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Diffstat (limited to 'intern/cycles/kernel/kernel_montecarlo.h')
-rw-r--r--intern/cycles/kernel/kernel_montecarlo.h99
1 files changed, 83 insertions, 16 deletions
diff --git a/intern/cycles/kernel/kernel_montecarlo.h b/intern/cycles/kernel/kernel_montecarlo.h
index 9b96bb80c32..dde93844dd3 100644
--- a/intern/cycles/kernel/kernel_montecarlo.h
+++ b/intern/cycles/kernel/kernel_montecarlo.h
@@ -187,7 +187,10 @@ ccl_device float2 regular_polygon_sample(float corners, float rotation, float u,
ccl_device float3 ensure_valid_reflection(float3 Ng, float3 I, float3 N)
{
float3 R = 2*dot(N, I)*N - I;
- if(dot(Ng, R) >= 0.05f) {
+
+ /* Reflection rays may always be at least as shallow as the incoming ray. */
+ float threshold = min(0.9f*dot(Ng, I), 0.01f);
+ if(dot(Ng, R) >= threshold) {
return N;
}
@@ -195,24 +198,88 @@ ccl_device float3 ensure_valid_reflection(float3 Ng, float3 I, float3 N)
* The X axis is found by normalizing the component of N that's orthogonal to Ng.
* The Y axis isn't actually needed.
*/
- float3 X = normalize(N - dot(N, Ng)*Ng);
-
- /* Calculate N.z and N.x in the local coordinate system. */
- float Iz = dot(I, Ng);
- float Ix2 = sqr(dot(I, X)), Iz2 = sqr(Iz);
- float Ix2Iz2 = Ix2 + Iz2;
-
- float a = safe_sqrtf(Ix2*(Ix2Iz2 - sqr(0.05f)));
- float b = Iz*0.05f + Ix2Iz2;
- float c = (a + b > 0.0f)? (a + b) : (-a + b);
+ float NdotNg = dot(N, Ng);
+ float3 X = normalize(N - NdotNg*Ng);
+
+ /* Calculate N.z and N.x in the local coordinate system.
+ *
+ * The goal of this computation is to find a N' that is rotated towards Ng just enough
+ * to lift R' above the threshold (here called t), therefore dot(R', Ng) = t.
+ *
+ * According to the standard reflection equation, this means that we want dot(2*dot(N', I)*N' - I, Ng) = t.
+ *
+ * Since the Z axis of our local coordinate system is Ng, dot(x, Ng) is just x.z, so we get 2*dot(N', I)*N'.z - I.z = t.
+ *
+ * The rotation is simple to express in the coordinate system we formed - since N lies in the X-Z-plane, we know that
+ * N' will also lie in the X-Z-plane, so N'.y = 0 and therefore dot(N', I) = N'.x*I.x + N'.z*I.z .
+ *
+ * Furthermore, we want N' to be normalized, so N'.x = sqrt(1 - N'.z^2).
+ *
+ * With these simplifications, we get the final equation 2*(sqrt(1 - N'.z^2)*I.x + N'.z*I.z)*N'.z - I.z = t.
+ *
+ * The only unknown here is N'.z, so we can solve for that.
+ *
+ * The equation has four solutions in general:
+ *
+ * N'.z = +-sqrt(0.5*(+-sqrt(I.x^2*(I.x^2 + I.z^2 - t^2)) + t*I.z + I.x^2 + I.z^2)/(I.x^2 + I.z^2))
+ * We can simplify this expression a bit by grouping terms:
+ *
+ * a = I.x^2 + I.z^2
+ * b = sqrt(I.x^2 * (a - t^2))
+ * c = I.z*t + a
+ * N'.z = +-sqrt(0.5*(+-b + c)/a)
+ *
+ * Two solutions can immediately be discarded because they're negative so N' would lie in the lower hemisphere.
+ */
+ float Ix = dot(I, X), Iz = dot(I, Ng);
+ float Ix2 = sqr(Ix), Iz2 = sqr(Iz);
+ float a = Ix2 + Iz2;
+
+ float b = safe_sqrtf(Ix2*(a - sqr(threshold)));
+ float c = Iz*threshold + a;
+
+ /* Evaluate both solutions.
+ * In many cases one can be immediately discarded (if N'.z would be imaginary or larger than one), so check for that first.
+ * If no option is viable (might happen in extreme cases like N being in the wrong hemisphere), give up and return Ng. */
+ float fac = 0.5f/a;
+ float N1_z2 = fac*(b+c), N2_z2 = fac*(-b+c);
+ bool valid1 = (N1_z2 > 1e-5f) && (N1_z2 <= (1.0f + 1e-5f));
+ bool valid2 = (N2_z2 > 1e-5f) && (N2_z2 <= (1.0f + 1e-5f));
+
+ float2 N_new;
+ if(valid1 && valid2) {
+ /* If both are possible, do the expensive reflection-based check. */
+ float2 N1 = make_float2(safe_sqrtf(1.0f - N1_z2), safe_sqrtf(N1_z2));
+ float2 N2 = make_float2(safe_sqrtf(1.0f - N2_z2), safe_sqrtf(N2_z2));
+
+ float R1 = 2*(N1.x*Ix + N1.y*Iz)*N1.y - Iz;
+ float R2 = 2*(N2.x*Ix + N2.y*Iz)*N2.y - Iz;
+
+ valid1 = (R1 >= 1e-5f);
+ valid2 = (R2 >= 1e-5f);
+ if(valid1 && valid2) {
+ /* If both solutions are valid, return the one with the shallower reflection since it will be closer to the input
+ * (if the original reflection wasn't shallow, we would not be in this part of the function). */
+ N_new = (R1 < R2)? N1 : N2;
+ }
+ else {
+ /* If only one reflection is valid (= positive), pick that one. */
+ N_new = (R1 > R2)? N1 : N2;
+ }
- float Nz = safe_sqrtf(0.5f * c * (1.0f / Ix2Iz2));
- float Nx = safe_sqrtf(1.0f - sqr(Nz));
+ }
+ else if(valid1 || valid2) {
+ /* Only one solution passes the N'.z criterium, so pick that one. */
+ float Nz2 = valid1? N1_z2 : N2_z2;
+ N_new = make_float2(safe_sqrtf(1.0f - Nz2), safe_sqrtf(Nz2));
+ }
+ else {
+ return Ng;
+ }
- /* Transform back into global coordinates. */
- return Nx*X + Nz*Ng;
+ return N_new.x*X + N_new.y*Ng;
}
CCL_NAMESPACE_END
-#endif /* __KERNEL_MONTECARLO_CL__ */
+#endif /* __KERNEL_MONTECARLO_CL__ */