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Diffstat (limited to 'intern/cycles/kernel/geom/subd_triangle.h')
-rw-r--r--intern/cycles/kernel/geom/subd_triangle.h199
1 files changed, 98 insertions, 101 deletions
diff --git a/intern/cycles/kernel/geom/subd_triangle.h b/intern/cycles/kernel/geom/subd_triangle.h
index 24e1e454b8c..784ba377318 100644
--- a/intern/cycles/kernel/geom/subd_triangle.h
+++ b/intern/cycles/kernel/geom/subd_triangle.h
@@ -13,11 +13,11 @@ ccl_device_inline void subd_triangle_patch_uv(KernelGlobals kg,
ccl_private const ShaderData *sd,
float2 uv[3])
{
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+ uint4 tri_vindex = kernel_data_fetch(tri_vindex, sd->prim);
- uv[0] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.x);
- uv[1] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.y);
- uv[2] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.z);
+ uv[0] = kernel_data_fetch(tri_patch_uv, tri_vindex.x);
+ uv[1] = kernel_data_fetch(tri_patch_uv, tri_vindex.y);
+ uv[2] = kernel_data_fetch(tri_patch_uv, tri_vindex.z);
}
/* Vertex indices of patch */
@@ -26,10 +26,10 @@ ccl_device_inline uint4 subd_triangle_patch_indices(KernelGlobals kg, int patch)
{
uint4 indices;
- indices.x = kernel_tex_fetch(__patches, patch + 0);
- indices.y = kernel_tex_fetch(__patches, patch + 1);
- indices.z = kernel_tex_fetch(__patches, patch + 2);
- indices.w = kernel_tex_fetch(__patches, patch + 3);
+ indices.x = kernel_data_fetch(patches, patch + 0);
+ indices.y = kernel_data_fetch(patches, patch + 1);
+ indices.z = kernel_data_fetch(patches, patch + 2);
+ indices.w = kernel_data_fetch(patches, patch + 3);
return indices;
}
@@ -38,14 +38,14 @@ ccl_device_inline uint4 subd_triangle_patch_indices(KernelGlobals kg, int patch)
ccl_device_inline uint subd_triangle_patch_face(KernelGlobals kg, int patch)
{
- return kernel_tex_fetch(__patches, patch + 4);
+ return kernel_data_fetch(patches, patch + 4);
}
/* Number of corners on originating face */
ccl_device_inline uint subd_triangle_patch_num_corners(KernelGlobals kg, int patch)
{
- return kernel_tex_fetch(__patches, patch + 5) & 0xffff;
+ return kernel_data_fetch(patches, patch + 5) & 0xffff;
}
/* Indices of the four corners that are used by the patch */
@@ -54,10 +54,10 @@ ccl_device_inline void subd_triangle_patch_corners(KernelGlobals kg, int patch,
{
uint4 data;
- data.x = kernel_tex_fetch(__patches, patch + 4);
- data.y = kernel_tex_fetch(__patches, patch + 5);
- data.z = kernel_tex_fetch(__patches, patch + 6);
- data.w = kernel_tex_fetch(__patches, patch + 7);
+ data.x = kernel_data_fetch(patches, patch + 4);
+ data.y = kernel_data_fetch(patches, patch + 5);
+ data.z = kernel_data_fetch(patches, patch + 6);
+ data.w = kernel_data_fetch(patches, patch + 7);
int num_corners = data.y & 0xffff;
@@ -87,18 +87,18 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals kg,
ccl_private float *dx,
ccl_private float *dy)
{
- int patch = subd_triangle_patch(kg, sd);
+ int patch = subd_triangle_patch(kg, sd->prim);
#ifdef __PATCH_EVAL__
if (desc.flags & ATTR_SUBDIVIDED) {
float2 uv[3];
subd_triangle_patch_uv(kg, sd, uv);
- float2 dpdu = uv[0] - uv[2];
- float2 dpdv = uv[1] - uv[2];
+ float2 dpdu = uv[1] - uv[0];
+ float2 dpdv = uv[2] - uv[0];
/* p is [s, t] */
- float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[0];
float a, dads, dadt;
a = patch_eval_float(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
@@ -141,7 +141,7 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals kg,
if (dy)
*dy = 0.0f;
- return kernel_tex_fetch(__attributes_float, desc.offset + subd_triangle_patch_face(kg, patch));
+ return kernel_data_fetch(attributes_float, desc.offset + subd_triangle_patch_face(kg, patch));
}
