diff options
Diffstat (limited to 'intern/cycles/kernel/integrator/shade_light.h')
-rw-r--r-- | intern/cycles/kernel/integrator/shade_light.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/intern/cycles/kernel/integrator/shade_light.h b/intern/cycles/kernel/integrator/shade_light.h index 97ca430752c..0a82c9cadef 100644 --- a/intern/cycles/kernel/integrator/shade_light.h +++ b/intern/cycles/kernel/integrator/shade_light.h @@ -37,8 +37,9 @@ ccl_device_inline void integrate_light(KernelGlobals kg, /* Advance ray beyond light. */ /* TODO: can we make this more numerically robust to avoid reintersecting the - * same light in some cases? */ - const float3 new_ray_P = ray_offset(ray_P + ray_D * isect.t, ray_D); + * same light in some cases? Ray should not intersect surface anymore as the + * object and prim ids will prevent self intersection. */ + const float3 new_ray_P = ray_P + ray_D * isect.t; INTEGRATOR_STATE_WRITE(state, ray, P) = new_ray_P; INTEGRATOR_STATE_WRITE(state, ray, t) -= isect.t; @@ -46,7 +47,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg, const float mis_ray_t = INTEGRATOR_STATE(state, path, mis_ray_t); ray_P -= ray_D * mis_ray_t; isect.t += mis_ray_t; - INTEGRATOR_STATE_WRITE(state, path, mis_ray_t) = mis_ray_t + isect.t; + INTEGRATOR_STATE_WRITE(state, path, mis_ray_t) = isect.t; LightSample ls ccl_optional_struct_init; const bool use_light_sample = light_sample_from_intersection(kg, &isect, ray_P, ray_D, &ls); |