Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/bvh/bvh_split.cpp')
-rw-r--r--intern/cycles/bvh/bvh_split.cpp293
1 files changed, 293 insertions, 0 deletions
diff --git a/intern/cycles/bvh/bvh_split.cpp b/intern/cycles/bvh/bvh_split.cpp
new file mode 100644
index 00000000000..263c5834428
--- /dev/null
+++ b/intern/cycles/bvh/bvh_split.cpp
@@ -0,0 +1,293 @@
+/*
+ * Adapted from code copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "bvh_build.h"
+#include "bvh_split.h"
+#include "bvh_sort.h"
+
+#include "mesh.h"
+#include "object.h"
+
+#include "util_algorithm.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Object Split */
+
+BVHObjectSplit::BVHObjectSplit(BVHBuild *builder, const BVHRange& range, float nodeSAH)
+: sah(FLT_MAX), dim(0), num_left(0), left_bounds(BoundBox::empty), right_bounds(BoundBox::empty)
+{
+ const BVHReference *ref_ptr = &builder->references[range.start()];
+ float min_sah = FLT_MAX;
+
+ for(int dim = 0; dim < 3; dim++) {
+ /* sort references */
+ bvh_reference_sort(range.start(), range.end(), &builder->references[0], dim);
+
+ /* sweep right to left and determine bounds. */
+ BoundBox right_bounds = BoundBox::empty;
+
+ for(int i = range.size() - 1; i > 0; i--) {
+ right_bounds.grow(ref_ptr[i].bounds());
+ builder->spatial_right_bounds[i - 1] = right_bounds;
+ }
+
+ /* sweep left to right and select lowest SAH. */
+ BoundBox left_bounds = BoundBox::empty;
+
+ for(int i = 1; i < range.size(); i++) {
+ left_bounds.grow(ref_ptr[i - 1].bounds());
+ right_bounds = builder->spatial_right_bounds[i - 1];
+
+ float sah = nodeSAH +
+ left_bounds.safe_area() * builder->params.triangle_cost(i) +
+ right_bounds.safe_area() * builder->params.triangle_cost(range.size() - i);
+
+ if(sah < min_sah) {
+ min_sah = sah;
+
+ this->sah = sah;
+ this->dim = dim;
+ this->num_left = i;
+ this->left_bounds = left_bounds;
+ this->right_bounds = right_bounds;
+ }
+ }
+ }
+}
+
+void BVHObjectSplit::split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range)
+{
+ /* sort references according to split */
+ bvh_reference_sort(range.start(), range.end(), &builder->references[0], this->dim);
+
+ /* split node ranges */
+ left = BVHRange(this->left_bounds, range.start(), this->num_left);
+ right = BVHRange(this->right_bounds, left.end(), range.size() - this->num_left);
+
+}
+
+/* Spatial Split */
+
+BVHSpatialSplit::BVHSpatialSplit(BVHBuild *builder, const BVHRange& range, float nodeSAH)
+: sah(FLT_MAX), dim(0), pos(0.0f)
+{
+ /* initialize bins. */
+ float3 origin = range.bounds().min;
+ float3 binSize = (range.bounds().max - origin) * (1.0f / (float)BVHParams::NUM_SPATIAL_BINS);
+ float3 invBinSize = 1.0f / binSize;
+
+ for(int dim = 0; dim < 3; dim++) {
+ for(int i = 0; i < BVHParams::NUM_SPATIAL_BINS; i++) {
+ BVHSpatialBin& bin = builder->spatial_bins[dim][i];
+
+ bin.bounds = BoundBox::empty;
+ bin.enter = 0;
+ bin.exit = 0;
+ }
+ }
+
+ /* chop references into bins. */
+ for(unsigned int refIdx = range.start(); refIdx < range.end(); refIdx++) {
+ const BVHReference& ref = builder->references[refIdx];
+ float3 firstBinf = (ref.bounds().min - origin) * invBinSize;
+ float3 lastBinf = (ref.bounds().max - origin) * invBinSize;
