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Diffstat (limited to 'intern/cycles/kernel/bvh/qbvh_shadow_all.h')
-rw-r--r--intern/cycles/kernel/bvh/qbvh_shadow_all.h453
1 files changed, 0 insertions, 453 deletions
diff --git a/intern/cycles/kernel/bvh/qbvh_shadow_all.h b/intern/cycles/kernel/bvh/qbvh_shadow_all.h
deleted file mode 100644
index 682251bf25b..00000000000
--- a/intern/cycles/kernel/bvh/qbvh_shadow_all.h
+++ /dev/null
@@ -1,453 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/* This is a template BVH traversal function, where various features can be
- * enabled/disabled. This way we can compile optimized versions for each case
- * without new features slowing things down.
- *
- * BVH_INSTANCING: object instancing
- * BVH_HAIR: hair curve rendering
- * BVH_MOTION: motion blur rendering
- */
-
-#if BVH_FEATURE(BVH_HAIR)
-# define NODE_INTERSECT qbvh_node_intersect
-#else
-# define NODE_INTERSECT qbvh_aligned_node_intersect
-#endif
-
-ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
- const Ray *ray,
- Intersection *isect_array,
- const uint visibility,
- const uint max_hits,
- uint *num_hits)
-{
- /* TODO(sergey):
- * - Test if pushing distance on the stack helps.
- * - Likely and unlikely for if() statements.
- * - Test restrict attribute for pointers.
- */
-
- /* Traversal stack in CUDA thread-local memory. */
- QBVHStackItem traversal_stack[BVH_QSTACK_SIZE];
- traversal_stack[0].addr = ENTRYPOINT_SENTINEL;
-
- /* Traversal variables in registers. */
- int stack_ptr = 0;
- int node_addr = kernel_data.bvh.root;
-
- /* Ray parameters in registers. */
- const float tmax = ray->t;
- float3 P = ray->P;
- float3 dir = bvh_clamp_direction(ray->D);
- float3 idir = bvh_inverse_direction(dir);
- int object = OBJECT_NONE;
- float isect_t = tmax;
-
-#if BVH_FEATURE(BVH_MOTION)
- Transform ob_itfm;
-#endif
-
- *num_hits = 0;
- isect_array->t = tmax;
-
-#if BVH_FEATURE(BVH_INSTANCING)
- int num_hits_in_instance = 0;
-#endif
-
- ssef tnear(0.0f), tfar(isect_t);
-#if BVH_FEATURE(BVH_HAIR)
- sse3f dir4(ssef(dir.x), ssef(dir.y), ssef(dir.z));
-#endif
- sse3f idir4(ssef(idir.x), ssef(idir.y), ssef(idir.z));
-
-#ifdef __KERNEL_AVX2__
- float3 P_idir = P * idir;
- sse3f P_idir4(P_idir.x, P_idir.y, P_idir.z);
-#endif
-#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__)
- sse3f org4(ssef(P.x), ssef(P.y), ssef(P.z));
-#endif
-
- /* Offsets to select the side that becomes the lower or upper bound. */
- int near_x, near_y, near_z;
- int far_x, far_y, far_z;
- qbvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z);
-
- /* Traversal loop. */
- do {
- do {
- /* Traverse internal nodes. */
- while (node_addr >= 0 && node_addr != ENTRYPOINT_SENTINEL) {
- float4 inodes = kernel_tex_fetch(__bvh_nodes, node_addr + 0);
- (void)inodes;
-
- if (false
-#ifdef __VISIBILITY_FLAG__
- || ((__float_as_uint(inodes.x) & visibility) == 0)
-#endif
-#if BVH_FEATURE(BVH_MOTION)
- || UNLIKELY(ray->time < inodes.y) || UNLIKELY(ray->time > inodes.z)
-#endif
- ) {
- /* Pop. */
- node_addr = traversal_stack[stack_ptr].addr;
- --stack_ptr;
- continue;
- }
-
- ssef dist;
- int child_mask = NODE_INTERSECT(kg,
- tnear,
- tfar,
-#ifdef __KERNEL_AVX2__
- P_idir4,
-#endif
-#if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__)
- org4,
-#endif
-#if BVH_FEATURE(BVH_HAIR)
- dir4,
-#endif
- idir4,
- near_x,
- near_y,
- near_z,
- far_x,
- far_y,
- far_z,
- node_addr,
- &dist);
-
- if (child_mask != 0) {
- float4 cnodes;
-#if BVH_FEATURE(BVH_HAIR)
- if (__float_as_uint(inodes.x) & PATH_RAY_NODE_UNALIGNED) {
- cnodes = kernel_tex_fetch(__bvh_nodes, node_addr + 13);
- }
- else
-#endif
- {
- cnodes = kernel_tex_fetch(__bvh_nodes, node_addr + 7);
- }
-
- /* One child is hit, continue with that child. */
- int r = __bscf(child_mask);
- if (child_mask == 0) {
- node_addr = __float_as_int(cnodes[r]);
- continue;
- }
-
- /* Two children are hit, push far child, and continue with
- * closer child.
