv1());
@@ -982,7 +978,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
else
used_shaders.push_back(scene->default_surface);
}
-
+
/* test if we need to sync */
int requested_geometry_flags = Mesh::GEOMETRY_NONE;
if(render_layer.use_surfaces) {
@@ -1017,12 +1013,12 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
/* ensure we only sync instanced meshes once */
if(mesh_synced.find(mesh) != mesh_synced.end())
return mesh;
-
+
mesh_synced.insert(mesh);
/* create derived mesh */
array<int> oldtriangle = mesh->triangles;
-
+
/* compares curve_keys rather than strands in order to handle quick hair
* adjustments in dynamic BVH - other methods could probably do this better*/
array<float3> oldcurve_keys = mesh->curve_keys;
@@ -1111,7 +1107,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
if(memcmp(&oldcurve_radius[0], &mesh->curve_radius[0], sizeof(float)*oldcurve_radius.size()) != 0)
rebuild = true;
}
-
+
mesh->tag_update(scene, rebuild);
return mesh;
@@ -1140,7 +1136,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
if(scene->need_motion() == Scene::MOTION_BLUR) {
if(!mesh->use_motion_blur)
return;
-
+
/* see if this mesh needs motion data at this time */
vector<float> object_times = object->motion_times();
bool found = false;
@@ -1172,7 +1168,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
if(!numverts && !numkeys)
return;
-
+
/* skip objects without deforming modifiers. this is not totally reliable,
* would need a more extensive check to see which objects are animated */
BL::Mesh b_mesh(PointerRNA_NULL);
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index d05699236cc..a930c439370 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -379,27 +379,16 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
}
}
- /* random number */
- object->random_id = hash_string(object->name.c_str());
-
- if(persistent_id) {
- for(int i = 0; i < OBJECT_PERSISTENT_ID_SIZE; i++)
- object->random_id = hash_int_2d(object->random_id, persistent_id[i]);
- }
- else
- object->random_id = hash_int_2d(object->random_id, 0);
-
- if(b_parent.ptr.data != b_ob.ptr.data)
- object->random_id ^= hash_int(hash_string(b_parent.name().c_str()));
-
- /* dupli texture coordinates */
+ /* dupli texture coordinates and random_id */
if(b_dupli_ob) {
object->dupli_generated = 0.5f*get_float3(b_dupli_ob.orco()) - make_float3(0.5f, 0.5f, 0.5f);
object->dupli_uv = get_float2(b_dupli_ob.uv());
+ object->random_id = b_dupli_ob.random_id();
}
else {
object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
object->dupli_uv = make_float2(0.0f, 0.0f);
+ object->random_id = hash_int_2d(hash_string(object->name.c_str()), 0);
}
object->tag_update(scene);
@@ -489,7 +478,7 @@ static bool object_render_hide_duplis(BL::Object& b_ob)
/* Object Loop */
-void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
+void BlenderSync::sync_objects(float motion_time)
{
/* layer data */
uint scene_layer = render_layer.scene_layer;
@@ -517,7 +506,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
* 1 : DAG_EVAL_PREVIEW
* 2 : DAG_EVAL_RENDER
*/
- int dupli_settings = preview ? 1 : 2;
+ int dupli_settings = (render_layer.use_viewport_visibility) ? 1 : 2;
bool cancel = false;
bool use_portal = false;
@@ -552,7 +541,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
for(b_ob.dupli_list.begin(b_dup); b_dup != b_ob.dupli_list.end(); ++b_dup) {
Transform tfm = get_transform(b_dup->matrix());
BL::Object b_dup_ob = b_dup->object();
- bool dup_hide = (b_v3d)? b_dup_ob.hide(): b_dup_ob.hide_render();
+ bool dup_hide = (render_layer.use_viewport_visibility)? b_dup_ob.hide(): b_dup_ob.hide_render();
bool in_dupli_group = (b_dup->type() == BL::DupliObject::type_GROUP);
bool hide_tris;
@@ -628,7 +617,6 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
}
void BlenderSync::sync_motion(BL::RenderSettings& b_render,
- BL::SpaceView3D& b_v3d,
BL::Object& b_override,
int width, int height,
void **python_thread_state)
@@ -665,7 +653,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render,
b_engine.frame_set(frame, subframe);
