diff options
Diffstat (limited to 'intern/cycles/kernel/geom/geom_bvh_volume_all.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_bvh_volume_all.h | 454 |
1 files changed, 454 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/geom_bvh_volume_all.h b/intern/cycles/kernel/geom/geom_bvh_volume_all.h new file mode 100644 index 00000000000..b6db36f4b17 --- /dev/null +++ b/intern/cycles/kernel/geom/geom_bvh_volume_all.h @@ -0,0 +1,454 @@ +/* + * Adapted from code Copyright 2009-2010 NVIDIA Corporation, + * and code copyright 2009-2012 Intel Corporation + * + * Modifications Copyright 2011-2014, Blender Foundation. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifdef __QBVH__ +#include "geom_qbvh_volume_all.h" +#endif + +/* This is a template BVH traversal function for volumes, where + * various features can be enabled/disabled. This way we can compile optimized + * versions for each case without new features slowing things down. + * + * BVH_INSTANCING: object instancing + * BVH_HAIR: hair curve rendering + * BVH_MOTION: motion blur rendering + * + */ + +ccl_device uint BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg, + const Ray *ray, + Intersection *isect_array, + const uint max_hits) +{ + /* todo: + * - test if pushing distance on the stack helps (for non shadow rays) + * - separate version for shadow rays + * - likely and unlikely for if() statements + * - test restrict attribute for pointers + */ + + /* traversal stack in CUDA thread-local memory */ + int traversalStack[BVH_STACK_SIZE]; + traversalStack[0] = ENTRYPOINT_SENTINEL; + + /* traversal variables in registers */ + int stackPtr = 0; + int nodeAddr = kernel_data.bvh.root; + + /* ray parameters in registers */ + const float tmax = ray->t; + float3 P = ray->P; + float3 dir = bvh_clamp_direction(ray->D); + float3 idir = bvh_inverse_direction(dir); + int object = OBJECT_NONE; + float isect_t = tmax; + + const uint visibility = PATH_RAY_ALL_VISIBILITY; + +#if BVH_FEATURE(BVH_MOTION) + Transform ob_tfm; +#endif + +#if BVH_FEATURE(BVH_INSTANCING) + int num_hits_in_instance = 0; +#endif + + uint num_hits = 0; + isect_array->t = tmax; + +#if defined(__KERNEL_SSE2__) + const shuffle_swap_t shuf_identity = shuffle_swap_identity(); + const shuffle_swap_t shuf_swap = shuffle_swap_swap(); + + const ssef pn = cast(ssei(0, 0, 0x80000000, 0x80000000)); + ssef Psplat[3], idirsplat[3]; + shuffle_swap_t shufflexyz[3]; + + Psplat[0] = ssef(P.x); + Psplat[1] = ssef(P.y); + Psplat[2] = ssef(P.z); + + ssef tsplat(0.0f, 0.0f, -isect_t, -isect_t); + + gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz); +#endif + + IsectPrecalc isect_precalc; + triangle_intersect_precalc(dir, &isect_precalc); + + /* traversal loop */ + do { + do { + /* traverse internal nodes */ + while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) { + bool traverseChild0, traverseChild1; + int nodeAddrChild1; + +#if !defined(__KERNEL_SSE2__) + /* Intersect two child bounding boxes, non-SSE version */ + float t = isect_array->t; + + /* fetch node data */ + float4 node0 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+0); + float4 node1 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+1); + float4 node2 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+2); + float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+3); + + /* intersect ray against child nodes */ + NO_EXTENDED_PRECISION float c0lox = (node0.x - P.x) * idir.x; + NO_EXTENDED_PRECISION float c0hix = (node0.z - P.x) * idir.x; + NO_EXTENDED_PRECISION float c0loy = (node1.x - P.y) * idir.y; + NO_EXTENDED_PRECISION float c0hiy = (node1.z - P.y) * idir.y; + NO_EXTENDED_PRECISION float c0loz = (node2.x - P.z) * idir.z; + NO_EXTENDED_PRECISION float c0hiz = (node2.z - P.z) * idir.z; + NO_EXTENDED_PRECISION float c0min = max4(min(c0lox, c0hix), min(c0loy, c0hiy), min(c0loz, c0hiz), 0.0f); + NO_EXTENDED_PRECISION float c0max = min4(max(c0lox, c0hix), max(c0loy, c0hiy), max(c0loz, c0hiz), t); + + NO_EXTENDED_PRECISION float c1lox = (node0.y - P.x) * idir.x; + NO_EXTENDED_PRECISION float c1hix = (node0.w - P.x) * idir.x; + NO_EXTENDED_PRECISION float c1loy = (node1.y - P.y) * idir.y; + NO_EXTENDED_PRECISION float c1hiy = (node1.w - P.y) * idir.y; + NO_EXTENDED_PRECISION float c1loz = (node2.y - P.z) * idir.z; + NO_EXTENDED_PRECISION float c1hiz = (node2.w - P.z) * idir.z; + NO_EXTENDED_PRECISION float