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Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_toon.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_toon.h89
1 files changed, 35 insertions, 54 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h
index 0400fc61860..c9086823de9 100644
--- a/intern/cycles/kernel/closure/bsdf_toon.h
+++ b/intern/cycles/kernel/closure/bsdf_toon.h
@@ -30,7 +30,7 @@ ccl_device int bsdf_diffuse_toon_setup(ccl_private ToonBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float angle)
+ccl_device float bsdf_toon_get_intensity(float max_angle, float smooth, float angle)
{
float is;
@@ -41,7 +41,7 @@ ccl_device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float a
else
is = 0.0f;
- return make_float3(is, is, is);
+ return is;
}
ccl_device float bsdf_toon_get_sample_angle(float max_angle, float smooth)
@@ -49,48 +49,44 @@ ccl_device float bsdf_toon_get_sample_angle(float max_angle, float smooth)
return fminf(max_angle + smooth, M_PI_2_F);
}
-ccl_device float3 bsdf_diffuse_toon_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_toon_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
float max_angle = bsdf->size * M_PI_2_F;
float smooth = bsdf->smooth * M_PI_2_F;
float angle = safe_acosf(fmaxf(dot(bsdf->N, omega_in), 0.0f));
- float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+ float eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
- if (eval.x > 0.0f) {
+ if (eval > 0.0f) {
float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
- return *pdf * eval;
+ return make_spectrum(*pdf * eval);
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_diffuse_toon_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_toon_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
@@ -103,21 +99,15 @@ ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
sample_uniform_cone(bsdf->N, sample_angle, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) > 0.0f) {
- *eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the bounce
- *domega_in_dx = (2.0f * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2.0f * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-#endif
+ *eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
}
else {
- *eval = make_float3(0.f, 0.f, 0.f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
else {
- *eval = make_float3(0.f, 0.f, 0.f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
@@ -135,10 +125,10 @@ ccl_device int bsdf_glossy_toon_setup(ccl_private ToonBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
float max_angle = bsdf->size * M_PI_2_F;
@@ -153,36 +143,32 @@ ccl_device float3 bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure
float angle = safe_acosf(fmaxf(cosRI, 0.0f));
- float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+ float eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
- return *pdf * eval;
+ return make_spectrum(*pdf * eval);
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_glossy_toon_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_glossy_toon_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
@@ -204,21 +190,16 @@ ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
/* make sure the direction we chose is still in the right hemisphere */
if (cosNI > 0) {
- *eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
-
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2 * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-#endif
+ *eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
}