python_thread_state_save(python_thread_state);
sync_camera_motion(b_render, b_cam, width, height, 0.0f);
- sync_objects(b_v3d, 0.0f);
+ sync_objects(0.0f);
}
/* always sample these times for camera motion */
@@ -699,7 +687,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render,
}
/* sync object */
- sync_objects(b_v3d, relative_time);
+ sync_objects(relative_time);
}
/* we need to set the python thread state again because this
diff --git a/intern/cycles/blender/blender_python.cpp b/intern/cycles/blender/blender_python.cpp
index d509e9de981..54973fd1b7f 100644
--- a/intern/cycles/blender/blender_python.cpp
+++ b/intern/cycles/blender/blender_python.cpp
@@ -106,6 +106,7 @@ bool debug_flags_sync_from_scene(BL::Scene b_scene)
}
/* Synchronize other OpenCL flags. */
flags.opencl.debug = get_boolean(cscene, "debug_use_opencl_debug");
+ flags.opencl.mem_limit = ((size_t)get_int(cscene, "debug_opencl_mem_limit"))*1024*1024;
flags.opencl.single_program = get_boolean(cscene, "debug_opencl_kernel_single_program");
return flags.opencl.device_type != opencl_device_type ||
flags.opencl.kernel_type != opencl_kernel_type;
@@ -811,6 +812,14 @@ void *CCL_python_module_init()
PyModule_AddStringConstant(mod, "osl_version_string", "unknown");
#endif
+#ifdef WITH_CYCLES_DEBUG
+ PyModule_AddObject(mod, "with_cycles_debug", Py_True);
+ Py_INCREF(Py_True);
+#else
+ PyModule_AddObject(mod, "with_cycles_debug", Py_False);
+ Py_INCREF(Py_False);
+#endif
+
#ifdef WITH_NETWORK
PyModule_AddObject(mod, "with_network", Py_True);
Py_INCREF(Py_True);
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 26f9bccd95d..12de3da063f 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -129,9 +129,9 @@ void BlenderSession::create_session()
scene = new Scene(scene_params, session_params.device);
/* setup callbacks for builtin image support */
- scene->image_manager->builtin_image_info_cb = function_bind(&BlenderSession::builtin_image_info, this, _1, _2, _3, _4, _5, _6, _7);
- scene->image_manager->builtin_image_pixels_cb = function_bind(&BlenderSession::builtin_image_pixels, this, _1, _2, _3, _4);
- scene->image_manager->builtin_image_float_pixels_cb = function_bind(&BlenderSession::builtin_image_float_pixels, this, _1, _2, _3, _4);
+ scene->image_manager->builtin_image_info_cb = function_bind(&BlenderSession::builtin_image_info, this, _1, _2, _3, _4, _5, _6, _7, _8);
+ scene->image_manager->builtin_image_pixels_cb = function_bind(&BlenderSession::builtin_image_pixels, this, _1, _2, _3, _4, _5);
+ scene->image_manager->builtin_image_float_pixels_cb = function_bind(&BlenderSession::builtin_image_float_pixels, this, _1, _2, _3, _4, _5);
/* create session */
session = new Session(session_params);
@@ -243,90 +243,6 @@ void BlenderSession::free_session()
delete session;
}
-static PassType get_pass_type(BL::RenderPass& b_pass)
-{
- switch(b_pass.type()) {
- case BL::RenderPass::type_COMBINED:
- return PASS_COMBINED;
-
- case BL::RenderPass::type_Z:
- return PASS_DEPTH;
- case BL::RenderPass::type_MIST:
- return PASS_MIST;
- case BL::RenderPass::type_NORMAL:
- return PASS_NORMAL;
- case BL::RenderPass::type_OBJECT_INDEX:
- return PASS_OBJECT_ID;
- case BL::RenderPass::type_UV:
- return PASS_UV;
- case BL::RenderPass::type_VECTOR:
- return PASS_MOTION;
- case BL::RenderPass::type_MATERIAL_INDEX:
- return PASS_MATERIAL_ID;
-
- case BL::RenderPass::type_DIFFUSE_DIRECT:
- return PASS_DIFFUSE_DIRECT;
- case BL::RenderPass::type_GLOSSY_DIRECT:
- return PASS_GLOSSY_DIRECT;
- case BL::RenderPass::type_TRANSMISSION_DIRECT:
- return PASS_TRANSMISSION_DIRECT;
- case BL::RenderPass::type_SUBSURFACE_DIRECT:
- return PASS_SUBSURFACE_DIRECT;
-
- case BL::RenderPass::type_DIFFUSE_INDIRECT:
- return PASS_DIFFUSE_INDIRECT;
- case BL::RenderPass::type_GLOSSY_INDIRECT:
- return PASS_GLOSSY_INDIRECT;
- case BL::RenderPass::type_TRANSMISSION_INDIRECT:
- return PASS_TRANSMISSION_INDIRECT;
- case BL::RenderPass::type_SUBSURFACE_INDIRECT:
- return PASS_SUBSURFACE_INDIRECT;
-
- case BL::RenderPass::type_DIFFUSE_COLOR:
- return PASS_DIFFUSE_COLOR;
- case BL::RenderPass::type_GLOSSY_COLOR:
