Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/device/cpu/bvh.h')
-rw-r--r--intern/cycles/kernel/device/cpu/bvh.h609
1 files changed, 609 insertions, 0 deletions
diff --git a/intern/cycles/kernel/device/cpu/bvh.h b/intern/cycles/kernel/device/cpu/bvh.h
new file mode 100644
index 00000000000..b5ea3d831f4
--- /dev/null
+++ b/intern/cycles/kernel/device/cpu/bvh.h
@@ -0,0 +1,609 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2021-2022 Blender Foundation */
+
+/* CPU Embree implementation of ray-scene intersection. */
+
+#pragma once
+
+#include <embree3/rtcore_ray.h>
+#include <embree3/rtcore_scene.h>
+
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
+#include "kernel/bvh/types.h"
+#include "kernel/bvh/util.h"
+#include "kernel/geom/object.h"
+#include "kernel/integrator/state.h"
+#include "kernel/sample/lcg.h"
+
+#include "util/vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+#define EMBREE_IS_HAIR(x) (x & 1)
+
+/* Intersection context. */
+
+struct CCLIntersectContext {
+ typedef enum {
+ RAY_REGULAR = 0,
+ RAY_SHADOW_ALL = 1,
+ RAY_LOCAL = 2,
+ RAY_SSS = 3,
+ RAY_VOLUME_ALL = 4,
+ } RayType;
+
+ KernelGlobals kg;
+ RayType type;
+
+ /* For avoiding self intersections */
+ const Ray *ray;
+
+ /* for shadow rays */
+ Intersection *isect_s;
+ uint max_hits;
+ uint num_hits;
+ uint num_recorded_hits;
+ float throughput;
+ float max_t;
+ bool opaque_hit;
+
+ /* for SSS Rays: */
+ LocalIntersection *local_isect;
+ int local_object_id;
+ uint *lcg_state;
+
+ CCLIntersectContext(KernelGlobals kg_, RayType type_)
+ {
+ kg = kg_;
+ type = type_;
+ ray = NULL;
+ max_hits = 1;
+ num_hits = 0;
+ num_recorded_hits = 0;
+ throughput = 1.0f;
+ max_t = FLT_MAX;
+ opaque_hit = false;
+ isect_s = NULL;
+ local_isect = NULL;
+ local_object_id = -1;
+ lcg_state = NULL;
+ }
+};
+
+class IntersectContext {
+ public:
+ IntersectContext(CCLIntersectContext *ctx)
+ {
+ rtcInitIntersectContext(&context);
+ userRayExt = ctx;
+ }
+ RTCIntersectContext context;
+ CCLIntersectContext *userRayExt;
+};
+
+/* Utilities. */
+
+ccl_device_inline void kernel_embree_setup_ray(const Ray &ray,
+ RTCRay &rtc_ray,
+ const uint visibility)
+{
+ rtc_ray.org_x = ray.P.x;
+ rtc_ray.org_y = ray.P.y;
+ rtc_ray.org_z = ray.P.z;
+ rtc_ray.dir_x = ray.D.x;
+ rtc_ray.dir_y = ray.D.y;
+ rtc_ray.dir_z = ray.D.z;
+ rtc_ray.tnear = ray.tmin;
+ rtc_ray.tfar = ray.tmax;
+ rtc_ray.time = ray.time;
+ rtc_ray.mask = visibility;
+}
+
+ccl_device_inline void kernel_embree_setup_rayhit(const Ray &ray,
+ RTCRayHit &rayhit,
+ const uint visibility)
+{
+ kernel_embree_setup_ray(ray, rayhit.ray, visibility);
+ rayhit.hit.geomID = RTC_INVALID_GEOMETRY_ID;
+ rayhit.hit.instID[0] = RTC_INVALID_GEOMETRY_ID;
+}
+
