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Diffstat (limited to 'intern/cycles/kernel/film/cryptomatte_passes.h')
-rw-r--r--intern/cycles/kernel/film/cryptomatte_passes.h93
1 files changed, 93 insertions, 0 deletions
diff --git a/intern/cycles/kernel/film/cryptomatte_passes.h b/intern/cycles/kernel/film/cryptomatte_passes.h
new file mode 100644
index 00000000000..4765777e7e2
--- /dev/null
+++ b/intern/cycles/kernel/film/cryptomatte_passes.h
@@ -0,0 +1,93 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2018-2022 Blender Foundation */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Element of ID pass stored in the render buffers.
+ * It is `float2` semantically, but it must be unaligned since the offset of ID passes in the
+ * render buffers might not meet expected by compiler alignment. */
+typedef struct CryptoPassBufferElement {
+ float x;
+ float y;
+} CryptoPassBufferElement;
+
+ccl_device_inline void film_write_cryptomatte_slots(ccl_global float *buffer,
+ int num_slots,
+ float id,
+ float weight)
+{
+ kernel_assert(id != ID_NONE);
+ if (weight == 0.0f) {
+ return;
+ }
+
+ for (int slot = 0; slot < num_slots; slot++) {
+ ccl_global CryptoPassBufferElement *id_buffer = (ccl_global CryptoPassBufferElement *)buffer;
+#ifdef __ATOMIC_PASS_WRITE__
+ /* If the loop reaches an empty slot, the ID isn't in any slot yet - so add it! */
+ if (id_buffer[slot].x == ID_NONE) {
+ /* Use an atomic to claim this slot.
+ * If a different thread got here first, try again from this slot on. */
+ float old_id = atomic_compare_and_swap_float(buffer + slot * 2, ID_NONE, id);
+ if (old_id != ID_NONE && old_id != id) {
+ continue;
+ }
+ atomic_add_and_fetch_float(buffer + slot * 2 + 1, weight);
+ break;
+ }
+ /* If there already is a slot for that ID, add the weight.
+ * If no slot was found, add it to the last. */
+ else if (id_buffer[slot].x == id || slot == num_slots - 1) {
+ atomic_add_and_fetch_float(buffer + slot * 2 + 1, weight);
+ break;
+ }
+#else /* __ATOMIC_PASS_WRITE__ */
+ /* If the loop reaches an empty slot, the ID isn't in any slot yet - so add it! */
+ if (id_buffer[slot].x == ID_NONE) {
+ id_buffer[slot].x = id;
+ id_buffer[slot].y = weight;
+ break;
+ }
+ /* If there already is a slot for that ID, add the weight.
+ * If no slot was found, add it to the last. */
+ else if (id_buffer[slot].x == id || slot == num_slots - 1) {
+ id_buffer[slot].y += weight;
+ break;
+ }
+#endif /* __ATOMIC_PASS_WRITE__ */
+ }
+}
+
+ccl_device_inline void film_sort_cryptomatte_slots(ccl_global float *buffer, int num_slots)
+{
+ ccl_global CryptoPassBufferElement *id_buffer = (ccl_global CryptoPassBufferElement *)buffer;
+ for (int slot = 1; slot < num_slots; ++slot) {
+ if (id_buffer[slot].x == ID_NONE) {
+ return;
+ }
+ /* Since we're dealing with a tiny number of elements, insertion sort should be fine. */
+ int i = slot;
+ while (i > 0 && id_buffer[i].y > id_buffer[i - 1].y) {
+ const CryptoPassBufferElement swap = id_buffer[i];
+ id_buffer[i] = id_buffer[i - 1];
+ id_buffer[i - 1] = swap;
+ --i;
+ }
+ }
+}
+
+/* post-sorting for Cryptomatte */
+ccl_device_inline void film_cryptomatte_post(KernelGlobals kg,
+ ccl_global float *render_buffer,
+ int pixel_index)
+{
+ const int pass_stride = kernel_data.film.pass_stride;
+ const uint64_t render_buffer_offset = (uint64_t)pixel_index * pass_stride;
+ ccl_global float *cryptomatte_buffer = render_buffer + render_buffer_offset +
+ kernel_data.film.pass_cryptomatte;
+ film_sort_cryptomatte_slots(cryptomatte_buffer, 2 * kernel_data.film.cryptomatte_depth);
+}
+
+CCL_NAMESPACE_END