- return PASS_GLOSSY_COLOR;
- case BL::RenderPass::type_TRANSMISSION_COLOR:
- return PASS_TRANSMISSION_COLOR;
- case BL::RenderPass::type_SUBSURFACE_COLOR:
- return PASS_SUBSURFACE_COLOR;
-
- case BL::RenderPass::type_EMIT:
- return PASS_EMISSION;
- case BL::RenderPass::type_ENVIRONMENT:
- return PASS_BACKGROUND;
- case BL::RenderPass::type_AO:
- return PASS_AO;
- case BL::RenderPass::type_SHADOW:
- return PASS_SHADOW;
-
- case BL::RenderPass::type_DIFFUSE:
- case BL::RenderPass::type_COLOR:
- case BL::RenderPass::type_REFRACTION:
- case BL::RenderPass::type_SPECULAR:
- case BL::RenderPass::type_REFLECTION:
- return PASS_NONE;
-#ifdef WITH_CYCLES_DEBUG
- case BL::RenderPass::type_DEBUG:
- {
- switch(b_pass.debug_type()) {
- case BL::RenderPass::debug_type_BVH_TRAVERSED_NODES:
- return PASS_BVH_TRAVERSED_NODES;
- case BL::RenderPass::debug_type_BVH_TRAVERSED_INSTANCES:
- return PASS_BVH_TRAVERSED_INSTANCES;
- case BL::RenderPass::debug_type_BVH_INTERSECTIONS:
- return PASS_BVH_INTERSECTIONS;
- case BL::RenderPass::debug_type_RAY_BOUNCES:
- return PASS_RAY_BOUNCES;
- }
- break;
- }
-#endif
- }
-
- return PASS_NONE;
-}
-
static ShaderEvalType get_shader_type(const string& pass_type)
{
const char *shader_type = pass_type.c_str();
@@ -383,12 +299,13 @@ static BL::RenderResult begin_render_result(BL::RenderEngine& b_engine,
static void end_render_result(BL::RenderEngine& b_engine,
BL::RenderResult& b_rr,
bool cancel,
+ bool highlight,
bool do_merge_results)
{
- b_engine.end_result(b_rr, (int)cancel, (int)do_merge_results);
+ b_engine.end_result(b_rr, (int)cancel, (int) highlight, (int)do_merge_results);
}
-void BlenderSession::do_write_update_render_tile(RenderTile& rtile, bool do_update_only)
+void BlenderSession::do_write_update_render_tile(RenderTile& rtile, bool do_update_only, bool highlight)
{
BufferParams& params = rtile.buffers->params;
int x = params.full_x - session->tile_manager.params.full_x;
@@ -424,37 +341,37 @@ void BlenderSession::do_write_update_render_tile(RenderTile& rtile, bool do_upda
update_render_result(b_rr, b_rlay, rtile);
}
- end_render_result(b_engine, b_rr, true, true);
+ end_render_result(b_engine, b_rr, true, highlight, true);
}
else {
/* write result */
write_render_result(b_rr, b_rlay, rtile);
- end_render_result(b_engine, b_rr, false, true);
+ end_render_result(b_engine, b_rr, false, false, true);
}
}
void BlenderSession::write_render_tile(RenderTile& rtile)
{
- do_write_update_render_tile(rtile, false);
+ do_write_update_render_tile(rtile, false, false);
}
-void BlenderSession::update_render_tile(RenderTile& rtile)
+void BlenderSession::update_render_tile(RenderTile& rtile, bool highlight)
{
/* use final write for preview renders, otherwise render result wouldn't be
* be updated in blender side
* would need to be investigated a bit further, but for now shall be fine
*/
if(!b_engine.is_preview())
- do_write_update_render_tile(rtile, true);
+ do_write_update_render_tile(rtile, true, highlight);
else
- do_write_update_render_tile(rtile, false);
+ do_write_update_render_tile(rtile, false, false);
}
void BlenderSession::render()
{
/* set callback to write out render results */
session->write_render_tile_cb = function_bind(&BlenderSession::write_render_tile, this, _1);
- session->update_render_tile_cb = function_bind(&BlenderSession::update_render_tile, this, _1);
+ session->update_render_tile_cb = function_bind(&BlenderSession::update_render_tile, this, _1, _2);
/* get buffer parameters */
SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
@@ -475,33 +392,38 @@ void BlenderSession::render()
/* layer will be missing if it was disabled in the UI */
if(b_single_rlay == b_rr.layers.end()) {
- end_render_result(b_engine, b_rr, true, false);
+ end_render_result(b_engine, b_rr, true, true, false);
continue;
}
BL::RenderLayer b_rlay = *b_single_rlay;
/* add passes */
- array<Pass> passes;
- Pass::add(PASS_COMBINED, passes);
-
- if(session_params.device.advanced_shading) {
-
- /* loop over passes */
- BL::RenderLayer::passes_iterator b_pass_iter;
-
