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Diffstat (limited to 'intern/cycles/kernel/geom/triangle.h')
-rw-r--r--intern/cycles/kernel/geom/triangle.h172
1 files changed, 86 insertions, 86 deletions
diff --git a/intern/cycles/kernel/geom/triangle.h b/intern/cycles/kernel/geom/triangle.h
index 8ac7e67ff05..6b9450d59ef 100644
--- a/intern/cycles/kernel/geom/triangle.h
+++ b/intern/cycles/kernel/geom/triangle.h
@@ -15,10 +15,10 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline float3 triangle_normal(KernelGlobals kg, ccl_private ShaderData *sd)
{
/* load triangle vertices */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- const float3 v0 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
- const float3 v1 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
- const float3 v2 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, sd->prim);
+ const float3 v0 = kernel_data_fetch(tri_verts, tri_vindex.w + 0);
+ const float3 v1 = kernel_data_fetch(tri_verts, tri_vindex.w + 1);
+ const float3 v2 = kernel_data_fetch(tri_verts, tri_vindex.w + 2);
/* return normal */
if (sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
@@ -40,15 +40,15 @@ ccl_device_inline void triangle_point_normal(KernelGlobals kg,
ccl_private int *shader)
{
/* load triangle vertices */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- float3 v0 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
- float3 v1 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
- float3 v2 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, prim);
+ float3 v0 = kernel_data_fetch(tri_verts, tri_vindex.w + 0);
+ float3 v1 = kernel_data_fetch(tri_verts, tri_vindex.w + 1);
+ float3 v2 = kernel_data_fetch(tri_verts, tri_vindex.w + 2);
/* compute point */
- float t = 1.0f - u - v;
- *P = (u * v0 + v * v1 + t * v2);
+ float w = 1.0f - u - v;
+ *P = (w * v0 + u * v1 + v * v2);
/* get object flags */
- int object_flag = kernel_tex_fetch(__object_flag, object);
+ int object_flag = kernel_data_fetch(object_flag, object);
/* compute normal */
if (object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
*Ng = normalize(cross(v2 - v0, v1 - v0));
@@ -57,17 +57,17 @@ ccl_device_inline void triangle_point_normal(KernelGlobals kg,
*Ng = normalize(cross(v1 - v0, v2 - v0));
}
/* shader`*/
- *shader = kernel_tex_fetch(__tri_shader, prim);
+ *shader = kernel_data_fetch(tri_shader, prim);
}
/* Triangle vertex locations */
ccl_device_inline void triangle_vertices(KernelGlobals kg, int prim, float3 P[3])
{
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- P[0] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
- P[1] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
- P[2] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, prim);
+ P[0] = kernel_data_fetch(tri_verts, tri_vindex.w + 0);
+ P[1] = kernel_data_fetch(tri_verts, tri_vindex.w + 1);
+ P[2] = kernel_data_fetch(tri_verts, tri_vindex.w + 2);
}
/* Triangle vertex locations and vertex normals */
@@ -77,13 +77,13 @@ ccl_device_inline void triangle_vertices_and_normals(KernelGlobals kg,
float3 P[3],
float3 N[3])
{
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- P[0] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
- P[1] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
- P[2] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
- N[0] = kernel_tex_fetch(__tri_vnormal, tri_vindex.x);
- N[1] = kernel_tex_fetch(__tri_vnormal, tri_vindex.y);
- N[2] = kernel_tex_fetch(__tri_vnormal, tri_vindex.z);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, prim);
+ P[0] = kernel_data_fetch(tri_verts, tri_vindex.w + 0);
+ P[1] = kernel_data_fetch(tri_verts, tri_vindex.w + 1);
+ P[2] = kernel_data_fetch(tri_verts, tri_vindex.w + 2);
