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Diffstat (limited to 'intern/cycles/kernel/bvh/bvh.h')
-rw-r--r--intern/cycles/kernel/bvh/bvh.h127
1 files changed, 92 insertions, 35 deletions
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h
index 36798982653..85741016b25 100644
--- a/intern/cycles/kernel/bvh/bvh.h
+++ b/intern/cycles/kernel/bvh/bvh.h
@@ -27,43 +27,43 @@
CCL_NAMESPACE_BEGIN
-#include "bvh_types.h"
+#include "kernel/bvh/bvh_types.h"
/* Common QBVH functions. */
#ifdef __QBVH__
-# include "qbvh_nodes.h"
+# include "kernel/bvh/qbvh_nodes.h"
#endif
/* Regular BVH traversal */
-#include "bvh_nodes.h"
+#include "kernel/bvh/bvh_nodes.h"
#define BVH_FUNCTION_NAME bvh_intersect
#define BVH_FUNCTION_FEATURES 0
-#include "bvh_traversal.h"
+#include "kernel/bvh/bvh_traversal.h"
#if defined(__INSTANCING__)
# define BVH_FUNCTION_NAME bvh_intersect_instancing
# define BVH_FUNCTION_FEATURES BVH_INSTANCING
-# include "bvh_traversal.h"
+# include "kernel/bvh/bvh_traversal.h"
#endif
#if defined(__HAIR__)
# define BVH_FUNCTION_NAME bvh_intersect_hair
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_HAIR|BVH_HAIR_MINIMUM_WIDTH
-# include "bvh_traversal.h"
+# include "kernel/bvh/bvh_traversal.h"
#endif
#if defined(__OBJECT_MOTION__)
# define BVH_FUNCTION_NAME bvh_intersect_motion
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_MOTION
-# include "bvh_traversal.h"
+# include "kernel/bvh/bvh_traversal.h"
#endif
#if defined(__HAIR__) && defined(__OBJECT_MOTION__)
# define BVH_FUNCTION_NAME bvh_intersect_hair_motion
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_HAIR|BVH_HAIR_MINIMUM_WIDTH|BVH_MOTION
-# include "bvh_traversal.h"
+# include "kernel/bvh/bvh_traversal.h"
#endif
/* Subsurface scattering BVH traversal */
@@ -71,12 +71,12 @@ CCL_NAMESPACE_BEGIN
#if defined(__SUBSURFACE__)
# define BVH_FUNCTION_NAME bvh_intersect_subsurface
# define BVH_FUNCTION_FEATURES BVH_HAIR
-# include "bvh_subsurface.h"
+# include "kernel/bvh/bvh_subsurface.h"
# if defined(__OBJECT_MOTION__)
# define BVH_FUNCTION_NAME bvh_intersect_subsurface_motion
# define BVH_FUNCTION_FEATURES BVH_MOTION|BVH_HAIR
-# include "bvh_subsurface.h"
+# include "kernel/bvh/bvh_subsurface.h"
# endif
#endif /* __SUBSURFACE__ */
@@ -85,18 +85,18 @@ CCL_NAMESPACE_BEGIN
#if defined(__VOLUME__)
# define BVH_FUNCTION_NAME bvh_intersect_volume
# define BVH_FUNCTION_FEATURES BVH_HAIR
-# include "bvh_volume.h"
+# include "kernel/bvh/bvh_volume.h"
# if defined(__INSTANCING__)
# define BVH_FUNCTION_NAME bvh_intersect_volume_instancing
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_HAIR
-# include "bvh_volume.h"
+# include "kernel/bvh/bvh_volume.h"
# endif
# if defined(__OBJECT_MOTION__)
# define BVH_FUNCTION_NAME bvh_intersect_volume_motion
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_MOTION|BVH_HAIR
-# include "bvh_volume.h"
+# include "kernel/bvh/bvh_volume.h"
# endif
#endif /* __VOLUME__ */
@@ -105,30 +105,30 @@ CCL_NAMESPACE_BEGIN
#if defined(__SHADOW_RECORD_ALL__)
# define BVH_FUNCTION_NAME bvh_intersect_shadow_all
# define BVH_FUNCTION_FEATURES 0
-# include "bvh_shadow_all.h"
+# include "kernel/bvh/bvh_shadow_all.h"
# if defined(__INSTANCING__)
# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_instancing
# define BVH_FUNCTION_FEATURES BVH_INSTANCING
-# include "bvh_shadow_all.h"
+# include "kernel/bvh/bvh_shadow_all.h"
# endif
# if defined(__HAIR__)
# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_hair
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_HAIR
-# include "bvh_shadow_all.h"
+# include "kernel/bvh/bvh_shadow_all.h"
# endif
# if defined(__OBJECT_MOTION__)
# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_motion
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_MOTION
-# include "bvh_shadow_all.h"
+# include "kernel/bvh/bvh_shadow_all.h"
# endif
# if defined(__HAIR__) && defined(__OBJECT_MOTION__)
# define BVH_FUNCTION_NAME bvh_intersect_shadow_all_hair_motion
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_HAIR|BVH_MOTION
-# include "bvh_shadow_all.h"
+# include "kernel/bvh/bvh_shadow_all.h"
# endif
#endif /* __SHADOW_RECORD_ALL__ */
@@ -137,18 +137,18 @@ CCL_NAMESPACE_BEGIN
#if defined(__VOLUME_RECORD_ALL__)
# define BVH_FUNCTION_NAME bvh_intersect_volume_all
# define BVH_FUNCTION_FEATURES BVH_HAIR
-# include "bvh_volume_all.h"