- */
- int c0 = __float_as_int(cnodes[r]);
- float d0 = ((float *)&dist)[r];
- r = __bscf(child_mask);
- int c1 = __float_as_int(cnodes[r]);
- float d1 = ((float *)&dist)[r];
- if (child_mask == 0) {
- if (d1 < d0) {
- node_addr = c1;
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c0;
- traversal_stack[stack_ptr].dist = d0;
- continue;
- }
- else {
- node_addr = c0;
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c1;
- traversal_stack[stack_ptr].dist = d1;
- continue;
- }
- }
-
- /* Here starts the slow path for 3 or 4 hit children. We push
- * all nodes onto the stack to sort them there.
- */
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c1;
- traversal_stack[stack_ptr].dist = d1;
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c0;
- traversal_stack[stack_ptr].dist = d0;
-
- /* Three children are hit, push all onto stack and sort 3
- * stack items, continue with closest child.
- */
- r = __bscf(child_mask);
- int c2 = __float_as_int(cnodes[r]);
- float d2 = ((float *)&dist)[r];
- if (child_mask == 0) {
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c2;
- traversal_stack[stack_ptr].dist = d2;
- qbvh_stack_sort(&traversal_stack[stack_ptr],
- &traversal_stack[stack_ptr - 1],
- &traversal_stack[stack_ptr - 2]);
- node_addr = traversal_stack[stack_ptr].addr;
- --stack_ptr;
- continue;
- }
-
- /* Four children are hit, push all onto stack and sort 4
- * stack items, continue with closest child.
- */
- r = __bscf(child_mask);
- int c3 = __float_as_int(cnodes[r]);
- float d3 = ((float *)&dist)[r];
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c3;
- traversal_stack[stack_ptr].dist = d3;
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = c2;
- traversal_stack[stack_ptr].dist = d2;
- qbvh_stack_sort(&traversal_stack[stack_ptr],
- &traversal_stack[stack_ptr - 1],
- &traversal_stack[stack_ptr - 2],
- &traversal_stack[stack_ptr - 3]);
- }
-
- node_addr = traversal_stack[stack_ptr].addr;
- --stack_ptr;
- }
-
- /* If node is leaf, fetch triangle list. */
- if (node_addr < 0) {
- float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-node_addr - 1));
-#ifdef __VISIBILITY_FLAG__
- if ((__float_as_uint(leaf.z) & visibility) == 0) {
- /* Pop. */
- node_addr = traversal_stack[stack_ptr].addr;
- --stack_ptr;
- continue;
- }
-#endif
-
- int prim_addr = __float_as_int(leaf.x);
-
-#if BVH_FEATURE(BVH_INSTANCING)
- if (prim_addr >= 0) {
-#endif
- int prim_addr2 = __float_as_int(leaf.y);
- const uint type = __float_as_int(leaf.w);
- const uint p_type = type & PRIMITIVE_ALL;
-
- /* Pop. */
- node_addr = traversal_stack[stack_ptr].addr;
- --stack_ptr;
-
- /* Primitive intersection. */
- while (prim_addr < prim_addr2) {
- kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) == p_type);
- bool hit;
-
- /* todo: specialized intersect functions which don't fill in
- * isect unless needed and check SD_HAS_TRANSPARENT_SHADOW?