- for(b_rlay.passes.begin(b_pass_iter); b_pass_iter != b_rlay.passes.end(); ++b_pass_iter) {
- BL::RenderPass b_pass(*b_pass_iter);
- PassType pass_type = get_pass_type(b_pass);
+ array<Pass> passes = sync->sync_render_passes(b_rlay, *b_layer_iter, session_params);
+ buffer_params.passes = passes;
- if(pass_type == PASS_MOTION && scene->integrator->motion_blur)
- continue;
- if(pass_type != PASS_NONE)
- Pass::add(pass_type, passes);
- }
- }
+ PointerRNA crl = RNA_pointer_get(&b_layer_iter->ptr, "cycles");
+ bool use_denoising = !session_params.progressive_refine && get_boolean(crl, "use_denoising");
+ buffer_params.denoising_data_pass = use_denoising;
+ session->tile_manager.schedule_denoising = use_denoising;
+ session->params.use_denoising = use_denoising;
+ scene->film->denoising_data_pass = buffer_params.denoising_data_pass;
+ scene->film->denoising_flags = 0;
+ if(!get_boolean(crl, "denoising_diffuse_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_DIR;
+ if(!get_boolean(crl, "denoising_diffuse_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_IND;
+ if(!get_boolean(crl, "denoising_glossy_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_DIR;
+ if(!get_boolean(crl, "denoising_glossy_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_IND;
+ if(!get_boolean(crl, "denoising_transmission_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_DIR;
+ if(!get_boolean(crl, "denoising_transmission_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_IND;
+ if(!get_boolean(crl, "denoising_subsurface_direct")) scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_DIR;
+ if(!get_boolean(crl, "denoising_subsurface_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_IND;
+ scene->film->denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES);
+ buffer_params.denoising_clean_pass = scene->film->denoising_clean_pass;
+ session->params.denoising_radius = get_int(crl, "denoising_radius");
+ session->params.denoising_strength = get_float(crl, "denoising_strength");
+ session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");
+ session->params.denoising_relative_pca = get_boolean(crl, "denoising_relative_pca");
- buffer_params.passes = passes;
scene->film->pass_alpha_threshold = b_layer_iter->pass_alpha_threshold();
scene->film->tag_passes_update(scene, passes);
scene->film->tag_update(scene);
@@ -555,7 +477,7 @@ void BlenderSession::render()
}
/* free result without merging */
- end_render_result(b_engine, b_rr, true, false);
+ end_render_result(b_engine, b_rr, true, true, false);
if(session->progress.get_cancel())
break;
@@ -636,8 +558,6 @@ void BlenderSession::bake(BL::Object& b_object,
float result[])
{
ShaderEvalType shader_type = get_shader_type(pass_type);
- size_t object_index = OBJECT_NONE;
- int tri_offset = 0;
/* Set baking flag in advance, so kernel loading can check if we need
* any baking capabilities.
@@ -647,9 +567,6 @@ void BlenderSession::bake(BL::Object& b_object,
/* ensure kernels are loaded before we do any scene updates */
session->load_kernels();
- if(session->progress.get_cancel())
- return;
-
if(shader_type == SHADER_EVAL_UV) {
/* force UV to be available */
Pass::add(PASS_UV, scene->film->passes);
@@ -667,50 +584,61 @@ void BlenderSession::bake(BL::Object& b_object,
scene->film->tag_update(scene);
scene->integrator->tag_update(scene);
- /* update scene */
- BL::Object b_camera_override(b_engine.camera_override());
- sync->sync_camera(b_render, b_camera_override, width, height, "");
- sync->sync_data(b_render,
- b_v3d,
- b_camera_override,
- width, height,
- &python_thread_state,
- b_rlay_name.c_str());
+ if(!session->progress.get_cancel()) {
+ /* update scene */
+ BL::Object b_camera_override(b_engine.camera_override());
+ sync->sync_camera(b_render, b_camera_override, width, height, "");
+ sync->sync_data(b_render,
+ b_v3d,
+ b_camera_override,
+ width, height,
+ &python_thread_state,
+ b_rlay_name.c_str());
+ }
- /* get buffer parameters */
- SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
- BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