+# include "kernel/bvh/bvh_volume_all.h"
# if defined(__INSTANCING__)
# define BVH_FUNCTION_NAME bvh_intersect_volume_all_instancing
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_HAIR
-# include "bvh_volume_all.h"
+# include "kernel/bvh/bvh_volume_all.h"
# endif
# if defined(__OBJECT_MOTION__)
# define BVH_FUNCTION_NAME bvh_intersect_volume_all_motion
# define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_MOTION|BVH_HAIR
-# include "bvh_volume_all.h"
+# include "kernel/bvh/bvh_volume_all.h"
# endif
#endif /* __VOLUME_RECORD_ALL__ */
@@ -202,8 +202,9 @@ ccl_device_intersect bool scene_intersect(KernelGlobals *kg,
}
#ifdef __SUBSURFACE__
+/* Note: ray is passed by value to work around a possible CUDA compiler bug. */
ccl_device_intersect void scene_intersect_subsurface(KernelGlobals *kg,
- const Ray *ray,
+ const Ray ray,
SubsurfaceIntersection *ss_isect,
int subsurface_object,
uint *lcg_state,
@@ -212,7 +213,7 @@ ccl_device_intersect void scene_intersect_subsurface(KernelGlobals *kg,
#ifdef __OBJECT_MOTION__
if(kernel_data.bvh.have_motion) {
return bvh_intersect_subsurface_motion(kg,
- ray,
+ &ray,
ss_isect,
subsurface_object,
lcg_state,
@@ -220,7 +221,7 @@ ccl_device_intersect void scene_intersect_subsurface(KernelGlobals *kg,
}
#endif /* __OBJECT_MOTION__ */
return bvh_intersect_subsurface(kg,
- ray,
+ &ray,
ss_isect,
subsurface_object,
lcg_state,
@@ -229,30 +230,63 @@ ccl_device_intersect void scene_intersect_subsurface(KernelGlobals *kg,
#endif
#ifdef __SHADOW_RECORD_ALL__
-ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals *kg, const Ray *ray, Intersection *isect, uint max_hits, uint *num_hits)
+ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals *kg,
+ const Ray *ray,
+ Intersection *isect,
+ int skip_object,
+ uint max_hits,
+ uint *num_hits)
{
# ifdef __OBJECT_MOTION__
if(kernel_data.bvh.have_motion) {
# ifdef __HAIR__
- if(kernel_data.bvh.have_curves)
- return bvh_intersect_shadow_all_hair_motion(kg, ray, isect, max_hits, num_hits);
+ if(kernel_data.bvh.have_curves) {
+ return bvh_intersect_shadow_all_hair_motion(kg,
+ ray,
+ isect,
+ skip_object,
+ max_hits,
+ num_hits);
+ }
# endif /* __HAIR__ */
- return bvh_intersect_shadow_all_motion(kg, ray, isect, max_hits, num_hits);
+ return bvh_intersect_shadow_all_motion(kg,
+ ray,
+ isect,
+ skip_object,
+ max_hits,
+ num_hits);
}
# endif /* __OBJECT_MOTION__ */
# ifdef __HAIR__
- if(kernel_data.bvh.have_curves)
- return bvh_intersect_shadow_all_hair(kg, ray, isect, max_hits, num_hits);
+ if(kernel_data.bvh.have_curves) {
+ return bvh_intersect_shadow_all_hair(kg,
+ ray,
+ isect,
+ skip_object,
+ max_hits,
+ num_hits);
+ }
# endif /* __HAIR__ */
# ifdef __INSTANCING__
- if(kernel_data.bvh.have_instancing)
- return bvh_intersect_shadow_all_instancing(kg, ray, isect, max_hits, num_hits);
+ if(kernel_data.bvh.have_instancing) {
+ return bvh_intersect_shadow_all_instancing(kg,
+ ray,
+ isect,
+ skip_object,
+ max_hits,
+ num_hits);
+ }
# endif /* __INSTANCING__ */
- return bvh_intersect_shadow_all(kg, ray, isect, max_hits, num_hits);
+ return bvh_intersect_shadow_all(kg,
+ ray,
+ isect,
+ skip_object,
+ max_hits,
+ num_hits);
}
#endif /* __SHADOW_RECORD_ALL__ */
@@ -357,7 +391,7 @@ ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
#endif
}
-#if defined(__SHADOW_RECORD_ALL__) || defined (__VOLUME_RECORD_ALL__)
+#if defined(__VOLUME_RECORD_ALL__) || (defined(__SHADOW_RECORD_ALL__) && defined(__KERNEL_CPU__))
/* ToDo: Move to another file? */
ccl_device int intersections_compare(const void *a, const void *b)
{
@@ -373,5 +407,28 @@ ccl_device int intersections_compare(const void *a, const void *b)
}
#endif
-CCL_NAMESPACE_END
+#if defined(__SHADOW_RECORD_ALL__)
+ccl_device_inline void sort_intersections(Intersection *hits, uint num_hits)
+{
+#ifdef __KERNEL_GPU__
+ /* Use bubble sort which has more friendly memory pattern on GPU. */
+ bool swapped;
+ do {
+ swapped = false;
+ for(int j = 0; j < num_hits - 1; ++j) {
+ if(hits[j].t > hits[j + 1].t) {
+ struct Intersection tmp = hits[j];
+ hits[j] = hits[j + 1];
+ hits[j + 1] = tmp;
+ swapped = true;
+ }
+ }
+ --num_hits;
+ } while(swapped);
+#else
+ qsort(hits, num_hits, sizeof(Intersection), intersections_compare);
+#endif
+}
+#endif /* __SHADOW_RECORD_ALL__ | __VOLUME_RECORD_ALL__ */
+CCL_NAMESPACE_END