- * might give a few % performance improvement */
-
- switch (p_type) {
- case PRIMITIVE_TRIANGLE: {
- hit = triangle_intersect(kg, isect_array, P, dir, visibility, object, prim_addr);
- break;
- }
-#if BVH_FEATURE(BVH_MOTION)
- case PRIMITIVE_MOTION_TRIANGLE: {
- hit = motion_triangle_intersect(
- kg, isect_array, P, dir, ray->time, visibility, object, prim_addr);
- break;
- }
-#endif
-#if BVH_FEATURE(BVH_HAIR)
- case PRIMITIVE_CURVE:
- case PRIMITIVE_MOTION_CURVE: {
- const uint curve_type = kernel_tex_fetch(__prim_type, prim_addr);
- if (kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) {
- hit = cardinal_curve_intersect(kg,
- isect_array,
- P,
- dir,
- visibility,
- object,
- prim_addr,
- ray->time,
- curve_type);
- }
- else {
- hit = curve_intersect(kg,
- isect_array,
- P,
- dir,
- visibility,
- object,
- prim_addr,
- ray->time,
- curve_type);
- }
- break;
- }
-#endif
- default: {
- hit = false;
- break;
- }
- }
-
- /* Shadow ray early termination. */
- if (hit) {
- /* detect if this surface has a shader with transparent shadows */
-
- /* todo: optimize so primitive visibility flag indicates if
- * the primitive has a transparent shadow shader? */
- int prim = kernel_tex_fetch(__prim_index, isect_array->prim);
- int shader = 0;
-
-#ifdef __HAIR__
- if (kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE)
-#endif
- {
- shader = kernel_tex_fetch(__tri_shader, prim);
- }
-#ifdef __HAIR__
- else {
- float4 str = kernel_tex_fetch(__curves, prim);
- shader = __float_as_int(str.z);
- }
-#endif
- int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags;
-
- /* if no transparent shadows, all light is blocked */
- if (!(flag & SD_HAS_TRANSPARENT_SHADOW)) {
- return true;
- }
- /* if maximum number of hits reached, block all light */
- else if (*num_hits == max_hits) {
- return true;
- }
-
- /* move on to next entry in intersections array */
- isect_array++;
- (*num_hits)++;
-#if BVH_FEATURE(BVH_INSTANCING)
- num_hits_in_instance++;
-#endif
-
- isect_array->t = isect_t;
- }
-
- prim_addr++;
- }
- }
-#if BVH_FEATURE(BVH_INSTANCING)
- else {
- /* Instance push. */
- object = kernel_tex_fetch(__prim_object, -prim_addr - 1);
-
-# if BVH_FEATURE(BVH_MOTION)
- isect_t = bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, isect_t, &ob_itfm);
-# else
- isect_t = bvh_instance_push(kg, object, ray, &P, &dir, &idir, isect_t);
-# endif
-
- num_hits_in_instance = 0;
- isect_array->t = isect_t;
-
- qbvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z);
- tfar = ssef(isect_t);
-# if BVH_FEATURE(BVH_HAIR)
- dir4 = sse3f(ssef(dir.x), ssef(dir.y), ssef(dir.z));
-# endif
- idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z));
-# ifdef __KERNEL_AVX2__
- P_idir = P * idir;
- P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z);
-# endif
-# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__)
- org4 = sse3f(ssef(P.x), ssef(P.y), ssef(P.z));
-# endif
-
- ++stack_ptr;
- kernel_assert(stack_ptr < BVH_QSTACK_SIZE);
- traversal_stack[stack_ptr].addr = ENTRYPOINT_SENTINEL;
-
- node_addr = kernel_tex_fetch(__object_node, object);
- }
- }
-#endif /* FEATURE(BVH_INSTANCING) */
- } while (node_addr != ENTRYPOINT_SENTINEL);
-
-#if BVH_FEATURE(BVH_INSTANCING)
- if (stack_ptr >= 0) {
- kernel_assert(object != OBJECT_NONE);
-
- /* Instance pop. */
- if (num_hits_in_instance) {
- float t_fac;
-# if BVH_FEATURE(BVH_MOTION)
- bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_itfm);
-# else
- bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac);
-# endif
- /* Scale isect->t to adjust for instancing. */
- for (int i = 0; i < num_hits_in_instance; i++) {
- (isect_array - i - 1)->t *= t_fac;
- }
- }
- else {
-# if BVH_FEATURE(BVH_MOTION)
- bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX, &ob_itfm);
-# else
- bvh_instance_pop(kg, object, ray, &P, &dir, &idir, FLT_MAX);
-# endif
- }
-
- isect_t = tmax;
- isect_array->t = isect_t;
-
- qbvh_near_far_idx_calc(idir, &near_x, &near_y, &near_z, &far_x, &far_y, &far_z);
- tfar = ssef(isect_t);
-# if BVH_FEATURE(BVH_HAIR)
- dir4 = sse3f(ssef(dir.x), ssef(dir.y), ssef(dir.z));
-# endif
- idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z));
-# ifdef __KERNEL_AVX2__
- P_idir = P * idir;
- P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z);
-# endif
-# if BVH_FEATURE(BVH_HAIR) || !defined(__KERNEL_AVX2__)
- org4 = sse3f(ssef(P.x), ssef(P.y), ssef(P.z));
-# endif
-
- object = OBJECT_NONE;
- node_addr = traversal_stack[stack_ptr].addr;
- --stack_ptr;
- }
-#endif /* FEATURE(BVH_INSTANCING) */
- } while (node_addr != ENTRYPOINT_SENTINEL);
-
- return false;
-}
-
-#undef NODE_INTERSECT