diff options
Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_principled_diffuse.h')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_principled_diffuse.h | 40 |
1 files changed, 15 insertions, 25 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h index 5a7020e82d2..39cca1bd970 100644 --- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h +++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h @@ -42,7 +42,7 @@ ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf * return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device float3 +ccl_device Spectrum bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bsdf, float3 N, float3 V, @@ -52,7 +52,7 @@ bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bs const float NdotL = dot(N, L); if (NdotL <= 0) { - return make_float3(0.0f, 0.0f, 0.0f); + return zero_spectrum(); } const float NdotV = dot(N, V); @@ -82,7 +82,7 @@ bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bs float value = M_1_PI_F * NdotL * f; - return make_float3(value, value, value); + return make_spectrum(value); } /* Compute Fresnel at entry point, to be combined with #PRINCIPLED_DIFFUSE_LAMBERT_EXIT @@ -109,10 +109,10 @@ ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf * return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device float3 bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderClosure *sc, - const float3 I, - const float3 omega_in, - ccl_private float *pdf) +ccl_device Spectrum bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderClosure *sc, + const float3 I, + const float3 omega_in, + ccl_private float *pdf) { ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc; @@ -126,30 +126,26 @@ ccl_device float3 bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderC } else { *pdf = 0.0f; - return make_float3(0.0f, 0.0f, 0.0f); + return zero_spectrum(); } } -ccl_device float3 bsdf_principled_diffuse_eval_transmit(ccl_private const ShaderClosure *sc, - const float3 I, - const float3 omega_in, - ccl_private float *pdf) +ccl_device Spectrum bsdf_principled_diffuse_eval_transmit(ccl_private const ShaderClosure *sc, + const float3 I, + const float3 omega_in, + ccl_private float *pdf) { *pdf = 0.0f; - return make_float3(0.0f, 0.0f, 0.0f); + return zero_spectrum(); } ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 I, - float3 dIdx, - float3 dIdy, float randu, float randv, - ccl_private float3 *eval, + ccl_private Spectrum *eval, ccl_private float3 *omega_in, - ccl_private float3 *domega_in_dx, - ccl_private float3 *domega_in_dy, ccl_private float *pdf) { ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc; @@ -160,16 +156,10 @@ ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *s if (dot(Ng, *omega_in) > 0) { *eval = bsdf_principled_diffuse_compute_brdf(bsdf, N, I, *omega_in, pdf); - -#ifdef __RAY_DIFFERENTIALS__ - // TODO: find a better approximation for the diffuse bounce - *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx); - *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy); -#endif } else { *pdf = 0.0f; - *eval = make_float3(0.0f, 0.0f, 0.0f); + *eval = zero_spectrum(); } return LABEL_REFLECT | LABEL_DIFFUSE; } |