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Diffstat (limited to 'intern/cycles/integrator/path_trace_display.cpp')
-rw-r--r--intern/cycles/integrator/path_trace_display.cpp268
1 files changed, 268 insertions, 0 deletions
diff --git a/intern/cycles/integrator/path_trace_display.cpp b/intern/cycles/integrator/path_trace_display.cpp
new file mode 100644
index 00000000000..28f0a7f7745
--- /dev/null
+++ b/intern/cycles/integrator/path_trace_display.cpp
@@ -0,0 +1,268 @@
+/*
+ * Copyright 2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "integrator/path_trace_display.h"
+
+#include "render/buffers.h"
+
+#include "util/util_logging.h"
+
+CCL_NAMESPACE_BEGIN
+
+PathTraceDisplay::PathTraceDisplay(unique_ptr<DisplayDriver> driver) : driver_(move(driver))
+{
+}
+
+void PathTraceDisplay::reset(const BufferParams &buffer_params)
+{
+ thread_scoped_lock lock(mutex_);
+
+ const DisplayDriver::Params old_params = params_;
+
+ params_.full_offset = make_int2(buffer_params.full_x, buffer_params.full_y);
+ params_.full_size = make_int2(buffer_params.full_width, buffer_params.full_height);
+ params_.size = make_int2(buffer_params.width, buffer_params.height);
+
+ /* If the parameters did change tag texture as unusable. This avoids drawing old texture content
+ * in an updated configuration of the viewport. For example, avoids drawing old frame when render
+ * border did change.
+ * If the parameters did not change, allow drawing the current state of the texture, which will
+ * not count as an up-to-date redraw. This will avoid flickering when doping camera navigation by
+ * showing a previously rendered frame for until the new one is ready. */
+ if (old_params.modified(params_)) {
+ texture_state_.is_usable = false;
+ }
+
+ texture_state_.is_outdated = true;
+}
+
+void PathTraceDisplay::mark_texture_updated()
+{
+ texture_state_.is_outdated = false;
+ texture_state_.is_usable = true;
+}
+
+/* --------------------------------------------------------------------
+ * Update procedure.
+ */
+
+bool PathTraceDisplay::update_begin(int texture_width, int texture_height)
+{
+ DCHECK(!update_state_.is_active);
+
+ if (update_state_.is_active) {
+ LOG(ERROR) << "Attempt to re-activate update process.";
+ return false;
+ }
+
+ /* Get parameters within a mutex lock, to avoid reset() modifying them at the same time.
+ * The update itself is non-blocking however, for better performance and to avoid
+ * potential deadlocks due to locks held by the subclass. */
+ DisplayDriver::Params params;
+ {
+ thread_scoped_lock lock(mutex_);
+ params = params_;
+ texture_state_.size = make_int2(texture_width, texture_height);
+ }
+
+ if (!driver_->update_begin(params, texture_width, texture_height)) {
+ LOG(ERROR) << "PathTraceDisplay implementation could not begin update.";
+ return false;
+ }
+
+ update_state_.is_active = true;
+
+ return true;
+}
+
+void PathTraceDisplay::update_end()
+{
+ DCHECK(update_state_.is_active);
+
+ if (!update_state_.is_active) {
+ LOG(ERROR) << "Attempt to deactivate inactive update process.";
+ return;
+ }
+
+ driver_->update_end();
+
+ update_state_.is_active = false;
+}
+
+int2 PathTraceDisplay::get_texture_size() const
+{
+ return texture_state_.size;
+}
+
+/* --------------------------------------------------------------------
+ * Texture update from CPU buffer.
+ */
+
+void PathTraceDisplay::copy_pixels_to_texture(
+ const half4 *rgba_pixels, int texture_x, int texture_y, int pixels_width, int pixels_height)
+{
+ DCHECK(update_state_.is_active);
+
+ if (!update_state_.is_active) {
+ LOG(ERROR) << "Attempt to copy pixels data outside of PathTraceDisplay update.";
+ return;
+ }
+
+ mark_texture_updated();
+
+ /* This call copies pixels to a mapped texture buffer which is typically much cheaper from CPU
+ * time point of view than to copy data directly to a texture.
