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Diffstat (limited to 'intern/cycles/kernel/geom/geom_object.h')
-rw-r--r--intern/cycles/kernel/geom/geom_object.h100
1 files changed, 61 insertions, 39 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index f51b2d18657..6ecdfe0173a 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -137,9 +137,9 @@ ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg
ccl_device_inline void object_position_transform(KernelGlobals *kg, const ShaderData *sd, float3 *P)
{
#ifdef __OBJECT_MOTION__
- *P = transform_point_auto(&ccl_fetch(sd, ob_tfm), *P);
+ *P = transform_point_auto(&sd->ob_tfm, *P);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
*P = transform_point(&tfm, *P);
#endif
}
@@ -149,9 +149,9 @@ ccl_device_inline void object_position_transform(KernelGlobals *kg, const Shader
ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, const ShaderData *sd, float3 *P)
{
#ifdef __OBJECT_MOTION__
- *P = transform_point_auto(&ccl_fetch(sd, ob_itfm), *P);
+ *P = transform_point_auto(&sd->ob_itfm, *P);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
*P = transform_point(&tfm, *P);
#endif
}
@@ -161,12 +161,12 @@ ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, cons
ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, const ShaderData *sd, float3 *N)
{
#ifdef __OBJECT_MOTION__
- if((ccl_fetch(sd, object) != OBJECT_NONE) || (ccl_fetch(sd, type) == PRIMITIVE_LAMP)) {
- *N = normalize(transform_direction_transposed_auto(&ccl_fetch(sd, ob_tfm), *N));
+ if((sd->object != OBJECT_NONE) || (sd->type == PRIMITIVE_LAMP)) {
+ *N = normalize(transform_direction_transposed_auto(&sd->ob_tfm, *N));
}
#else
- if(ccl_fetch(sd, object) != OBJECT_NONE) {
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM);
+ if(sd->object != OBJECT_NONE) {
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
*N = normalize(transform_direction_transposed(&tfm, *N));
}
#endif
@@ -177,9 +177,9 @@ ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, const
ccl_device_inline void object_normal_transform(KernelGlobals *kg, const ShaderData *sd, float3 *N)
{
#ifdef __OBJECT_MOTION__
- *N = normalize(transform_direction_transposed_auto(&ccl_fetch(sd, ob_itfm), *N));
+ *N = normalize(transform_direction_transposed_auto(&sd->ob_itfm, *N));
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
*N = normalize(transform_direction_transposed(&tfm, *N));
#endif
}
@@ -189,9 +189,9 @@ ccl_device_inline void object_normal_transform(KernelGlobals *kg, const ShaderDa
ccl_device_inline void object_dir_transform(KernelGlobals *kg, const ShaderData *sd, float3 *D)
{
#ifdef __OBJECT_MOTION__
- *D = transform_direction_auto(&ccl_fetch(sd, ob_tfm), *D);
+ *D = transform_direction_auto(&sd->ob_tfm, *D);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
*D = transform_direction(&tfm, *D);
#endif
}
@@ -201,9 +201,9 @@ ccl_device_inline void object_dir_transform(KernelGlobals *kg, const ShaderData
ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg, const ShaderData *sd, float3 *D)
{
#ifdef __OBJECT_MOTION__
- *D = transform_direction_auto(&ccl_fetch(sd, ob_itfm), *D);
+ *D = transform_direction_auto(&sd->ob_itfm, *D);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
*D = transform_direction(&tfm, *D);
#endif
}
@@ -212,13 +212,13 @@ ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg, const Sha
ccl_device_inline float3 object_location(KernelGlobals *kg, const ShaderData *sd)
{
- if(ccl_fetch(sd, object) == OBJECT_NONE)
+ if(sd->object == OBJECT_NONE)
return make_float3(0.0f, 0.0f, 0.0f);
#ifdef __OBJECT_MOTION__
- return make_float3(ccl_fetch(sd, ob_tfm).x.w, ccl_fetch(sd, ob_tfm).y.w, ccl_fetch(sd, ob_tfm).z.w);
+ return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