+ccl_device_inline bool kernel_embree_is_self_intersection(const KernelGlobals kg,
+ const RTCHit *hit,
+ const Ray *ray)
+{
+ bool status = false;
+ if (hit->instID[0] != RTC_INVALID_GEOMETRY_ID) {
+ const int oID = hit->instID[0] / 2;
+ if ((ray->self.object == oID) || (ray->self.light_object == oID)) {
+ RTCScene inst_scene = (RTCScene)rtcGetGeometryUserData(
+ rtcGetGeometry(kernel_data.device_bvh, hit->instID[0]));
+ const int pID = hit->primID +
+ (intptr_t)rtcGetGeometryUserData(rtcGetGeometry(inst_scene, hit->geomID));
+ status = intersection_skip_self_shadow(ray->self, oID, pID);
+ }
+ }
+ else {
+ const int oID = hit->geomID / 2;
+ if ((ray->self.object == oID) || (ray->self.light_object == oID)) {
+ const int pID = hit->primID + (intptr_t)rtcGetGeometryUserData(
+ rtcGetGeometry(kernel_data.device_bvh, hit->geomID));
+ status = intersection_skip_self_shadow(ray->self, oID, pID);
+ }
+ }
+
+ return status;
+}
+
+ccl_device_inline void kernel_embree_convert_hit(KernelGlobals kg,
+ const RTCRay *ray,
+ const RTCHit *hit,
+ Intersection *isect)
+{
+ isect->t = ray->tfar;
+ if (hit->instID[0] != RTC_INVALID_GEOMETRY_ID) {
+ RTCScene inst_scene = (RTCScene)rtcGetGeometryUserData(
+ rtcGetGeometry(kernel_data.device_bvh, hit->instID[0]));
+ isect->prim = hit->primID +
+ (intptr_t)rtcGetGeometryUserData(rtcGetGeometry(inst_scene, hit->geomID));
+ isect->object = hit->instID[0] / 2;
+ }
+ else {
+ isect->prim = hit->primID + (intptr_t)rtcGetGeometryUserData(
+ rtcGetGeometry(kernel_data.device_bvh, hit->geomID));
+ isect->object = hit->geomID / 2;
+ }
+
+ const bool is_hair = hit->geomID & 1;
+ if (is_hair) {
+ const KernelCurveSegment segment = kernel_data_fetch(curve_segments, isect->prim);
+ isect->type = segment.type;
+ isect->prim = segment.prim;
+ isect->u = hit->u;
+ isect->v = hit->v;
+ }
+ else {
+ isect->type = kernel_data_fetch(objects, isect->object).primitive_type;
+ isect->u = 1.0f - hit->v - hit->u;
+ isect->v = hit->u;
+ }
+}
+
+ccl_device_inline void kernel_embree_convert_sss_hit(
+ KernelGlobals kg, const RTCRay *ray, const RTCHit *hit, Intersection *isect, int object)
+{
+ isect->u = 1.0f - hit->v - hit->u;
+ isect->v = hit->u;
+ isect->t = ray->tfar;
+ RTCScene inst_scene = (RTCScene)rtcGetGeometryUserData(
+ rtcGetGeometry(kernel_data.device_bvh, object * 2));
+ isect->prim = hit->primID +
+ (intptr_t)rtcGetGeometryUserData(rtcGetGeometry(inst_scene, hit->geomID));
+ isect->object = object;
+ isect->type = kernel_data_fetch(objects, object).primitive_type;
+}
+
+/* Ray filter functions. */
+
+/* This gets called by Embree at every valid ray/object intersection.
+ * Things like recording subsurface or shadow hits for later evaluation
+ * as well as filtering for volume objects happen here.