+ BakeData *bake_data = NULL;
+
+ if(!session->progress.get_cancel()) {
+ /* get buffer parameters */
+ SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
+ BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
- scene->bake_manager->set_shader_limit((size_t)b_engine.tile_x(), (size_t)b_engine.tile_y());
+ scene->bake_manager->set_shader_limit((size_t)b_engine.tile_x(), (size_t)b_engine.tile_y());
- /* set number of samples */
- session->tile_manager.set_samples(session_params.samples);
- session->reset(buffer_params, session_params.samples);
- session->update_scene();
+ /* set number of samples */
+ session->tile_manager.set_samples(session_params.samples);
+ session->reset(buffer_params, session_params.samples);
+ session->update_scene();
- /* find object index. todo: is arbitrary - copied from mesh_displace.cpp */
- for(size_t i = 0; i < scene->objects.size(); i++) {
- if(strcmp(scene->objects[i]->name.c_str(), b_object.name().c_str()) == 0) {
- object_index = i;
- tri_offset = scene->objects[i]->mesh->tri_offset;
- break;
- }
- }
+ /* find object index. todo: is arbitrary - copied from mesh_displace.cpp */
+ size_t object_index = OBJECT_NONE;
+ int tri_offset = 0;
- int object = object_index;
+ for(size_t i = 0; i < scene->objects.size(); i++) {
+ if(strcmp(scene->objects[i]->name.c_str(), b_object.name().c_str()) == 0) {
+ object_index = i;
+ tri_offset = scene->objects[i]->mesh->tri_offset;
+ break;
+ }
+ }
- BakeData *bake_data = scene->bake_manager->init(object, tri_offset, num_pixels);
+ int object = object_index;
- populate_bake_data(bake_data, object_id, pixel_array, num_pixels);
+ bake_data = scene->bake_manager->init(object, tri_offset, num_pixels);
+ populate_bake_data(bake_data, object_id, pixel_array, num_pixels);
- /* set number of samples */
- session->tile_manager.set_samples(session_params.samples);
- session->reset(buffer_params, session_params.samples);
- session->update_scene();
+ /* set number of samples */
+ session->tile_manager.set_samples(session_params.samples);
+ session->reset(buffer_params, session_params.samples);
+ session->update_scene();
- session->progress.set_update_callback(function_bind(&BlenderSession::update_bake_progress, this));
+ session->progress.set_update_callback(function_bind(&BlenderSession::update_bake_progress, this));
+ }
- scene->bake_manager->bake(scene->device, &scene->dscene, scene, session->progress, shader_type, bake_pass_filter, bake_data, result);
+ /* Perform bake. Check cancel to avoid crash with incomplete scene data. */
+ if(!session->progress.get_cancel()) {
+ scene->bake_manager->bake(scene->device, &scene->dscene, scene, session->progress, shader_type, bake_pass_filter, bake_data, result);
+ }
/* free all memory used (host and device), so we wouldn't leave render
* engine with extra memory allocated
@@ -753,19 +681,31 @@ void BlenderSession::do_write_update_render_result(BL::RenderResult& b_rr,
BL::RenderPass b_pass(*b_iter);
/* find matching pass type */
- PassType pass_type = get_pass_type(b_pass);
+ PassType pass_type = BlenderSync::get_pass_type(b_pass);
int components = b_pass.channels();
- /* copy pixels */
- if(!buffers->get_pass_rect(pass_type, exposure, sample, components, &pixels[0]))
+ bool read = false;
+ if(pass_type != PASS_NONE) {
+ /* copy pixels */
+ read = buffers->get_pass_rect(pass_type, exposure, sample, components, &pixels[0]);
+ }
+ else {
+ int denoising_offset = BlenderSync::get_denoising_pass(b_pass);
+ if(denoising_offset >= 0) {
+ read = buffers->get_denoising_pass_rect(denoising_offset, exposure, sample, components, &pixels[0]);
+ }
+ }
+
+ if(!read) {
memset(&pixels[0], 0, pixels.size()*sizeof(float));
+ }
b_pass.rect(&pixels[0]);
}
}
else {
/* copy combined pass */
- BL::RenderPass b_combined_pass(b_rlay.passes.find_by_type(BL::RenderPass::type_COMBINED, b_rview_name.c_str()));
+ BL::RenderPass b_combined_pass(b_rlay.passes.find_by_name("Combined", b_rview_name.c_str()));
if(buffers->get_pass_rect(PASS_COMBINED, exposure, sample, 4, &pixels[0]))
b_combined_pass.rect(&pixels[0]);
}
