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Diffstat (limited to 'intern/cycles/integrator/pass_accessor_gpu.cpp')
-rw-r--r--intern/cycles/integrator/pass_accessor_gpu.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/intern/cycles/integrator/pass_accessor_gpu.cpp b/intern/cycles/integrator/pass_accessor_gpu.cpp
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+++ b/intern/cycles/integrator/pass_accessor_gpu.cpp
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+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "integrator/pass_accessor_gpu.h"
+
+#include "device/device_queue.h"
+#include "render/buffers.h"
+#include "util/util_logging.h"
+
+CCL_NAMESPACE_BEGIN
+
+PassAccessorGPU::PassAccessorGPU(DeviceQueue *queue,
+ const PassAccessInfo &pass_access_info,
+ float exposure,
+ int num_samples)
+ : PassAccessor(pass_access_info, exposure, num_samples), queue_(queue)
+
+{
+}
+
+/* --------------------------------------------------------------------
+ * Kernel execution.
+ */
+
+void PassAccessorGPU::run_film_convert_kernels(DeviceKernel kernel,
+ const RenderBuffers *render_buffers,
+ const BufferParams &buffer_params,
+ const Destination &destination) const
+{
+ KernelFilmConvert kfilm_convert;
+ init_kernel_film_convert(&kfilm_convert, buffer_params, destination);
+
+ const int work_size = buffer_params.width * buffer_params.height;
+
+ const int destination_stride = destination.stride != 0 ? destination.stride :
+ buffer_params.width;
+
+ if (destination.d_pixels) {
+ DCHECK_EQ(destination.stride, 0) << "Custom stride for float destination is not implemented.";
+
+ void *args[] = {const_cast<KernelFilmConvert *>(&kfilm_convert),
+ const_cast<device_ptr *>(&destination.d_pixels),
+ const_cast<device_ptr *>(&render_buffers->buffer.device_pointer),
+ const_cast<int *>(&work_size),
+ const_cast<int *>(&buffer_params.width),
+ const_cast<int *>(&buffer_params.offset),
+ const_cast<int *>(&buffer_params.stride),
+ const_cast<int *>(&destination.offset),
+ const_cast<int *>(&destination_stride)};
+
+ queue_->enqueue(kernel, work_size, args);
+ }
+ if (destination.d_pixels_half_rgba) {
+ const DeviceKernel kernel_half_float = static_cast<DeviceKernel>(kernel + 1);
+
+ void *args[] = {const_cast<KernelFilmConvert *>(&kfilm_convert),
+ const_cast<device_ptr *>(&destination.d_pixels_half_rgba),
+ const_cast<device_ptr *>(&render_buffers->buffer.device_pointer),
+ const_cast<int *>(&work_size),
+ const_cast<int *>(&buffer_params.width),
+ const_cast<int *>(&buffer_params.offset),
+ const_cast<int *>(&buffer_params.stride),
+ const_cast<int *>(&destination.offset),
+ const_cast<int *>(&destination_stride)};
+
+ queue_->enqueue(kernel_half_float, work_size, args);
+ }
+
+ queue_->synchronize();
+}
+
+/* --------------------------------------------------------------------
+ * Pass accessors.
+ */
+
+#define DEFINE_PASS_ACCESSOR(pass, kernel_pass) \
+ void PassAccessorGPU::get_pass_##pass(const RenderBuffers *render_buffers, \
+ const BufferParams &buffer_params, \
+ const Destination &destination) const \
+ { \
+ run_film_convert_kernels( \
+ DEVICE_KERNEL_FILM_CONVERT_##kernel_pass, render_buffers, buffer_params, destination); \
+ }
+
+/* Float (scalar) passes. */
+DEFINE_PASS_ACCESSOR(depth, DEPTH);
+DEFINE_PASS_ACCESSOR(mist, MIST);
+DEFINE_PASS_ACCESSOR(sample_count, SAMPLE_COUNT);
+DEFINE_PASS_ACCESSOR(float, FLOAT);
+
+/* Float3 passes. */
+DEFINE_PASS_ACCESSOR(light_path, LIGHT_PATH);
+DEFINE_PASS_ACCESSOR(float3, FLOAT3);
+
+/* Float4 passes. */
+DEFINE_PASS_ACCESSOR(motion, MOTION);
+DEFINE_PASS_ACCESSOR(cryptomatte, CRYPTOMATTE);
+DEFINE_PASS_ACCESSOR(shadow_catcher, SHADOW_CATCHER);
+DEFINE_PASS_ACCESSOR(shadow_catcher_matte_with_shadow, SHADOW_CATCHER_MATTE_WITH_SHADOW);
+DEFINE_PASS_ACCESSOR(combined, COMBINED);
+DEFINE_PASS_ACCESSOR(float4, FLOAT4);
+
+#undef DEFINE_PASS_ACCESSOR
+
+CCL_NAMESPACE_END