+ * Cycles' own BVH does that directly inside the traversal calls. */
+ccl_device void kernel_embree_filter_intersection_func(const RTCFilterFunctionNArguments *args)
+{
+ /* Current implementation in Cycles assumes only single-ray intersection queries. */
+ assert(args->N == 1);
+
+ RTCHit *hit = (RTCHit *)args->hit;
+ CCLIntersectContext *ctx = ((IntersectContext *)args->context)->userRayExt;
+ const KernelGlobalsCPU *kg = ctx->kg;
+ const Ray *cray = ctx->ray;
+
+ if (kernel_embree_is_self_intersection(kg, hit, cray)) {
+ *args->valid = 0;
+ }
+}
+
+/* This gets called by Embree at every valid ray/object intersection.
+ * Things like recording subsurface or shadow hits for later evaluation
+ * as well as filtering for volume objects happen here.
+ * Cycles' own BVH does that directly inside the traversal calls.
+ */
+ccl_device void kernel_embree_filter_occluded_func(const RTCFilterFunctionNArguments *args)
+{
+ /* Current implementation in Cycles assumes only single-ray intersection queries. */
+ assert(args->N == 1);
+
+ const RTCRay *ray = (RTCRay *)args->ray;
+ RTCHit *hit = (RTCHit *)args->hit;
+ CCLIntersectContext *ctx = ((IntersectContext *)args->context)->userRayExt;
+ const KernelGlobalsCPU *kg = ctx->kg;
+ const Ray *cray = ctx->ray;
+
+ switch (ctx->type) {
+ case CCLIntersectContext::RAY_SHADOW_ALL: {
+ Intersection current_isect;
+ kernel_embree_convert_hit(kg, ray, hit, &current_isect);
+ if (intersection_skip_self_shadow(cray->self, current_isect.object, current_isect.prim)) {
+ *args->valid = 0;
+ return;
+ }
+ /* If no transparent shadows or max number of hits exceeded, all light is blocked. */
+ const int flags = intersection_get_shader_flags(kg, current_isect.prim, current_isect.type);
+ if (!(flags & (SD_HAS_TRANSPARENT_SHADOW)) || ctx->num_hits >= ctx->max_hits) {
+ ctx->opaque_hit = true;
+ return;
+ }
+
+ ++ctx->num_hits;
+
+ /* Always use baked shadow transparency for curves. */
+ if (current_isect.type & PRIMITIVE_CURVE) {
+ ctx->throughput *= intersection_curve_shadow_transparency(
+ kg, current_isect.object, current_isect.prim, current_isect.u);
+
+ if (ctx->throughput < CURVE_SHADOW_TRANSPARENCY_CUTOFF) {
+ ctx->opaque_hit = true;
+ return;
+ }
+ else {
+ *args->valid = 0;
+ return;
+ }
+ }
+
+ /* Test if we need to record this transparent intersection. */
+ const uint max_record_hits = min(ctx->max_hits, INTEGRATOR_SHADOW_ISECT_SIZE);
+ if (ctx->num_recorded_hits < max_record_hits || ray->tfar < ctx->max_t) {
+ /* If maximum number of hits was reached, replace the intersection with the
+ * highest distance. We want to find the N closest intersections. */
+ const uint num_recorded_hits = min(ctx->num_recorded_hits, max_record_hits);
+ uint isect_index = num_recorded_hits;
+ if (num_recorded_hits + 1 >= max_record_hits) {
+ float max_t = ctx->isect_s[0].t;
+ uint max_recorded_hit = 0;
+
+ for (uint i = 1; i < num_recorded_hits; ++i) {
+ if (ctx->isect_s[i].t > max_t) {
+ max_recorded_hit = i;
+ max_t = ctx->isect_s[i].t;
+ }
+ }
+
+ if (num_recorded_hits >= max_record_hits) {
+ isect_index = max_recorded_hit;
+ }
+
+ /* Limit the ray distance and stop counting hits beyond this.