@@ -1073,7 +1013,8 @@ void BlenderSession::builtin_image_info(const string &builtin_name,
int &width,
int &height,
int &depth,
- int &channels)
+ int &channels,
+ bool& free_cache)
{
/* empty image */
is_float = false;
@@ -1081,6 +1022,7 @@ void BlenderSession::builtin_image_info(const string &builtin_name,
height = 1;
depth = 0;
channels = 0;
+ free_cache = false;
if(!builtin_data)
return;
@@ -1094,6 +1036,7 @@ void BlenderSession::builtin_image_info(const string &builtin_name,
/* image data */
BL::Image b_image(b_id);
+ free_cache = !b_image.has_data();
is_float = b_image.is_float();
width = b_image.size()[0];
height = b_image.size()[1];
@@ -1154,7 +1097,8 @@ void BlenderSession::builtin_image_info(const string &builtin_name,
bool BlenderSession::builtin_image_pixels(const string &builtin_name,
void *builtin_data,
unsigned char *pixels,
- const size_t pixels_size)
+ const size_t pixels_size,
+ const bool free_cache)
{
if(!builtin_data) {
return false;
@@ -1175,7 +1119,6 @@ bool BlenderSession::builtin_image_pixels(const string &builtin_name,
if(image_pixels && num_pixels * channels == pixels_size) {
memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
- MEM_freeN(image_pixels);
}
else {
if(channels == 1) {
@@ -1194,6 +1137,16 @@ bool BlenderSession::builtin_image_pixels(const string &builtin_name,
}
}
}
+
+ if(image_pixels) {
+ MEM_freeN(image_pixels);
+ }
+
+ /* Free image buffers to save memory during render. */
+ if(free_cache) {
+ b_image.buffers_free();
+ }
+
/* Premultiply, byte images are always straight for Blender. */
unsigned char *cp = pixels;
for(size_t i = 0; i < num_pixels; i++, cp += channels) {
@@ -1207,7 +1160,8 @@ bool BlenderSession::builtin_image_pixels(const string &builtin_name,
bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
void *builtin_data,
float *pixels,
- const size_t pixels_size)
+ const size_t pixels_size,
+ const bool free_cache)
{
if(!builtin_data) {
return false;
@@ -1232,7 +1186,6 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
if(image_pixels && num_pixels * channels == pixels_size) {
memcpy(pixels, image_pixels, pixels_size * sizeof(float));
- MEM_freeN(image_pixels);
}
else {
if(channels == 1) {
@@ -1252,6 +1205,15 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
}
}
+ if(image_pixels) {
+ MEM_freeN(image_pixels);
+ }
+
+ /* Free image buffers to save memory during render. */
+ if(free_cache) {
+ b_image.buffers_free();
+ }
+
return true;
}
else if(b_id.is_a(&RNA_Object)) {
diff --git a/intern/cycles/blender/blender_session.h b/intern/cycles/blender/blender_session.h
index 22b21a18f2e..cbd2303d282 100644
--- a/intern/cycles/blender/blender_session.h
+++ b/intern/cycles/blender/blender_session.h
@@ -79,7 +79,7 @@ public:
void update_render_result(BL::RenderResult& b_rr,
BL::RenderLayer& b_rlay,
RenderTile& rtile);
- void update_render_tile(RenderTile& rtile);
+ void update_render_tile(RenderTile& rtile, bool highlight);
/* interactive updates */
void synchronize();
@@ -147,7 +147,7 @@ protected:
BL::RenderLayer& b_rlay,
RenderTile& rtile,
bool do_update_only);
- void do_write_update_render_tile(RenderTile& rtile, bool do_update_only);
+ void do_write_update_render_tile(RenderTile& rtile, bool do_update_only, bool highlight);
int builtin_image_frame(const string &builtin_name);
void builtin_image_info(const string &builtin_name,
@@ -156,15 +156,18 @@ protected:
int &width,
int &height,
int &depth,
- int &channels);
+ int &channels,
+ bool &free_cache);
bool builtin_image_pixels(const string &builtin_name,
void *builtin_data,
unsigned char *pixels,
- const size_t pixels_size);
+ const size_t pixels_size,
+ const bool free_cache);
bool builtin_image_float_pixels(const string &builtin_name,
void *builtin_data,
float *pixels,
- const size_t pixels_size);
+ const size_t pixels_size,
+ const bool free_cache);
/* Update tile manager to reflect resumable render settings. */
void update_resumable_tile_manager(int num_samples);
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 3f04f11aab4..bdbab1006c0 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -521,6 +521,19 @@ static ShaderNode *add_node(Scene *scene,