c1min = max4(min(c1lox, c1hix), min(c1loy, c1hiy), min(c1loz, c1hiz), 0.0f); + NO_EXTENDED_PRECISION float c1max = min4(max(c1lox, c1hix), max(c1loy, c1hiy), max(c1loz, c1hiz), t); + + /* decide which nodes to traverse next */ + traverseChild0 = (c0max >= c0min); + traverseChild1 = (c1max >= c1min); + +#else // __KERNEL_SSE2__ + /* Intersect two child bounding boxes, SSE3 version adapted from Embree */ + + /* fetch node data */ + const ssef *bvh_nodes = (ssef*)kg->__bvh_nodes.data + nodeAddr*BVH_NODE_SIZE; + const float4 cnodes = ((float4*)bvh_nodes)[3]; + + /* intersect ray against child nodes */ + const ssef tminmaxx = (shuffle_swap(bvh_nodes[0], shufflexyz[0]) - Psplat[0]) * idirsplat[0]; + const ssef tminmaxy = (shuffle_swap(bvh_nodes[1], shufflexyz[1]) - Psplat[1]) * idirsplat[1]; + const ssef tminmaxz = (shuffle_swap(bvh_nodes[2], shufflexyz[2]) - Psplat[2]) * idirsplat[2]; + + /* calculate { c0min, c1min, -c0max, -c1max} */ + ssef minmax = max(max(tminmaxx, tminmaxy), max(tminmaxz, tsplat)); + const ssef tminmax = minmax ^ pn; + + const sseb lrhit = tminmax <= shuffle<2, 3, 0, 1>(tminmax); + + /* decide which nodes to traverse next */ + traverseChild0 = (movemask(lrhit) & 1); + traverseChild1 = (movemask(lrhit) & 2); +#endif // __KERNEL_SSE2__ + + nodeAddr = __float_as_int(cnodes.x); + nodeAddrChild1 = __float_as_int(cnodes.y); + + if(traverseChild0 && traverseChild1) { + /* both children were intersected, push the farther one */ +#if !defined(__KERNEL_SSE2__) + bool closestChild1 = (c1min < c0min); +#else + bool closestChild1 = tminmax[1] < tminmax[0]; +#endif + + if(closestChild1) { + int tmp = nodeAddr; + nodeAddr = nodeAddrChild1; + nodeAddrChild1 = tmp; + } + + ++stackPtr; + kernel_assert(stackPtr < BVH_STACK_SIZE); + traversalStack[stackPtr] = nodeAddrChild1; + } + else { + /* one child was intersected */ + if(traverseChild1) { + nodeAddr = nodeAddrChild1; + } + else if(!traverseChild0) { + /* neither child was intersected */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } + } + } + + /* if node is leaf, fetch triangle list */ + if(nodeAddr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-nodeAddr-1)*BVH_NODE_LEAF_SIZE); + int primAddr = __float_as_int(leaf.x); + +#if BVH_FEATURE(BVH_INSTANCING) + if(primAddr >= 0) { +#endif + const int primAddr2 = __float_as_int(leaf.y); + const uint type = __float_as_int(leaf.w); + bool hit; + + /* pop */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + + /* primitive intersection */ + switch(type & PRIMITIVE_ALL) { + case PRIMITIVE_TRIANGLE: { + /* intersect ray against primitive */ + for(; primAddr < primAddr2; primAddr++) { + kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type); + /* only primitives from volume object */ + uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + hit = triangle_intersect(kg, &isect_precalc, isect_array, P, visibility, object, primAddr); + if(hit) { + /* Move on to next entry in intersections array. */ + isect_array++; + num_hits++; +#if BVH_FEATURE(BVH_INSTANCING) + num_hits_in_instance++; +#endif + isect_array->t = isect_t; + if(num_hits == max_hits) { +#if BVH_FEATURE(BVH_INSTANCING) +#if BVH_FEATURE(BVH_MOTION) + float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir)); +#else + Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM); + float t_fac = len(transform_direction(&tfm, 1.0f/idir)); +#endif + for(int i = 0; i < num_hits_in_instance; i++) { + (isect_array-i-1)->t *= t_fac; + } +#endif /* BVH_FEATURE(BVH_INSTANCING) */ + return num_hits; + } + } + } + break; + } +#if BVH_FEATURE(BVH_MOTION) + case PRIMITIVE_MOTION_TRIANGLE: { + /* intersect ray against primitive */ + for(; primAddr < primAddr2; primAddr++) { + kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type); + /* only primitives from volume object */ + uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + hit = motion_triangle_intersect(kg, isect_array, P, dir, ray->time, visibility, object, primAddr); + if(hit) { + /* Move on to next entry in intersections array. */ + isect_array++; + num_hits++; +#if BVH_FEATURE(BVH_INSTANCING) + num_hits_in_instance++; +#endif + isect_array->t = isect_t; + if(num_hits == max_hits) { +#if BVH_FEATURE(BVH_INSTANCING) +# if BVH_FEATURE(BVH_MOTION) + float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir)); +# else + Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM); + float