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Diffstat (limited to 'intern/cycles/kernel/geom/geom_motion_triangle.h')
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle.h59
1 files changed, 31 insertions, 28 deletions
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index b275b89a8a4..86f93f242a1 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -130,8 +130,11 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg, ShaderData *s
#ifdef __INTERSECTION_REFINE__
if(isect->object != OBJECT_NONE) {
+ if(UNLIKELY(t == 0.0f)) {
+ return P;
+ }
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
+ Transform tfm = ccl_fetch(sd, ob_itfm);
#else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
#endif
@@ -158,7 +161,7 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg, ShaderData *s
if(isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
+ Transform tfm = ccl_fetch(sd, ob_tfm);
#else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
#endif
@@ -184,7 +187,7 @@ ccl_device_inline float3 motion_triangle_refine_subsurface(KernelGlobals *kg, Sh
#ifdef __INTERSECTION_REFINE__
if(isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
+ Transform tfm = ccl_fetch(sd, ob_itfm);
#else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
#endif
@@ -210,7 +213,7 @@ ccl_device_inline float3 motion_triangle_refine_subsurface(KernelGlobals *kg, Sh
if(isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
+ Transform tfm = ccl_fetch(sd, ob_tfm);
#else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
#endif
@@ -233,25 +236,25 @@ ccl_device_inline float3 motion_triangle_refine_subsurface(KernelGlobals *kg, Sh
ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, bool subsurface)
{
/* get shader */
- sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
+ ccl_fetch(sd, shader) = kernel_tex_fetch(__tri_shader, ccl_fetch(sd, prim));
/* get motion info */
int numsteps, numverts;
- object_motion_info(kg, sd->object, &numsteps, &numverts, NULL);
+ object_motion_info(kg, ccl_fetch(sd, object), &numsteps, &numverts, NULL);
/* figure out which steps we need to fetch and their interpolation factor */
int maxstep = numsteps*2;
- int step = min((int)(sd->time*maxstep), maxstep-1);
- float t = sd->time*maxstep - step;
+ int step = min((int)(ccl_fetch(sd, time)*maxstep), maxstep-1);
+ float t = ccl_fetch(sd, time)*maxstep - step;
/* find attribute */
AttributeElement elem;
- int offset = find_attribute_motion(kg, sd->object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
+ int offset = find_attribute_motion(kg, ccl_fetch(sd, object), ATTR_STD_MOTION_VERTEX_POSITION, &elem);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* fetch vertex coordinates */
float3 verts[3], next_verts[3];
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim));
+ float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim)));
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_verts);
@@ -265,33 +268,33 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg, ShaderD
#ifdef __SUBSURFACE__
if(!subsurface)
#endif
- sd->P = motion_triangle_refine(kg, sd, isect, ray, verts);
+ ccl_fetch(sd, P) = motion_triangle_refine(kg, sd, isect, ray, verts);
#ifdef __SUBSURFACE__
else
- sd->P = motion_triangle_refine_subsurface(kg, sd, isect, ray, verts);
+ ccl_fetch(sd, P) = motion_triangle_refine_subsurface(kg, sd, isect, ray, verts);
#endif
/* compute face normal */
float3 Ng;
- if(sd->flag & SD_NEGATIVE_SCALE_APPLIED)
+ if(ccl_fetch(sd, flag) & SD_NEGATIVE_SCALE_APPLIED)
Ng = normalize(cross(verts[2] - verts[0], verts[1] - verts[0]));
else
Ng = normalize(cross(verts[1] - verts[0], verts[2] - verts[0]));
- sd->Ng = Ng;
- sd->N = Ng;
+ ccl_fetch(sd, Ng) = Ng;
+ ccl_fetch(sd, N) = Ng;
/* compute derivatives of P w.r.t. uv */
#ifdef __DPDU__
- sd->dPdu = (verts[0] - verts[2]);
- sd->dPdv = (verts[1] - verts[2]);
+ ccl_fetch(sd, dPdu) = (verts[0] - verts[2]);
+ ccl_fetch(sd, dPdv) = (verts[1] - verts[2]);
#endif
/* compute smooth normal */
- if(sd->shader & SHADER_SMOOTH_NORMAL) {
+ if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) {
/* find attribute */
AttributeElement elem;
- int offset = find_attribute_motion(kg, sd->object, ATTR_STD_MOTION_VERTEX_NORMAL, &elem);
+ int offset = find_attribute_motion(kg, ccl_fetch(sd, object), ATTR_STD_MOTION_VERTEX_NORMAL, &elem);
kernel_assert(offset != ATTR_STD_NOT_FOUND);
/* fetch vertex coordinates */
@@ -305,10 +308,10 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg, ShaderD
normals[2] = (1.0f - t)*normals[2] + t*next_normals[2];
/* interpolate between vertices */
- float u = sd->u;
- float v = sd->v;
+ float u = ccl_fetch(sd, u);
+ float v = ccl_fetch(sd, v);
float w = 1.0f - u - v;
- sd->N = (u*normals[0] + v*normals[1] + w*normals[2]);
+ ccl_fetch(sd, N) = (u*normals[0] + v*normals[1] + w*normals[2]);
}
}
@@ -336,12 +339,12 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg, Intersection
if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
#endif
{
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
return true;
}
@@ -388,12 +391,12 @@ ccl_device_inline void motion_triangle_intersect_subsurface(KernelGlobals *kg, I
/* record intersection */
Intersection *isect = &isect_array[hit];
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
}
}
#endif