+ N[0] = kernel_data_fetch(tri_vnormal, tri_vindex.x);
+ N[1] = kernel_data_fetch(tri_vnormal, tri_vindex.y);
+ N[2] = kernel_data_fetch(tri_vnormal, tri_vindex.z);
}
/* Interpolate smooth vertex normal from vertices */
@@ -92,12 +92,12 @@ ccl_device_inline float3
triangle_smooth_normal(KernelGlobals kg, float3 Ng, int prim, float u, float v)
{
/* load triangle vertices */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- float3 n0 = kernel_tex_fetch(__tri_vnormal, tri_vindex.x);
- float3 n1 = kernel_tex_fetch(__tri_vnormal, tri_vindex.y);
- float3 n2 = kernel_tex_fetch(__tri_vnormal, tri_vindex.z);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, prim);
+ float3 n0 = kernel_data_fetch(tri_vnormal, tri_vindex.x);
+ float3 n1 = kernel_data_fetch(tri_vnormal, tri_vindex.y);
+ float3 n2 = kernel_data_fetch(tri_vnormal, tri_vindex.z);
- float3 N = safe_normalize((1.0f - u - v) * n2 + u * n0 + v * n1);
+ float3 N = safe_normalize((1.0f - u - v) * n0 + u * n1 + v * n2);
return is_zero(N) ? Ng : N;
}
@@ -106,10 +106,10 @@ ccl_device_inline float3 triangle_smooth_normal_unnormalized(
KernelGlobals kg, ccl_private const ShaderData *sd, float3 Ng, int prim, float u, float v)
{
/* load triangle vertices */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- float3 n0 = kernel_tex_fetch(__tri_vnormal, tri_vindex.x);
- float3 n1 = kernel_tex_fetch(__tri_vnormal, tri_vindex.y);
- float3 n2 = kernel_tex_fetch(__tri_vnormal, tri_vindex.z);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, prim);
+ float3 n0 = kernel_data_fetch(tri_vnormal, tri_vindex.x);
+ float3 n1 = kernel_data_fetch(tri_vnormal, tri_vindex.y);
+ float3 n2 = kernel_data_fetch(tri_vnormal, tri_vindex.z);
/* ensure that the normals are in object space */
if (sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED) {
@@ -118,7 +118,7 @@ ccl_device_inline float3 triangle_smooth_normal_unnormalized(
object_inverse_normal_transform(kg, sd, &n2);
}
- float3 N = (1.0f - u - v) * n2 + u * n0 + v * n1;
+ float3 N = (1.0f - u - v) * n0 + u * n1 + v * n2;
return is_zero(N) ? Ng : N;
}
@@ -131,14 +131,14 @@ ccl_device_inline void triangle_dPdudv(KernelGlobals kg,
ccl_private float3 *dPdv)
{
/* fetch triangle vertex coordinates */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- const float3 p0 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
- const float3 p1 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
- const float3 p2 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, prim);
+ const float3 p0 = kernel_data_fetch(tri_verts, tri_vindex.w + 0);
+ const float3 p1 = kernel_data_fetch(tri_verts, tri_vindex.w + 1);
+ const float3 p2 = kernel_data_fetch(tri_verts, tri_vindex.w + 2);
/* compute derivatives of P w.r.t. uv */
- *dPdu = (p0 - p2);
- *dPdv = (p1 - p2);
+ *dPdu = (p1 - p0);
+ *dPdv = (p2 - p0);
}
/* Reading attributes on various triangle elements */
@@ -153,26 +153,26 @@ ccl_device float triangle_attribute_float(KernelGlobals kg,
float f0, f1, f2;
if (desc.element & (ATTR_ELEMENT_VERTEX | ATTR_ELEMENT_VERTEX_MOTION)) {
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- f0 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.x);
- f1 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.y);
- f2 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.z);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, sd->prim);
+ f0 = kernel_data_fetch(attributes_float, desc.offset + tri_vindex.x);
+ f1 = kernel_data_fetch(attributes_float, desc.offset + tri_vindex.y);
+ f2 = kernel_data_fetch(attributes_float, desc.offset + tri_vindex.z);
}
else {
const int tri = desc.offset + sd->prim * 3;
- f0 = kernel_tex_fetch(__attributes_float, tri + 0);
- f1 = kernel_tex_fetch(__attributes_float, tri + 1);