+ * TODO: is there some way we can tell Embree to stop intersecting beyond
+ * this distance when max number of hits is reached?. Or maybe it will
+ * become irrelevant if we make max_hits a very high number on the CPU. */
+ ctx->max_t = max(current_isect.t, max_t);
+ }
+
+ ctx->isect_s[isect_index] = current_isect;
+ }
+
+ /* Always increase the number of recorded hits, even beyond the maximum,
+ * so that we can detect this and trace another ray if needed. */
+ ++ctx->num_recorded_hits;
+
+ /* This tells Embree to continue tracing. */
+ *args->valid = 0;
+ break;
+ }
+ case CCLIntersectContext::RAY_LOCAL:
+ case CCLIntersectContext::RAY_SSS: {
+ /* Check if it's hitting the correct object. */
+ Intersection current_isect;
+ if (ctx->type == CCLIntersectContext::RAY_SSS) {
+ kernel_embree_convert_sss_hit(kg, ray, hit, &current_isect, ctx->local_object_id);
+ }
+ else {
+ kernel_embree_convert_hit(kg, ray, hit, &current_isect);
+ if (ctx->local_object_id != current_isect.object) {
+ /* This tells Embree to continue tracing. */
+ *args->valid = 0;
+ break;
+ }
+ }
+ if (intersection_skip_self_local(cray->self, current_isect.prim)) {
+ *args->valid = 0;
+ return;
+ }
+
+ /* No intersection information requested, just return a hit. */
+ if (ctx->max_hits == 0) {
+ break;
+ }
+
+ /* Ignore curves. */
+ if (EMBREE_IS_HAIR(hit->geomID)) {
+ /* This tells Embree to continue tracing. */
+ *args->valid = 0;
+ break;
+ }
+
+ LocalIntersection *local_isect = ctx->local_isect;
+ int hit_idx = 0;
+
+ if (ctx->lcg_state) {
+ /* See triangle_intersect_subsurface() for the native equivalent. */
+ for (int i = min((int)ctx->max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
+ if (local_isect->hits[i].t == ray->tfar) {
+ /* This tells Embree to continue tracing. */
+ *args->valid = 0;
+ return;
+ }
+ }
+
+ local_isect->num_hits++;
+
+ if (local_isect->num_hits <= ctx->max_hits) {
+ hit_idx = local_isect->num_hits - 1;
+ }
+ else {
+ /* reservoir sampling: if we are at the maximum number of
+ * hits, randomly replace element or skip it */
+ hit_idx = lcg_step_uint(ctx->lcg_state) % local_isect->num_hits;
+
+ if (hit_idx >= ctx->max_hits) {
+ /* This tells Embree to continue tracing. */
+ *args->valid = 0;
+ return;
+ }
+ }
+ }
+ else {
+ /* Record closest intersection only. */
+ if (local_isect->num_hits && current_isect.t > local_isect->hits[0].t) {
+ *args->valid = 0;
+ return;
+ }
+
+ local_isect->num_hits = 1;
+ }
+
+ /* record intersection */
+ local_isect->hits[hit_idx] = current_isect;
+ local_isect->Ng[hit_idx] = normalize(make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z));
+ /* This tells Embree to continue tracing. */
+ *args->valid = 0;
+ break;
+ }
+ case CCLIntersectContext::RAY_VOLUME_ALL: {
+ /* Append the intersection to the end of the array. */
+ if (ctx->num_hits < ctx->max_hits) {
+ Intersection current_isect;
+ kernel_embree_convert_hit(kg, ray, hit, &current_isect);
+ if (intersection_skip_self(cray->self, current_isect.object, current_isect.prim)) {