+ int3 firstBin = make_int3((int)firstBinf.x, (int)firstBinf.y, (int)firstBinf.z);
+ int3 lastBin = make_int3((int)lastBinf.x, (int)lastBinf.y, (int)lastBinf.z);
+
+ firstBin = clamp(firstBin, 0, BVHParams::NUM_SPATIAL_BINS - 1);
+ lastBin = clamp(lastBin, firstBin, BVHParams::NUM_SPATIAL_BINS - 1);
+
+ for(int dim = 0; dim < 3; dim++) {
+ BVHReference currRef = ref;
+
+ for(int i = firstBin[dim]; i < lastBin[dim]; i++) {
+ BVHReference leftRef, rightRef;
+
+ split_reference(builder, leftRef, rightRef, currRef, dim, origin[dim] + binSize[dim] * (float)(i + 1));
+ builder->spatial_bins[dim][i].bounds.grow(leftRef.bounds());
+ currRef = rightRef;
+ }
+
+ builder->spatial_bins[dim][lastBin[dim]].bounds.grow(currRef.bounds());
+ builder->spatial_bins[dim][firstBin[dim]].enter++;
+ builder->spatial_bins[dim][lastBin[dim]].exit++;
+ }
+ }
+
+ /* select best split plane. */
+ for(int dim = 0; dim < 3; dim++) {
+ /* sweep right to left and determine bounds. */
+ BoundBox right_bounds = BoundBox::empty;
+
+ for(int i = BVHParams::NUM_SPATIAL_BINS - 1; i > 0; i--) {
+ right_bounds.grow(builder->spatial_bins[dim][i].bounds);
+ builder->spatial_right_bounds[i - 1] = right_bounds;
+ }
+
+ /* sweep left to right and select lowest SAH. */
+ BoundBox left_bounds = BoundBox::empty;
+ int leftNum = 0;
+ int rightNum = range.size();
+
+ for(int i = 1; i < BVHParams::NUM_SPATIAL_BINS; i++) {
+ left_bounds.grow(builder->spatial_bins[dim][i - 1].bounds);
+ leftNum += builder->spatial_bins[dim][i - 1].enter;
+ rightNum -= builder->spatial_bins[dim][i - 1].exit;
+
+ float sah = nodeSAH +
+ left_bounds.safe_area() * builder->params.triangle_cost(leftNum) +
+ builder->spatial_right_bounds[i - 1].safe_area() * builder->params.triangle_cost(rightNum);
+
+ if(sah < this->sah) {
+ this->sah = sah;
+ this->dim = dim;
+ this->pos = origin[dim] + binSize[dim] * (float)i;
+ }
+ }
+ }
+}
+
+void BVHSpatialSplit::split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range)
+{
+ /* Categorize references and compute bounds.
+ *
+ * Left-hand side: [left_start, left_end[
+ * Uncategorized/split: [left_end, right_start[
+ * Right-hand side: [right_start, refs.size()[ */
+
+ vector<BVHReference>& refs = builder->references;
+ int left_start = range.start();
+ int left_end = left_start;
+ int right_start = range.end();
+ int right_end = range.end();
+ BoundBox left_bounds = BoundBox::empty;
+ BoundBox right_bounds = BoundBox::empty;
+
+ for(int i = left_end; i < right_start; i++) {
+ if(refs[i].bounds().max[this->dim] <= this->pos) {
+ /* entirely on the left-hand side */
+ left_bounds.grow(refs[i].bounds());
+ swap(refs[i], refs[left_end++]);
+ }
+ else if(refs[i].bounds().min[this->dim] >= this->pos) {
+ /* entirely on the right-hand side */
+ right_bounds.grow(refs[i].bounds());
+ swap(refs[i--], refs[--right_start]);
+ }
+ }
+
+ /* duplicate or unsplit references intersecting both sides. */
+ while(left_end < right_start) {
+ /* split reference. */
+ BVHReference lref, rref;
+
+ split_reference(builder, lref, rref, refs[left_end], this->dim, this->pos);
+
+ /* compute SAH for duplicate/unsplit candidates. */
+ BoundBox lub = left_bounds; // Unsplit to left: new left-hand bounds.