else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
float2 uv[3];
@@ -149,10 +149,10 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals kg,
uint4 v = subd_triangle_patch_indices(kg, patch);
- float f0 = kernel_tex_fetch(__attributes_float, desc.offset + v.x);
- float f1 = kernel_tex_fetch(__attributes_float, desc.offset + v.y);
- float f2 = kernel_tex_fetch(__attributes_float, desc.offset + v.z);
- float f3 = kernel_tex_fetch(__attributes_float, desc.offset + v.w);
+ float f0 = kernel_data_fetch(attributes_float, desc.offset + v.x);
+ float f1 = kernel_data_fetch(attributes_float, desc.offset + v.y);
+ float f2 = kernel_data_fetch(attributes_float, desc.offset + v.z);
+ float f3 = kernel_data_fetch(attributes_float, desc.offset + v.w);
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
f1 = (f1 + f0) * 0.5f;
@@ -165,12 +165,12 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ *dx = sd->du.dx * b + sd->dv.dx * c - (sd->du.dx + sd->dv.dx) * a;
if (dy)
- *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+ *dy = sd->du.dy * b + sd->dv.dy * c - (sd->du.dy + sd->dv.dy) * a;
#endif
- return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ return sd->u * b + sd->v * c + (1.0f - sd->u - sd->v) * a;
}
else if (desc.element == ATTR_ELEMENT_CORNER) {
float2 uv[3];
@@ -179,10 +179,10 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals kg,
int corners[4];
subd_triangle_patch_corners(kg, patch, corners);
- float f0 = kernel_tex_fetch(__attributes_float, corners[0] + desc.offset);
- float f1 = kernel_tex_fetch(__attributes_float, corners[1] + desc.offset);
- float f2 = kernel_tex_fetch(__attributes_float, corners[2] + desc.offset);
- float f3 = kernel_tex_fetch(__attributes_float, corners[3] + desc.offset);
+ float f0 = kernel_data_fetch(attributes_float, corners[0] + desc.offset);
+ float f1 = kernel_data_fetch(attributes_float, corners[1] + desc.offset);
+ float f2 = kernel_data_fetch(attributes_float, corners[2] + desc.offset);
+ float f3 = kernel_data_fetch(attributes_float, corners[3] + desc.offset);
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
f1 = (f1 + f0) * 0.5f;
@@ -195,12 +195,12 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ *dx = sd->du.dx * b + sd->dv.dx * c - (sd->du.dx + sd->dv.dx) * a;
if (dy)
- *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+ *dy = sd->du.dy * b + sd->dv.dy * c - (sd->du.dy + sd->dv.dy) * a;
#endif
- return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ return sd->u * b + sd->v * c + (1.0f - sd->u - sd->v) * a;
}
else if (desc.element == ATTR_ELEMENT_OBJECT || desc.element == ATTR_ELEMENT_MESH) {
if (dx)
@@ -208,7 +208,7 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals kg,
if (dy)
*dy = 0.0f;
- return kernel_tex_fetch(__attributes_float, desc.offset);
+ return kernel_data_fetch(attributes_float, desc.offset);
}
else {
if (dx)
@@ -226,18 +226,18 @@ ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals kg,
ccl_private float2 *dx,
ccl_private float2 *dy)
{
- int patch = subd_triangle_patch(kg, sd);
+ int patch = subd_triangle_patch(kg, sd->prim);
#ifdef __PATCH_EVAL__
if (desc.flags & ATTR_SUBDIVIDED) {
float2 uv[3];
subd_triangle_patch_uv(kg, sd, uv);
- float2 dpdu = uv[0] - uv[2];
- float2 dpdv = uv[1] - uv[2];
+ float2 dpdu = uv[1] - uv[0];
+ float2 dpdv = uv[2] - uv[0];
/* p is [s, t] */
- float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[0];
float2 a, dads, dadt;
@@ -281,8 +281,7 @@ ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals kg,
if (dy)
*dy = make_float2(0.0f, 0.0f);
- return kernel_tex_fetch(__attributes_float2,
- desc.offset + subd_triangle_patch_face(kg, patch));
+ return kernel_data_fetch(attributes_float2, desc.offset + subd_triangle_patch_face(kg, patch));
}