+ *args->valid = 0;
+ return;
+ }
+
+ Intersection *isect = &ctx->isect_s[ctx->num_hits];
+ ++ctx->num_hits;
+ *isect = current_isect;
+ /* Only primitives from volume object. */
+ uint tri_object = isect->object;
+ int object_flag = kernel_data_fetch(object_flag, tri_object);
+ if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
+ --ctx->num_hits;
+ }
+ /* This tells Embree to continue tracing. */
+ *args->valid = 0;
+ }
+ break;
+ }
+ case CCLIntersectContext::RAY_REGULAR:
+ default:
+ if (kernel_embree_is_self_intersection(kg, hit, cray)) {
+ *args->valid = 0;
+ return;
+ }
+ break;
+ }
+}
+
+ccl_device void kernel_embree_filter_func_backface_cull(const RTCFilterFunctionNArguments *args)
+{
+ const RTCRay *ray = (RTCRay *)args->ray;
+ RTCHit *hit = (RTCHit *)args->hit;
+
+ /* Always ignore back-facing intersections. */
+ if (dot(make_float3(ray->dir_x, ray->dir_y, ray->dir_z),
+ make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z)) > 0.0f) {
+ *args->valid = 0;
+ return;
+ }
+
+ CCLIntersectContext *ctx = ((IntersectContext *)args->context)->userRayExt;
+ const KernelGlobalsCPU *kg = ctx->kg;
+ const Ray *cray = ctx->ray;
+
+ if (kernel_embree_is_self_intersection(kg, hit, cray)) {
+ *args->valid = 0;
+ }
+}
+
+ccl_device void kernel_embree_filter_occluded_func_backface_cull(
+ const RTCFilterFunctionNArguments *args)
+{
+ const RTCRay *ray = (RTCRay *)args->ray;
+ RTCHit *hit = (RTCHit *)args->hit;
+
+ /* Always ignore back-facing intersections. */
+ if (dot(make_float3(ray->dir_x, ray->dir_y, ray->dir_z),
+ make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z)) > 0.0f) {
+ *args->valid = 0;
+ return;
+ }
+
+ kernel_embree_filter_occluded_func(args);
+}
+
+/* Scene intersection. */
+
+ccl_device_intersect bool scene_intersect(KernelGlobals kg,
+ ccl_private const Ray *ray,
+ const uint visibility,
+ ccl_private Intersection *isect)
+{
+ if (!intersection_ray_valid(ray)) {
+ return false;
+ }
+
+ if (!kernel_data.device_bvh) {
+ return false;
+ }
+
+ isect->t = ray->tmax;
+ CCLIntersectContext ctx(kg, CCLIntersectContext::RAY_REGULAR);
+ IntersectContext rtc_ctx(&ctx);
+ RTCRayHit ray_hit;
+ ctx.ray = ray;
+ kernel_embree_setup_rayhit(*ray, ray_hit, visibility);
+ rtcIntersect1(kernel_data.device_bvh, &rtc_ctx.context, &ray_hit);
+ if (ray_hit.hit.geomID == RTC_INVALID_GEOMETRY_ID ||
+ ray_hit.hit.primID == RTC_INVALID_GEOMETRY_ID) {
+ return false;
+ }
+
+ kernel_embree_convert_hit(kg, &ray_hit.ray, &ray_hit.hit, isect);
+ return true;
+}
+
+#ifdef __BVH_LOCAL__
+ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
+ ccl_private const Ray *ray,
+ ccl_private LocalIntersection *local_isect,
+ int local_object,
+ ccl_private uint *lcg_state,
+ int max_hits)
+{
+ if (!intersection_ray_valid(ray)) {
+ if (local_isect) {
+ local_isect->num_hits = 0;
+ }
+ return false;
+ }
+
+ if (!kernel_data.device_bvh) {
+ return false;
+ }
+
+ const bool has_bvh = !(kernel_data_fetch(object_flag, local_object) &