- f2 = kernel_tex_fetch(__attributes_float, tri + 2);
+ f0 = kernel_data_fetch(attributes_float, tri + 0);
+ f1 = kernel_data_fetch(attributes_float, tri + 1);
+ f2 = kernel_data_fetch(attributes_float, tri + 2);
}
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ *dx = sd->du.dx * f1 + sd->dv.dx * f2 - (sd->du.dx + sd->dv.dx) * f0;
if (dy)
- *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
+ *dy = sd->du.dy * f1 + sd->dv.dy * f2 - (sd->du.dy + sd->dv.dy) * f0;
#endif
- return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ return sd->u * f1 + sd->v * f2 + (1.0f - sd->u - sd->v) * f0;
}
else {
#ifdef __RAY_DIFFERENTIALS__
@@ -185,7 +185,7 @@ ccl_device float triangle_attribute_float(KernelGlobals kg,
if (desc.element & (ATTR_ELEMENT_FACE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
const int offset = (desc.element == ATTR_ELEMENT_FACE) ? desc.offset + sd->prim :
desc.offset;
- return kernel_tex_fetch(__attributes_float, offset);
+ return kernel_data_fetch(attributes_float, offset);
}
else {
return 0.0f;
@@ -203,26 +203,26 @@ ccl_device float2 triangle_attribute_float2(KernelGlobals kg,
float2 f0, f1, f2;
if (desc.element & (ATTR_ELEMENT_VERTEX | ATTR_ELEMENT_VERTEX_MOTION)) {
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- f0 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.x);
- f1 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.y);
- f2 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.z);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, sd->prim);
+ f0 = kernel_data_fetch(attributes_float2, desc.offset + tri_vindex.x);
+ f1 = kernel_data_fetch(attributes_float2, desc.offset + tri_vindex.y);
+ f2 = kernel_data_fetch(attributes_float2, desc.offset + tri_vindex.z);
}
else {
const int tri = desc.offset + sd->prim * 3;
- f0 = kernel_tex_fetch(__attributes_float2, tri + 0);
- f1 = kernel_tex_fetch(__attributes_float2, tri + 1);
- f2 = kernel_tex_fetch(__attributes_float2, tri + 2);
+ f0 = kernel_data_fetch(attributes_float2, tri + 0);
+ f1 = kernel_data_fetch(attributes_float2, tri + 1);
+ f2 = kernel_data_fetch(attributes_float2, tri + 2);
}
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ *dx = sd->du.dx * f1 + sd->dv.dx * f2 - (sd->du.dx + sd->dv.dx) * f0;
if (dy)
- *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
+ *dy = sd->du.dy * f1 + sd->dv.dy * f2 - (sd->du.dy + sd->dv.dy) * f0;
#endif
- return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ return sd->u * f1 + sd->v * f2 + (1.0f - sd->u - sd->v) * f0;
}
else {
#ifdef __RAY_DIFFERENTIALS__
@@ -235,7 +235,7 @@ ccl_device float2 triangle_attribute_float2(KernelGlobals kg,
if (desc.element & (ATTR_ELEMENT_FACE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
const int offset = (desc.element == ATTR_ELEMENT_FACE) ? desc.offset + sd->prim :
desc.offset;
- return kernel_tex_fetch(__attributes_float2, offset);
+ return kernel_data_fetch(attributes_float2, offset);
}
else {
return make_float2(0.0f, 0.0f);
@@ -253,26 +253,26 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals kg,
float3 f0, f1, f2;
if (desc.element & (ATTR_ELEMENT_VERTEX | ATTR_ELEMENT_VERTEX_MOTION)) {
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- f0 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x);
- f1 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y);
- f2 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, sd->prim);
+ f0 = kernel_data_fetch(attributes_float3, desc.offset + tri_vindex.x);
+ f1 = kernel_data_fetch(attributes_float3, desc.offset + tri_vindex.y);
+ f2 = kernel_data_fetch(attributes_float3, desc.offset + tri_vindex.z);
}
else {
const int tri = desc.offset + sd->prim * 3;
- f0 = kernel_tex_fetch(__attributes_float3, tri + 0);