else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
float2 uv[3];
@@ -290,10 +289,10 @@ ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals kg,
uint4 v = subd_triangle_patch_indices(kg, patch);
- float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + v.x);
- float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + v.y);
- float2 f2 = kernel_tex_fetch(__attributes_float2, desc.offset + v.z);
- float2 f3 = kernel_tex_fetch(__attributes_float2, desc.offset + v.w);
+ float2 f0 = kernel_data_fetch(attributes_float2, desc.offset + v.x);
+ float2 f1 = kernel_data_fetch(attributes_float2, desc.offset + v.y);
+ float2 f2 = kernel_data_fetch(attributes_float2, desc.offset + v.z);
+ float2 f3 = kernel_data_fetch(attributes_float2, desc.offset + v.w);
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
f1 = (f1 + f0) * 0.5f;
@@ -306,12 +305,12 @@ ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ *dx = sd->du.dx * b + sd->dv.dx * c - (sd->du.dx + sd->dv.dx) * a;
if (dy)
- *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+ *dy = sd->du.dy * b + sd->dv.dy * c - (sd->du.dy + sd->dv.dy) * a;
#endif
- return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ return sd->u * b + sd->v * c + (1.0f - sd->u - sd->v) * a;
}
else if (desc.element == ATTR_ELEMENT_CORNER) {
float2 uv[3];
@@ -322,10 +321,10 @@ ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals kg,
float2 f0, f1, f2, f3;
- f0 = kernel_tex_fetch(__attributes_float2, corners[0] + desc.offset);
- f1 = kernel_tex_fetch(__attributes_float2, corners[1] + desc.offset);
- f2 = kernel_tex_fetch(__attributes_float2, corners[2] + desc.offset);
- f3 = kernel_tex_fetch(__attributes_float2, corners[3] + desc.offset);
+ f0 = kernel_data_fetch(attributes_float2, corners[0] + desc.offset);
+ f1 = kernel_data_fetch(attributes_float2, corners[1] + desc.offset);
+ f2 = kernel_data_fetch(attributes_float2, corners[2] + desc.offset);
+ f3 = kernel_data_fetch(attributes_float2, corners[3] + desc.offset);
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
f1 = (f1 + f0) * 0.5f;
@@ -338,12 +337,12 @@ ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ *dx = sd->du.dx * b + sd->dv.dx * c - (sd->du.dx + sd->dv.dx) * a;
if (dy)
- *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+ *dy = sd->du.dy * b + sd->dv.dy * c - (sd->du.dy + sd->dv.dy) * a;
#endif
- return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ return sd->u * b + sd->v * c + (1.0f - sd->u - sd->v) * a;
}
else if (desc.element == ATTR_ELEMENT_OBJECT || desc.element == ATTR_ELEMENT_MESH) {
if (dx)
@@ -351,7 +350,7 @@ ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals kg,
if (dy)
*dy = make_float2(0.0f, 0.0f);
- return kernel_tex_fetch(__attributes_float2, desc.offset);
+ return kernel_data_fetch(attributes_float2, desc.offset);
}
else {
if (dx)
@@ -369,18 +368,18 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals kg,
ccl_private float3 *dx,
ccl_private float3 *dy)
{
- int patch = subd_triangle_patch(kg, sd);
+ int patch = subd_triangle_patch(kg, sd->prim);
#ifdef __PATCH_EVAL__
if (desc.flags & ATTR_SUBDIVIDED) {
float2 uv[3];
subd_triangle_patch_uv(kg, sd, uv);
- float2 dpdu = uv[0] - uv[2];
- float2 dpdv = uv[1] - uv[2];
+ float2 dpdu = uv[1] - uv[0];
+ float2 dpdv = uv[2] - uv[0];
/* p is [s, t] */
- float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[0];
float3 a, dads, dadt;
a = patch_eval_float3(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
@@ -423,8 +422,7 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals kg,
if (dy)
*dy = make_float3(0.0f, 0.0f, 0.0f);
- return kernel_tex_fetch(__attributes_float3,
- desc.offset + subd_triangle_patch_face(kg, patch));
+ return kernel_data_fetch(attributes_float3, desc.offset + subd_triangle_patch_face(kg, patch));