+ *
+ * The possible downside of this approach is that it might require a higher peak memory when
+ * doing partial updates of the texture (although, in practice even partial updates might peak
+ * with a full-frame buffer stored on the CPU if the GPU is currently occupied). */
+ half4 *mapped_rgba_pixels = map_texture_buffer();
+ if (!mapped_rgba_pixels) {
+ return;
+ }
+
+ const int texture_width = texture_state_.size.x;
+ const int texture_height = texture_state_.size.y;
+
+ if (texture_x == 0 && texture_y == 0 && pixels_width == texture_width &&
+ pixels_height == texture_height) {
+ const size_t size_in_bytes = sizeof(half4) * texture_width * texture_height;
+ memcpy(mapped_rgba_pixels, rgba_pixels, size_in_bytes);
+ }
+ else {
+ const half4 *rgba_row = rgba_pixels;
+ half4 *mapped_rgba_row = mapped_rgba_pixels + texture_y * texture_width + texture_x;
+ for (int y = 0; y < pixels_height;
+ ++y, rgba_row += pixels_width, mapped_rgba_row += texture_width) {
+ memcpy(mapped_rgba_row, rgba_row, sizeof(half4) * pixels_width);
+ }
+ }
+
+ unmap_texture_buffer();
+}
+
+/* --------------------------------------------------------------------
+ * Texture buffer mapping.
+ */
+
+half4 *PathTraceDisplay::map_texture_buffer()
+{
+ DCHECK(!texture_buffer_state_.is_mapped);
+ DCHECK(update_state_.is_active);
+
+ if (texture_buffer_state_.is_mapped) {
+ LOG(ERROR) << "Attempt to re-map an already mapped texture buffer.";
+ return nullptr;
+ }
+
+ if (!update_state_.is_active) {
+ LOG(ERROR) << "Attempt to copy pixels data outside of PathTraceDisplay update.";
+ return nullptr;
+ }
+
+ half4 *mapped_rgba_pixels = driver_->map_texture_buffer();
+
+ if (mapped_rgba_pixels) {
+ texture_buffer_state_.is_mapped = true;
+ }
+
+ return mapped_rgba_pixels;
+}
+
+void PathTraceDisplay::unmap_texture_buffer()
+{
+ DCHECK(texture_buffer_state_.is_mapped);
+
+ if (!texture_buffer_state_.is_mapped) {
+ LOG(ERROR) << "Attempt to unmap non-mapped texture buffer.";
+ return;
+ }
+
+ texture_buffer_state_.is_mapped = false;
+
+ mark_texture_updated();
+ driver_->unmap_texture_buffer();
+}
+
+/* --------------------------------------------------------------------
+ * Graphics interoperability.
+ */
+
+DisplayDriver::GraphicsInterop PathTraceDisplay::graphics_interop_get()
+{
+ DCHECK(!texture_buffer_state_.is_mapped);
+ DCHECK(update_state_.is_active);
+
+ if (texture_buffer_state_.is_mapped) {
+ LOG(ERROR)
+ << "Attempt to use graphics interoperability mode while the texture buffer is mapped.";
+ return DisplayDriver::GraphicsInterop();
+ }
+
+ if (!update_state_.is_active) {
+ LOG(ERROR) << "Attempt to use graphics interoperability outside of PathTraceDisplay update.";
+ return DisplayDriver::GraphicsInterop();
+ }
+
+ /* Assume that interop will write new values to the texture. */
+ mark_texture_updated();
+
+ return driver_->graphics_interop_get();
+}
+
+void PathTraceDisplay::graphics_interop_activate()
+{
+ driver_->graphics_interop_activate();
+}
+
+void PathTraceDisplay::graphics_interop_deactivate()
+{
+ driver_->graphics_interop_deactivate();
+}
+
+/* --------------------------------------------------------------------
+ * Drawing.
+ */
+
+void PathTraceDisplay::clear()
+{
+ driver_->clear();
+}
+
+bool PathTraceDisplay::draw()
+{
+ /* Get parameters within a mutex lock, to avoid reset() modifying them at the same time.
+ * The drawing itself is non-blocking however, for better performance and to avoid
+ * potential deadlocks due to locks held by the subclass. */
+ DisplayDriver::Params params;
+ bool is_usable;
+ bool is_outdated;
+
+ {
+ thread_scoped_lock lock(mutex_);
+ params = params_;
+ is_usable = texture_state_.is_usable;
+ is_outdated = texture_state_.is_outdated;
+ }
+
+ if (is_usable) {
+ driver_->draw(params);
+ }
+
+ return !is_outdated;
+}
+
+CCL_NAMESPACE_END