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Diffstat (limited to 'intern/cycles/device/device_split_kernel.h')
-rw-r--r--intern/cycles/device/device_split_kernel.h132
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diff --git a/intern/cycles/device/device_split_kernel.h b/intern/cycles/device/device_split_kernel.h
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+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __DEVICE_SPLIT_KERNEL_H__
+#define __DEVICE_SPLIT_KERNEL_H__
+
+#include "device/device.h"
+#include "render/buffers.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* When allocate global memory in chunks. We may not be able to
+ * allocate exactly "CL_DEVICE_MAX_MEM_ALLOC_SIZE" bytes in chunks;
+ * Since some bytes may be needed for aligning chunks of memory;
+ * This is the amount of memory that we dedicate for that purpose.
+ */
+#define DATA_ALLOCATION_MEM_FACTOR 5000000 //5MB
+
+/* Types used for split kernel */
+
+class KernelDimensions {
+public:
+ size_t global_size[2];
+ size_t local_size[2];
+
+ KernelDimensions(size_t global_size_[2], size_t local_size_[2])
+ {
+ memcpy(global_size, global_size_, sizeof(global_size));
+ memcpy(local_size, local_size_, sizeof(local_size));
+ }
+};
+
+class SplitKernelFunction {
+public:
+ virtual ~SplitKernelFunction() {}
+
+ /* enqueue the kernel, returns false if there is an error */
+ virtual bool enqueue(const KernelDimensions& dim, device_memory& kg, device_memory& data) = 0;
+};
+
+class DeviceSplitKernel {
+private:
+ Device *device;
+
+ SplitKernelFunction *kernel_path_init;
+ SplitKernelFunction *kernel_scene_intersect;
+ SplitKernelFunction *kernel_lamp_emission;
+ SplitKernelFunction *kernel_do_volume;
+ SplitKernelFunction *kernel_queue_enqueue;
+ SplitKernelFunction *kernel_indirect_background;
+ SplitKernelFunction *kernel_shader_eval;
+ SplitKernelFunction *kernel_holdout_emission_blurring_pathtermination_ao;
+ SplitKernelFunction *kernel_subsurface_scatter;
+ SplitKernelFunction *kernel_direct_lighting;
+ SplitKernelFunction *kernel_shadow_blocked_ao;
+ SplitKernelFunction *kernel_shadow_blocked_dl;
+ SplitKernelFunction *kernel_next_iteration_setup;
+ SplitKernelFunction *kernel_indirect_subsurface;
+ SplitKernelFunction *kernel_buffer_update;
+
+ /* Global memory variables [porting]; These memory is used for
+ * co-operation between different kernels; Data written by one
+ * kernel will be available to another kernel via this global
+ * memory.
+ */
+ device_memory split_data;
+ device_vector<uchar> ray_state;
+ device_memory queue_index; /* Array of size num_queues * sizeof(int) that tracks the size of each queue. */
+
+ /* Flag to make sceneintersect and lampemission kernel use queues. */
+ device_memory use_queues_flag;
+
+ /* Approximate time it takes to complete one sample */
+ double avg_time_per_sample;
+
+ /* Work pool with respect to each work group. */
+ device_memory work_pool_wgs;
+
+ /* clos_max value for which the kernels have been loaded currently. */
+ int current_max_closure;
+
+ /* Marked True in constructor and marked false at the end of path_trace(). */
+ bool first_tile;
+
+public:
+ explicit DeviceSplitKernel(Device* device);
+ virtual ~DeviceSplitKernel();
+
+ bool load_kernels(const DeviceRequestedFeatures& requested_features);
+ bool path_trace(DeviceTask *task,
+ RenderTile& rtile,
+ device_memory& kgbuffer,
+ device_memory& kernel_data);
+
+ virtual uint64_t state_buffer_size(device_memory& kg, device_memory& data, size_t num_threads) = 0;
+ size_t max_elements_for_max_buffer_size(device_memory& kg, device_memory& data, uint64_t max_buffer_size);
+
+ virtual bool enqueue_split_kernel_data_init(const KernelDimensions& dim,
+ RenderTile& rtile,
+ int num_global_elements,
+ device_memory& kernel_globals,
+ device_memory& kernel_data_,
+ device_memory& split_data,
+ device_memory& ray_state,
+ device_memory& queue_index,
+ device_memory& use_queues_flag,
+ device_memory& work_pool_wgs) = 0;
+
+ virtual SplitKernelFunction* get_split_kernel_function(string kernel_name, const DeviceRequestedFeatures&) = 0;
+ virtual int2 split_kernel_local_size() = 0;
+ virtual int2 split_kernel_global_size(device_memory& kg, device_memory& data, DeviceTask *task) = 0;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __DEVICE_SPLIT_KERNEL_H__ */
+
+
+