}
else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
float2 uv[3];
@@ -432,10 +430,10 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals kg,
uint4 v = subd_triangle_patch_indices(kg, patch);
- float3 f0 = kernel_tex_fetch(__attributes_float3, desc.offset + v.x);
- float3 f1 = kernel_tex_fetch(__attributes_float3, desc.offset + v.y);
- float3 f2 = kernel_tex_fetch(__attributes_float3, desc.offset + v.z);
- float3 f3 = kernel_tex_fetch(__attributes_float3, desc.offset + v.w);
+ float3 f0 = kernel_data_fetch(attributes_float3, desc.offset + v.x);
+ float3 f1 = kernel_data_fetch(attributes_float3, desc.offset + v.y);
+ float3 f2 = kernel_data_fetch(attributes_float3, desc.offset + v.z);
+ float3 f3 = kernel_data_fetch(attributes_float3, desc.offset + v.w);
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
f1 = (f1 + f0) * 0.5f;
@@ -448,12 +446,12 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ *dx = sd->du.dx * b + sd->dv.dx * c - (sd->du.dx + sd->dv.dx) * a;
if (dy)
- *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+ *dy = sd->du.dy * b + sd->dv.dy * c - (sd->du.dy + sd->dv.dy) * a;
#endif
- return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ return sd->u * b + sd->v * c + (1.0f - sd->u - sd->v) * a;
}
else if (desc.element == ATTR_ELEMENT_CORNER) {
float2 uv[3];
@@ -464,10 +462,10 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals kg,
float3 f0, f1, f2, f3;
- f0 = kernel_tex_fetch(__attributes_float3, corners[0] + desc.offset);
- f1 = kernel_tex_fetch(__attributes_float3, corners[1] + desc.offset);
- f2 = kernel_tex_fetch(__attributes_float3, corners[2] + desc.offset);
- f3 = kernel_tex_fetch(__attributes_float3, corners[3] + desc.offset);
+ f0 = kernel_data_fetch(attributes_float3, corners[0] + desc.offset);
+ f1 = kernel_data_fetch(attributes_float3, corners[1] + desc.offset);
+ f2 = kernel_data_fetch(attributes_float3, corners[2] + desc.offset);
+ f3 = kernel_data_fetch(attributes_float3, corners[3] + desc.offset);
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
f1 = (f1 + f0) * 0.5f;
@@ -480,12 +478,12 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ *dx = sd->du.dx * b + sd->dv.dx * c - (sd->du.dx + sd->dv.dx) * a;
if (dy)
- *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+ *dy = sd->du.dy * b + sd->dv.dy * c - (sd->du.dy + sd->dv.dy) * a;
#endif
- return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ return sd->u * b + sd->v * c + (1.0f - sd->u - sd->v) * a;
}
else if (desc.element == ATTR_ELEMENT_OBJECT || desc.element == ATTR_ELEMENT_MESH) {
if (dx)
@@ -493,7 +491,7 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals kg,
if (dy)
*dy = make_float3(0.0f, 0.0f, 0.0f);
- return kernel_tex_fetch(__attributes_float3, desc.offset);
+ return kernel_data_fetch(attributes_float3, desc.offset);
}
else {
if (dx)
@@ -511,18 +509,18 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals kg,
ccl_private float4 *dx,
ccl_private float4 *dy)
{
- int patch = subd_triangle_patch(kg, sd);
+ int patch = subd_triangle_patch(kg, sd->prim);
#ifdef __PATCH_EVAL__
if (desc.flags & ATTR_SUBDIVIDED) {
float2 uv[3];
subd_triangle_patch_uv(kg, sd, uv);
- float2 dpdu = uv[0] - uv[2];
- float2 dpdv = uv[1] - uv[2];
+ float2 dpdu = uv[1] - uv[0];
+ float2 dpdv = uv[2] - uv[0];
/* p is [s, t] */
- float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[0];
float4 a, dads, dadt;
if (desc.type == NODE_ATTR_RGBA) {
@@ -570,8 +568,7 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals kg,
if (dy)
*dy = zero_float4();
- return kernel_tex_fetch(__attributes_float4,
- desc.offset + subd_triangle_patch_face(kg, patch));
+ return kernel_data_fetch(attributes_float4, desc.offset + subd_triangle_patch_face(kg, patch));