}
node = hair;
}
+ else if(b_node.is_a(&RNA_ShaderNodeBsdfPrincipled)) {
+ BL::ShaderNodeBsdfPrincipled b_principled_node(b_node);
+ PrincipledBsdfNode *principled = new PrincipledBsdfNode();
+ switch (b_principled_node.distribution()) {
+ case BL::ShaderNodeBsdfPrincipled::distribution_GGX:
+ principled->distribution = CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID;
+ break;
+ case BL::ShaderNodeBsdfPrincipled::distribution_MULTI_GGX:
+ principled->distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
+ break;
+ }
+ node = principled;
+ }
else if(b_node.is_a(&RNA_ShaderNodeBsdfTranslucent)) {
node = new TranslucentBsdfNode();
}
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 3b071bf0e7d..3a00384458a 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -210,10 +210,9 @@ void BlenderSync::sync_data(BL::RenderSettings& b_render,
scene->need_motion() == Scene::MOTION_NONE ||
scene->camera->motion_position == Camera::MOTION_POSITION_CENTER)
{
- sync_objects(b_v3d);
+ sync_objects();
}
sync_motion(b_render,
- b_v3d,
b_override,
width, height,
python_thread_state);
@@ -330,6 +329,9 @@ void BlenderSync::sync_integrator()
integrator->ao_bounces = get_int(cscene, "ao_bounces_render");
}
}
+ else {
+ integrator->ao_bounces = 0;
+ }
if(integrator->modified(previntegrator))
integrator->tag_update(scene);
@@ -480,6 +482,137 @@ void BlenderSync::sync_images()
}
}
+/* Passes */
+PassType BlenderSync::get_pass_type(BL::RenderPass& b_pass)
+{
+ string name = b_pass.name();
+#define MAP_PASS(passname, passtype) if(name == passname) return passtype;
+ /* NOTE: Keep in sync with defined names from DNA_scene_types.h */
+ MAP_PASS("Combined", PASS_COMBINED);
+ MAP_PASS("Depth", PASS_DEPTH);
+ MAP_PASS("Mist", PASS_MIST);
+ MAP_PASS("Normal", PASS_NORMAL);
+ MAP_PASS("IndexOB", PASS_OBJECT_ID);
+ MAP_PASS("UV", PASS_UV);
+ MAP_PASS("Vector", PASS_MOTION);
+ MAP_PASS("IndexMA", PASS_MATERIAL_ID);
+
+ MAP_PASS("DiffDir", PASS_DIFFUSE_DIRECT);
+ MAP_PASS("GlossDir", PASS_GLOSSY_DIRECT);
+ MAP_PASS("TransDir", PASS_TRANSMISSION_DIRECT);
+ MAP_PASS("SubsurfaceDir", PASS_SUBSURFACE_DIRECT);
+
+ MAP_PASS("DiffInd", PASS_DIFFUSE_INDIRECT);
+ MAP_PASS("GlossInd", PASS_GLOSSY_INDIRECT);
+ MAP_PASS("TransInd", PASS_TRANSMISSION_INDIRECT);
+ MAP_PASS("SubsurfaceInd", PASS_SUBSURFACE_INDIRECT);
+
+ MAP_PASS("DiffCol", PASS_DIFFUSE_COLOR);
+ MAP_PASS("GlossCol", PASS_GLOSSY_COLOR);
+ MAP_PASS("TransCol", PASS_TRANSMISSION_COLOR);
+ MAP_PASS("SubsurfaceCol", PASS_SUBSURFACE_COLOR);
+
+ MAP_PASS("Emit", PASS_EMISSION);
+ MAP_PASS("Env", PASS_BACKGROUND);
+ MAP_PASS("AO", PASS_AO);
+ MAP_PASS("Shadow", PASS_SHADOW);
+
+#ifdef __KERNEL_DEBUG__
+ MAP_PASS("Debug BVH Traversed Nodes", PASS_BVH_TRAVERSED_NODES);
+ MAP_PASS("Debug BVH Traversed Instances", PASS_BVH_TRAVERSED_INSTANCES);
+ MAP_PASS("Debug BVH Intersections", PASS_BVH_INTERSECTIONS);
+ MAP_PASS("Debug Ray Bounces", PASS_RAY_BOUNCES);
+#endif
+#undef MAP_PASS
+
+ return PASS_NONE;
+}
+
+int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
+{
+ string name = b_pass.name();
+ if(name.substr(0, 10) != "Denoising ") {
+ return -1;
+ }
+ name = name.substr(10);
+
+#define MAP_PASS(passname, offset) if(name == passname) return offset;
+ MAP_PASS("Normal", DENOISING_PASS_NORMAL);
+ MAP_PASS("Normal Variance", DENOISING_PASS_NORMAL_VAR);
+ MAP_PASS("Albedo", DENOISING_PASS_ALBEDO);
+ MAP_PASS("Albedo Variance", DENOISING_PASS_ALBEDO_VAR);
+ MAP_PASS("Depth", DENOISING_PASS_DEPTH);
+ MAP_PASS("Depth Variance", DENOISING_PASS_DEPTH_VAR);
+ MAP_PASS("Shadow A", DENOISING_PASS_SHADOW_A);
+ MAP_PASS("Shadow B", DENOISING_PASS_SHADOW_B);
+ MAP_PASS("Image", DENOISING_PASS_COLOR);
+ MAP_PASS("Image Variance", DENOISING_PASS_COLOR_VAR);
+#undef MAP_PASS
+
+ return -1;
+}
+
+array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
+ BL::SceneRenderLayer& b_srlay,
+ const SessionParams &session_params)
+{
+ array<Pass> passes;
+ Pass::add(PASS_COMBINED, passes);
+