+ BoundBox rub = right_bounds; // Unsplit to right: new right-hand bounds.
+ BoundBox ldb = left_bounds; // Duplicate: new left-hand bounds.
+ BoundBox rdb = right_bounds; // Duplicate: new right-hand bounds.
+
+ lub.grow(refs[left_end].bounds());
+ rub.grow(refs[left_end].bounds());
+ ldb.grow(lref.bounds());
+ rdb.grow(rref.bounds());
+
+ float lac = builder->params.triangle_cost(left_end - left_start);
+ float rac = builder->params.triangle_cost(right_end - right_start);
+ float lbc = builder->params.triangle_cost(left_end - left_start + 1);
+ float rbc = builder->params.triangle_cost(right_end - right_start + 1);
+
+ float unsplitLeftSAH = lub.safe_area() * lbc + right_bounds.safe_area() * rac;
+ float unsplitRightSAH = left_bounds.safe_area() * lac + rub.safe_area() * rbc;
+ float duplicateSAH = ldb.safe_area() * lbc + rdb.safe_area() * rbc;
+ float minSAH = min(min(unsplitLeftSAH, unsplitRightSAH), duplicateSAH);
+
+ if(minSAH == unsplitLeftSAH) {
+ /* unsplit to left */
+ left_bounds = lub;
+ left_end++;
+ }
+ else if(minSAH == unsplitRightSAH) {
+ /* unsplit to right */
+ right_bounds = rub;
+ swap(refs[left_end], refs[--right_start]);
+ }
+ else {
+ /* duplicate */
+ left_bounds = ldb;
+ right_bounds = rdb;
+ refs[left_end++] = lref;
+ refs.insert(refs.begin() + right_end, rref);
+ right_end++;
+ }
+ }
+
+ left = BVHRange(left_bounds, left_start, left_end - left_start);
+ right = BVHRange(right_bounds, right_start, right_end - right_start);
+}
+
+void BVHSpatialSplit::split_reference(BVHBuild *builder, BVHReference& left, BVHReference& right, const BVHReference& ref, int dim, float pos)
+{
+ /* initialize boundboxes */
+ BoundBox left_bounds = BoundBox::empty;
+ BoundBox right_bounds = BoundBox::empty;
+
+ /* loop over vertices/edges. */
+ Object *ob = builder->objects[ref.prim_object()];
+ const Mesh *mesh = ob->mesh;
+ const int *inds = mesh->triangles[ref.prim_index()].v;
+ const float3 *verts = &mesh->verts[0];
+ const float3* v1 = &verts[inds[2]];
+
+ for(int i = 0; i < 3; i++) {
+ const float3* v0 = v1;
+ int vindex = inds[i];
+ v1 = &verts[vindex];
+ float v0p = (*v0)[dim];
+ float v1p = (*v1)[dim];
+
+ /* insert vertex to the boxes it belongs to. */
+ if(v0p <= pos)
+ left_bounds.grow(*v0);
+
+ if(v0p >= pos)
+ right_bounds.grow(*v0);
+
+ /* edge intersects the plane => insert intersection to both boxes. */
+ if((v0p < pos && v1p > pos) || (v0p > pos && v1p < pos)) {
+ float3 t = lerp(*v0, *v1, clamp((pos - v0p) / (v1p - v0p), 0.0f, 1.0f));
+ left_bounds.grow(t);
+ right_bounds.grow(t);
+ }
+ }
+
+ /* intersect with original bounds. */
+ left_bounds.max[dim] = pos;
+ right_bounds.min[dim] = pos;
+ left_bounds.intersect(ref.bounds());
+ right_bounds.intersect(ref.bounds());
+
+ /* set referecnes */
+ left = BVHReference(left_bounds, ref.prim_index(), ref.prim_object());
+ right = BVHReference(right_bounds, ref.prim_index(), ref.prim_object());
+}
+
+CCL_NAMESPACE_END
+