+ SD_OBJECT_TRANSFORM_APPLIED);
+ CCLIntersectContext ctx(kg,
+ has_bvh ? CCLIntersectContext::RAY_SSS : CCLIntersectContext::RAY_LOCAL);
+ ctx.lcg_state = lcg_state;
+ ctx.max_hits = max_hits;
+ ctx.ray = ray;
+ ctx.local_isect = local_isect;
+ if (local_isect) {
+ local_isect->num_hits = 0;
+ }
+ ctx.local_object_id = local_object;
+ IntersectContext rtc_ctx(&ctx);
+ RTCRay rtc_ray;
+ kernel_embree_setup_ray(*ray, rtc_ray, PATH_RAY_ALL_VISIBILITY);
+
+ /* If this object has its own BVH, use it. */
+ if (has_bvh) {
+ RTCGeometry geom = rtcGetGeometry(kernel_data.device_bvh, local_object * 2);
+ if (geom) {
+ float3 P = ray->P;
+ float3 dir = ray->D;
+ float3 idir = ray->D;
+ bvh_instance_motion_push(kg, local_object, ray, &P, &dir, &idir);
+
+ rtc_ray.org_x = P.x;
+ rtc_ray.org_y = P.y;
+ rtc_ray.org_z = P.z;
+ rtc_ray.dir_x = dir.x;
+ rtc_ray.dir_y = dir.y;
+ rtc_ray.dir_z = dir.z;
+ rtc_ray.tnear = ray->tmin;
+ rtc_ray.tfar = ray->tmax;
+ RTCScene scene = (RTCScene)rtcGetGeometryUserData(geom);
+ kernel_assert(scene);
+ if (scene) {
+ rtcOccluded1(scene, &rtc_ctx.context, &rtc_ray);
+ }
+ }
+ }
+ else {
+ rtcOccluded1(kernel_data.device_bvh, &rtc_ctx.context, &rtc_ray);
+ }
+
+ /* rtcOccluded1 sets tfar to -inf if a hit was found. */
+ return (local_isect && local_isect->num_hits > 0) || (rtc_ray.tfar < 0);
+}
+#endif
+
+#ifdef __SHADOW_RECORD_ALL__
+ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
+ IntegratorShadowStateCPU *state,
+ ccl_private const Ray *ray,
+ uint visibility,
+ uint max_hits,
+ ccl_private uint *num_recorded_hits,
+ ccl_private float *throughput)
+{
+ if (!intersection_ray_valid(ray)) {
+ *num_recorded_hits = 0;
+ *throughput = 1.0f;
+ return false;
+ }
+
+ if (!kernel_data.device_bvh) {
+ return false;
+ }
+
+ CCLIntersectContext ctx(kg, CCLIntersectContext::RAY_SHADOW_ALL);
+ Intersection *isect_array = (Intersection *)state->shadow_isect;
+ ctx.isect_s = isect_array;
+ ctx.max_hits = max_hits;
+ ctx.ray = ray;
+ IntersectContext rtc_ctx(&ctx);
+ RTCRay rtc_ray;
+ kernel_embree_setup_ray(*ray, rtc_ray, visibility);
+ rtcOccluded1(kernel_data.device_bvh, &rtc_ctx.context, &rtc_ray);
+
+ *num_recorded_hits = ctx.num_recorded_hits;
+ *throughput = ctx.throughput;
+ return ctx.opaque_hit;
+}
+#endif
+
+#ifdef __VOLUME__
+ccl_device_intersect uint scene_intersect_volume(KernelGlobals kg,
+ ccl_private const Ray *ray,
+ ccl_private Intersection *isect,
+ const uint max_hits,
+ const uint visibility)
+{
+ if (!intersection_ray_valid(ray)) {
+ return false;
+ }
+
+ if (!kernel_data.device_bvh) {
+ return false;
+ }
+
+ CCLIntersectContext ctx(kg, CCLIntersectContext::RAY_VOLUME_ALL);
+ ctx.isect_s = isect;
+ ctx.max_hits = max_hits;
+ ctx.num_hits = 0;
+ ctx.ray = ray;
+ IntersectContext rtc_ctx(&ctx);
+ RTCRay rtc_ray;
+ kernel_embree_setup_ray(*ray, rtc_ray, visibility);
+ rtcOccluded1(kernel_data.device_bvh, &rtc_ctx.context, &rtc_ray);
+ return ctx.num_hits;
+}
+#endif
+
+CCL_NAMESPACE_END