+ if(!session_params.device.advanced_shading) {
+ return passes;
+ }
+
+ /* loop over passes */
+ BL::RenderLayer::passes_iterator b_pass_iter;
+
+ for(b_rlay.passes.begin(b_pass_iter); b_pass_iter != b_rlay.passes.end(); ++b_pass_iter) {
+ BL::RenderPass b_pass(*b_pass_iter);
+ PassType pass_type = get_pass_type(b_pass);
+
+ if(pass_type == PASS_MOTION && scene->integrator->motion_blur)
+ continue;
+ if(pass_type != PASS_NONE)
+ Pass::add(pass_type, passes);
+ }
+
+ PointerRNA crp = RNA_pointer_get(&b_srlay.ptr, "cycles");
+ if(get_boolean(crp, "denoising_store_passes") &&
+ get_boolean(crp, "use_denoising") &&
+ !session_params.progressive_refine) {
+ b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Image", 3, "RGB", b_srlay.name().c_str());
+ b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str());
+ }
+#ifdef __KERNEL_DEBUG__
+ if(get_boolean(crp, "pass_debug_bvh_traversed_nodes")) {
+ b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_srlay.name().c_str());
+ Pass::add(PASS_BVH_TRAVERSED_NODES, passes);
+ }
+ if(get_boolean(crp, "pass_debug_bvh_traversed_instances")) {
+ b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_srlay.name().c_str());
+ Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes);
+ }
+ if(get_boolean(crp, "pass_debug_bvh_intersections")) {
+ b_engine.add_pass("Debug BVH Intersections", 1, "X", b_srlay.name().c_str());
+ Pass::add(PASS_BVH_INTERSECTIONS, passes);
+ }
+ if(get_boolean(crp, "pass_debug_ray_bounces")) {
+ b_engine.add_pass("Debug Ray Bounces", 1, "X", b_srlay.name().c_str());
+ Pass::add(PASS_RAY_BOUNCES, passes);
+ }
+#endif
+
+ return passes;
+}
+
/* Scene Parameters */
SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 36bedc505af..4ec46424b5a 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -67,6 +67,9 @@ public:
void **python_thread_state,
const char *layer = 0);
void sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer);
+ array<Pass> sync_render_passes(BL::RenderLayer& b_rlay,
+ BL::SceneRenderLayer& b_srlay,
+ const SessionParams &session_params);
void sync_integrator();
void sync_camera(BL::RenderSettings& b_render,
BL::Object& b_override,
@@ -93,13 +96,15 @@ public:
Camera *cam,
int width, int height);
+ static PassType get_pass_type(BL::RenderPass& b_pass);
+ static int get_denoising_pass(BL::RenderPass& b_pass);
+
private:
/* sync */
void sync_lamps(bool update_all);
void sync_materials(bool update_all);
- void sync_objects(BL::SpaceView3D& b_v3d, float motion_time = 0.0f);
+ void sync_objects(float motion_time = 0.0f);
void sync_motion(BL::RenderSettings& b_render,
- BL::SpaceView3D& b_v3d,
BL::Object& b_override,
int width, int height,
void **python_thread_state);
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index abdbb6be0fd..363e19f7a20 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -51,8 +51,8 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data,
bool calc_undeformed,
Mesh::SubdivisionType subdivision_type)
{
- bool subsurf_mod_show_render;
- bool subsurf_mod_show_viewport;
+ bool subsurf_mod_show_render = false;
+ bool subsurf_mod_show_viewport = false;
if(subdivision_type != Mesh::SUBDIVISION_NONE) {
BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1];
@@ -299,7 +299,7 @@ static inline uint get_layer(const BL::Array<int, 20>& array)
for(uint i = 0; i < 20; i++)
if(array[i])
layer |= (1 << i);
-
+
return layer;
}
@@ -434,7 +434,7 @@ static inline string get_string(PointerRNA& ptr, const char *name)
string str(cstr);
if(cstr != cstrbuf)
MEM_freeN(cstr);
-
+
return str;
}
@@ -451,7 +451,7 @@ static inline string blender_absolute_path(BL::BlendData& b_data,
{
if(path.size() >= 2 && path[0] == '/' && path[1] == '/') {
string dirname;
-
+
if(b_id.library()) {
BL::ID b_library_id(b_id.library());
dirname = blender_absolute_path(b_data,
@@ -544,7 +544,7 @@ static inline BL::SmokeDomainSettings object_smoke_domain_find(BL::Object& b_ob)
return b_smd.domain_settings();
}
}
-
+
return BL::SmokeDomainSettings(PointerRNA_NULL);
}
@@ -816,4 +816,3 @@ protected:
CCL_NAMESPACE_END
#endif /* __BLENDER_UTIL_H__ */
-