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Diffstat (limited to 'intern/cycles/kernel/geom/triangle_intersect.h')
-rw-r--r--intern/cycles/kernel/geom/triangle_intersect.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/intern/cycles/kernel/geom/triangle_intersect.h b/intern/cycles/kernel/geom/triangle_intersect.h
index fe531e6868a..0c76de9ccc7 100644
--- a/intern/cycles/kernel/geom/triangle_intersect.h
+++ b/intern/cycles/kernel/geom/triangle_intersect.h
@@ -23,17 +23,17 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
int prim,
int prim_addr)
{
- const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
- const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
- tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
- tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
+ const uint tri_vindex = kernel_data_fetch(tri_vindex, prim).w;
+ const float3 tri_a = kernel_data_fetch(tri_verts, tri_vindex + 0),
+ tri_b = kernel_data_fetch(tri_verts, tri_vindex + 1),
+ tri_c = kernel_data_fetch(tri_verts, tri_vindex + 2);
float t, u, v;
if (ray_triangle_intersect(P, dir, tmax, tri_a, tri_b, tri_c, &u, &v, &t)) {
#ifdef __VISIBILITY_FLAG__
/* Visibility flag test. we do it here under the assumption
* that most triangles are culled by node flags.
*/
- if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
+ if (kernel_data_fetch(prim_visibility, prim_addr) & visibility)
#endif
{
isect->object = object;
@@ -66,10 +66,10 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
ccl_private uint *lcg_state,
int max_hits)
{
- const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
- const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
- tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
- tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
+ const uint tri_vindex = kernel_data_fetch(tri_vindex, prim).w;
+ const float3 tri_a = kernel_data_fetch(tri_verts, tri_vindex + 0),
+ tri_b = kernel_data_fetch(tri_verts, tri_vindex + 1),
+ tri_c = kernel_data_fetch(tri_verts, tri_vindex + 2);
float t, u, v;
if (!ray_triangle_intersect(P, dir, tmax, tri_a, tri_b, tri_c, &u, &v, &t)) {
return false;
@@ -139,10 +139,10 @@ ccl_device_inline float3 triangle_point_from_uv(KernelGlobals kg,
const float u,
const float v)
{
- const uint tri_vindex = kernel_tex_fetch(__tri_vindex, isect_prim).w;
- const packed_float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
- tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
- tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
+ const uint tri_vindex = kernel_data_fetch(tri_vindex, isect_prim).w;
+ const packed_float3 tri_a = kernel_data_fetch(tri_verts, tri_vindex + 0),
+ tri_b = kernel_data_fetch(tri_verts, tri_vindex + 1),
+ tri_c = kernel_data_fetch(tri_verts, tri_vindex + 2);
float w = 1.0f - u - v;
float3 P = u * tri_a + v * tri_b + w * tri_c;