- f1 = kernel_tex_fetch(__attributes_float3, tri + 1);
- f2 = kernel_tex_fetch(__attributes_float3, tri + 2);
+ f0 = kernel_data_fetch(attributes_float3, tri + 0);
+ f1 = kernel_data_fetch(attributes_float3, tri + 1);
+ f2 = kernel_data_fetch(attributes_float3, tri + 2);
}
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ *dx = sd->du.dx * f1 + sd->dv.dx * f2 - (sd->du.dx + sd->dv.dx) * f0;
if (dy)
- *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
+ *dy = sd->du.dy * f1 + sd->dv.dy * f2 - (sd->du.dy + sd->dv.dy) * f0;
#endif
- return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ return sd->u * f1 + sd->v * f2 + (1.0f - sd->u - sd->v) * f0;
}
else {
#ifdef __RAY_DIFFERENTIALS__
@@ -285,7 +285,7 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals kg,
if (desc.element & (ATTR_ELEMENT_FACE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
const int offset = (desc.element == ATTR_ELEMENT_FACE) ? desc.offset + sd->prim :
desc.offset;
- return kernel_tex_fetch(__attributes_float3, offset);
+ return kernel_data_fetch(attributes_float3, offset);
}
else {
return make_float3(0.0f, 0.0f, 0.0f);
@@ -304,36 +304,36 @@ ccl_device float4 triangle_attribute_float4(KernelGlobals kg,
float4 f0, f1, f2;
if (desc.element & (ATTR_ELEMENT_VERTEX | ATTR_ELEMENT_VERTEX_MOTION)) {
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- f0 = kernel_tex_fetch(__attributes_float4, desc.offset + tri_vindex.x);
- f1 = kernel_tex_fetch(__attributes_float4, desc.offset + tri_vindex.y);
- f2 = kernel_tex_fetch(__attributes_float4, desc.offset + tri_vindex.z);
+ const uint4 tri_vindex = kernel_data_fetch(tri_vindex, sd->prim);
+ f0 = kernel_data_fetch(attributes_float4, desc.offset + tri_vindex.x);
+ f1 = kernel_data_fetch(attributes_float4, desc.offset + tri_vindex.y);
+ f2 = kernel_data_fetch(attributes_float4, desc.offset + tri_vindex.z);
}
else {
const int tri = desc.offset + sd->prim * 3;
if (desc.element == ATTR_ELEMENT_CORNER) {
- f0 = kernel_tex_fetch(__attributes_float4, tri + 0);
- f1 = kernel_tex_fetch(__attributes_float4, tri + 1);
- f2 = kernel_tex_fetch(__attributes_float4, tri + 2);
+ f0 = kernel_data_fetch(attributes_float4, tri + 0);
+ f1 = kernel_data_fetch(attributes_float4, tri + 1);
+ f2 = kernel_data_fetch(attributes_float4, tri + 2);
}
else {
f0 = color_srgb_to_linear_v4(
- color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, tri + 0)));
+ color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, tri + 0)));
f1 = color_srgb_to_linear_v4(
- color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, tri + 1)));
+ color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, tri + 1)));
f2 = color_srgb_to_linear_v4(
- color_uchar4_to_float4(kernel_tex_fetch(__attributes_uchar4, tri + 2)));
+ color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, tri + 2)));
}
}
#ifdef __RAY_DIFFERENTIALS__
if (dx)
- *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ *dx = sd->du.dx * f1 + sd->dv.dx * f2 - (sd->du.dx + sd->dv.dx) * f0;
if (dy)
- *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
+ *dy = sd->du.dy * f1 + sd->dv.dy * f2 - (sd->du.dy + sd->dv.dy) * f0;
#endif
- return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ return sd->u * f1 + sd->v * f2 + (1.0f - sd->u - sd->v) * f0;
}
else {
#ifdef __RAY_DIFFERENTIALS__
@@ -346,7 +346,7 @@ ccl_device float4 triangle_attribute_float4(KernelGlobals kg,
if (desc.element & (ATTR_ELEMENT_FACE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
const int offset = (desc.element == ATTR_ELEMENT_FACE) ? desc.offset + sd->prim :
desc.offset;
- return kernel_tex_fetch(__attributes_float4, offset);
+ return kernel_data_fetch(attributes_float4, offset);
}
else {
return zero_float4();