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Diffstat (limited to 'intern/cycles/kernel/geom/point.h')
-rw-r--r--intern/cycles/kernel/geom/point.h44
1 files changed, 43 insertions, 1 deletions
diff --git a/intern/cycles/kernel/geom/point.h b/intern/cycles/kernel/geom/point.h
index 23764d49095..545b5c7fa43 100644
--- a/intern/cycles/kernel/geom/point.h
+++ b/intern/cycles/kernel/geom/point.h
@@ -109,17 +109,59 @@ ccl_device float4 point_attribute_float4(KernelGlobals kg,
}
}
+/* Point position */
+
+ccl_device float3 point_position(KernelGlobals kg, ccl_private const ShaderData *sd)
+{
+ if (sd->type & PRIMITIVE_POINT) {
+ /* World space center. */
+ float3 P = (sd->type & PRIMITIVE_MOTION) ?
+ float4_to_float3(motion_point(kg, sd->object, sd->prim, sd->time)) :
+ float4_to_float3(kernel_tex_fetch(__points, sd->prim));
+
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
+ object_position_transform(kg, sd, &P);
+ }
+
+ return P;
+ }
+
+ return zero_float3();
+}
+
/* Point radius */
ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd)
{
if (sd->type & PRIMITIVE_POINT) {
- return kernel_tex_fetch(__points, sd->prim).w;
+ /* World space radius. */
+ const float r = kernel_tex_fetch(__points, sd->prim).w;
+
+ if (sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED) {
+ return r;
+ }
+ else {
+ float3 dir = make_float3(r, r, r);
+ object_dir_transform(kg, sd, &dir);
+ return average(dir);
+ }
}
return 0.0f;
}
+/* Point random */
+
+ccl_device float point_random(KernelGlobals kg, ccl_private const ShaderData *sd)
+{
+ if (sd->type & PRIMITIVE_POINT) {
+ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POINT_RANDOM);
+ return (desc.offset != ATTR_STD_NOT_FOUND) ? point_attribute_float(kg, sd, desc, NULL, NULL) :
+ 0.0f;
+ }
+ return 0.0f;
+}
+
/* Point location for motion pass, linear interpolation between keys and
* ignoring radius because we do the same for the motion keys */