#else
- Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
return make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
#endif
}
@@ -326,7 +326,7 @@ ccl_device_inline uint object_patch_map_offset(KernelGlobals *kg, int object)
ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)
{
- return kernel_tex_fetch(__shader_flag, (ccl_fetch(sd, shader) & SHADER_MASK)*SHADER_SIZE + 1);
+ return kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*SHADER_SIZE + 1);
}
/* Particle data from which object was instanced */
@@ -425,7 +425,13 @@ ccl_device_inline float3 bvh_inverse_direction(float3 dir)
/* Transform ray into object space to enter static object in BVH */
-ccl_device_inline void bvh_instance_push(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, ccl_addr_space float *t)
+ccl_device_inline float bvh_instance_push(KernelGlobals *kg,
+ int object,
+ const Ray *ray,
+ float3 *P,
+ float3 *dir,
+ float3 *idir,
+ float t)
{
Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
@@ -435,8 +441,11 @@ ccl_device_inline void bvh_instance_push(KernelGlobals *kg, int object, const Ra
*dir = bvh_clamp_direction(normalize_len(transform_direction(&tfm, ray->D), &len));
*idir = bvh_inverse_direction(*dir);
- if(*t != FLT_MAX)
- *t *= len;
+ if(t != FLT_MAX) {
+ t *= len;
+ }
+
+ return t;
}
#ifdef __QBVH__
@@ -473,16 +482,24 @@ ccl_device_inline void qbvh_instance_push(KernelGlobals *kg,
/* Transorm ray to exit static object in BVH */
-ccl_device_inline void bvh_instance_pop(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, ccl_addr_space float *t)
+ccl_device_inline float bvh_instance_pop(KernelGlobals *kg,
+ int object,
+ const Ray *ray,
+ float3 *P,
+ float3 *dir,
+ float3 *idir,
+ float t)
{
- if(*t != FLT_MAX) {
+ if(t != FLT_MAX) {
Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- *t /= len(transform_direction(&tfm, ray->D));
+ t /= len(transform_direction(&tfm, ray->D));
}
*P = ray->P;
*dir = bvh_clamp_direction(ray->D);
*idir = bvh_inverse_direction(*dir);
+
+ return t;
}
/* Same as above, but returns scale factor to apply to multiple intersection distances */
@@ -501,13 +518,13 @@ ccl_device_inline void bvh_instance_pop_factor(KernelGlobals *kg, int object, co
#ifdef __OBJECT_MOTION__
/* Transform ray into object space to enter motion blurred object in BVH */
-ccl_device_inline void bvh_instance_motion_push(KernelGlobals *kg,
+ccl_device_inline float bvh_instance_motion_push(KernelGlobals *kg,
int object,
const Ray *ray,
float3 *P,
float3 *dir,
float3 *idir,
- ccl_addr_space float *t,
+ float t,
Transform *itfm)
{
object_fetch_transform_motion_test(kg, object, ray->time, itfm);
@@ -518,8 +535,11 @@ ccl_device_inline void bvh_instance_motion_push(KernelGlobals *kg,
*dir = bvh_clamp_direction(normalize_len(transform_direction(itfm, ray->D), &len));
*idir = bvh_inverse_direction(*dir);
- if(*t != FLT_MAX)
- *t *= len;
+ if(t != FLT_MAX) {
+ t *= len;
+ }
+
+ return t;
}
#ifdef __QBVH__
@@ -557,22 +577,24 @@ ccl_device_inline void qbvh_instance_motion_push(KernelGlobals *kg,
/* Transorm ray to exit motion blurred object in BVH */
-ccl_device_inline void bvh_instance_motion_pop(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- ccl_addr_space float *t,
- Transform *itfm)
-{
- if(*t != FLT_MAX) {
- *t /= len(transform_direction(itfm, ray->D));
+ccl_device_inline float bvh_instance_motion_pop(KernelGlobals *kg,
+ int object,
+ const Ray *ray,
+ float3 *P,
+ float3 *dir,
+ float3 *idir,
+ float t,
+ Transform *itfm)
+{
+ if(t != FLT_MAX) {
+ t /= len(transform_direction(itfm, ray->D));
}
*P = ray->P;
*dir = bvh_clamp_direction(ray->D);
*idir = bvh_inverse_direction(*dir);
+
+ return t;
}
/* Same as above, but returns scale factor to apply to multiple intersection distances */