t_fac = len(transform_direction(&tfm, 1.0f/idir)); +#endif + for(int i = 0; i < num_hits_in_instance; i++) { + (isect_array-i-1)->t *= t_fac; + } +#endif /* BVH_FEATURE(BVH_INSTANCING) */ + return num_hits; + } + } + } + break; + } +#endif +#if BVH_FEATURE(BVH_HAIR) + case PRIMITIVE_CURVE: + case PRIMITIVE_MOTION_CURVE: { + /* intersect ray against primitive */ + for(; primAddr < primAddr2; primAddr++) { + kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type); + /* only primitives from volume object */ + uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE) + hit = bvh_cardinal_curve_intersect(kg, isect_array, P, dir, visibility, object, primAddr, ray->time, type, NULL, 0, 0); + else + hit = bvh_curve_intersect(kg, isect_array, P, dir, visibility, object, primAddr, ray->time, type, NULL, 0, 0); + if(hit) { + /* Move on to next entry in intersections array. */ + isect_array++; + num_hits++; +#if BVH_FEATURE(BVH_INSTANCING) + num_hits_in_instance++; +#endif + isect_array->t = isect_t; + if(num_hits == max_hits) { +#if BVH_FEATURE(BVH_INSTANCING) +# if BVH_FEATURE(BVH_MOTION) + float t_fac = len(transform_direction(&ob_tfm, 1.0f/idir)); +# else + Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM); + float t_fac = len(transform_direction(&tfm, 1.0f/idir)); +#endif + for(int i = 0; i < num_hits_in_instance; i++) { + (isect_array-i-1)->t *= t_fac; + } +#endif /* BVH_FEATURE(BVH_INSTANCING) */ + return num_hits; + } + } + } + break; + } +#endif + default: { + break; + } + } + } +#if BVH_FEATURE(BVH_INSTANCING) + else { + /* instance push */ + object = kernel_tex_fetch(__prim_object, -primAddr-1); + int object_flag = kernel_tex_fetch(__object_flag, object); + + if(object_flag & SD_OBJECT_HAS_VOLUME) { + +#if BVH_FEATURE(BVH_MOTION) + bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect_t, &ob_tfm); +#else + bvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect_t); +#endif + + triangle_intersect_precalc(dir, &isect_precalc); + num_hits_in_instance = 0; + isect_array->t = isect_t; + +#if defined(__KERNEL_SSE2__) + Psplat[0] = ssef(P.x); + Psplat[1] = ssef(P.y); + Psplat[2] = ssef(P.z); + + tsplat = ssef(0.0f, 0.0f, -isect_t, -isect_t); + + gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz); +#endif + + ++stackPtr; + kernel_assert(stackPtr < BVH_STACK_SIZE); + traversalStack[stackPtr] = ENTRYPOINT_SENTINEL; + + nodeAddr = kernel_tex_fetch(__object_node, object); + } + else { + /* pop */ + object = OBJECT_NONE; + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } + } + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(nodeAddr != ENTRYPOINT_SENTINEL); + +#if BVH_FEATURE(BVH_INSTANCING) + if(stackPtr >= 0) { + kernel_assert(object != OBJECT_NONE); + + if(num_hits_in_instance) { + float t_fac; +#if BVH_FEATURE(BVH_MOTION) + bvh_instance_motion_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac, &ob_tfm); +#else + bvh_instance_pop_factor(kg, object, ray, &P, &dir, &idir, &t_fac); +#endif + triangle_intersect_precalc(dir, &isect_precalc); + /* Scale isect->t to adjust for instancing. */ + for(int i = 0; i < num_hits_in_instance; i++) { + (isect_array-i-1)->t *= t_fac; + } + } + else { + float ignore_t = FLT_MAX; +#if BVH_FEATURE(BVH_MOTION) + bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &ignore_t, &ob_tfm); +#else + bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &ignore_t); +#endif + triangle_intersect_precalc(dir, &isect_precalc); + } + + isect_t = tmax; + isect_array->t = isect_t; + +#if defined(__KERNEL_SSE2__) + Psplat[0] = ssef(P.x); + Psplat[1] = ssef(P.y); + Psplat[2] = ssef(P.z); + + tsplat = ssef(0.0f, 0.0f, -isect_t, -isect_t); + + gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz); +#endif + + object = OBJECT_NONE; + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } +#endif /* FEATURE(BVH_MOTION) */ + } while(nodeAddr != ENTRYPOINT_SENTINEL); + + return num_hits; +} + +ccl_device_inline uint BVH_FUNCTION_NAME(KernelGlobals *kg, + const Ray *ray, + Intersection *isect_array, + const uint max_hits) +{ +#ifdef __QBVH__ + if(kernel_data.bvh.use_qbvh) { + return BVH_FUNCTION_FULL_NAME(QBVH)(kg, + ray, + isect_array, + max_hits); + } + else +#endif + { + kernel_assert(kernel_data.bvh.use_qbvh == false); + return BVH_FUNCTION_FULL_NAME(BVH)(kg, + ray, + isect_array, + max_hits); + } +} + +#undef BVH_FUNCTION_NAME +#undef BVH_FUNCTION_FEATURES |