}
else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
float2 uv[3];
@@ -579,10 +576,10 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals kg,
uint4 v = subd_triangle_patch_indices(kg, patch);
- float4 f0 = kernel_tex_fetch(__attributes_float4, desc.offset + v.x);
- float4 f1 = kernel_tex_fetch(__attributes_float4, desc.offset + v.y);
- float4 f2 = kernel_tex_fetch(__attributes_float4, desc.offset + v.z);
- float4 f3 = kernel_tex_fetch(__attributes_float4, desc.offset + v.w);
+ float4 f0 = kernel_data_fetch(attributes_float4, desc.offset + v.x);
+ float4 f1 = kernel_data_fetch(attributes_float4, desc.offset + v.y);
+ float4 f2 = kernel_data_fetch(attributes_float4, desc.offset + v.z);
+ float4 f3 = kernel_data_fetch(attributes_float4, desc.offset + v.w);
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
f1 = (f1 + f0) * 0.5f;
@@ -595,12 +592,12 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ *dx = sd->du.dx * b + sd->dv.dx * c - (sd->du.dx + sd->dv.dx) * a;
if (dy)
- *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+ *dy = sd->du.dy * b + sd->dv.dy * c - (sd->du.dy + sd->dv.dy) * a;
#endif
- return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ return sd->u * b + sd->v * c + (1.0f - sd->u - sd->v) * a;
}
else if (desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
float2 uv[3];
@@ -613,19 +610,19 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals kg,
if (desc.element == ATTR_ELEMENT_CORNER_BYTE) {
f0 = color_srgb_to_linear_v4(
- color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, corners[0] + desc.offset)));
+ color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, corners[0] + desc.offset)));
f1 = color_srgb_to_linear_v4(
- color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, corners[1] + desc.offset)));
+ color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, corners[1] + desc.offset)));
f2 = color_srgb_to_linear_v4(
- color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, corners[2] + desc.offset)));
+ color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, corners[2] + desc.offset)));
f3 = color_srgb_to_linear_v4(
- color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, corners[3] + desc.offset)));
+ color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, corners[3] + desc.offset)));
}
else {
- f0 = kernel_tex_fetch(__attributes_float4, corners[0] + desc.offset);
- f1 = kernel_tex_fetch(__attributes_float4, corners[1] + desc.offset);
- f2 = kernel_tex_fetch(__attributes_float4, corners[2] + desc.offset);
- f3 = kernel_tex_fetch(__attributes_float4, corners[3] + desc.offset);
+ f0 = kernel_data_fetch(attributes_float4, corners[0] + desc.offset);
+ f1 = kernel_data_fetch(attributes_float4, corners[1] + desc.offset);
+ f2 = kernel_data_fetch(attributes_float4, corners[2] + desc.offset);
+ f3 = kernel_data_fetch(attributes_float4, corners[3] + desc.offset);
}
if (subd_triangle_patch_num_corners(kg, patch) != 4) {
@@ -639,12 +636,12 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ *dx = sd->du.dx * b + sd->dv.dx * c - (sd->du.dx + sd->dv.dx) * a;
if (dy)
- *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
+ *dy = sd->du.dy * b + sd->dv.dy * c - (sd->du.dy + sd->dv.dy) * a;
#endif
- return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ return sd->u * b + sd->v * c + (1.0f - sd->u - sd->v) * a;
}
else if (desc.element == ATTR_ELEMENT_OBJECT || desc.element == ATTR_ELEMENT_MESH) {
if (dx)
@@ -652,7 +649,7 @@ ccl_device_noinline float4 subd_triangle_attribute_float4(KernelGlobals kg,
if (dy)
*dy = zero_float4();
- return kernel_tex_fetch(__attributes_float4, desc.offset);
+ return kernel_data_fetch(attributes_float4, desc.offset);
}
else {
if (dx)