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Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r--intern/cycles/kernel/kernel_path.h92
1 files changed, 63 insertions, 29 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index ebf03ad9778..e7957042182 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -15,41 +15,41 @@
*/
#ifdef __OSL__
-# include "osl_shader.h"
+# include "kernel/osl/osl_shader.h"
#endif
-#include "kernel_random.h"
-#include "kernel_projection.h"
-#include "kernel_montecarlo.h"
-#include "kernel_differential.h"
-#include "kernel_camera.h"
+#include "kernel/kernel_random.h"
+#include "kernel/kernel_projection.h"
+#include "kernel/kernel_montecarlo.h"
+#include "kernel/kernel_differential.h"
+#include "kernel/kernel_camera.h"
-#include "geom/geom.h"
-#include "bvh/bvh.h"
+#include "kernel/geom/geom.h"
+#include "kernel/bvh/bvh.h"
-#include "kernel_accumulate.h"
-#include "kernel_shader.h"
-#include "kernel_light.h"
-#include "kernel_passes.h"
+#include "kernel/kernel_accumulate.h"
+#include "kernel/kernel_shader.h"
+#include "kernel/kernel_light.h"
+#include "kernel/kernel_passes.h"
#ifdef __SUBSURFACE__
-# include "kernel_subsurface.h"
+# include "kernel/kernel_subsurface.h"
#endif
#ifdef __VOLUME__
-# include "kernel_volume.h"
+# include "kernel/kernel_volume.h"
#endif
-#include "kernel_path_state.h"
-#include "kernel_shadow.h"
-#include "kernel_emission.h"
-#include "kernel_path_common.h"
-#include "kernel_path_surface.h"
-#include "kernel_path_volume.h"
-#include "kernel_path_subsurface.h"
+#include "kernel/kernel_path_state.h"
+#include "kernel/kernel_shadow.h"
+#include "kernel/kernel_emission.h"
+#include "kernel/kernel_path_common.h"
+#include "kernel/kernel_path_surface.h"
+#include "kernel/kernel_path_volume.h"
+#include "kernel/kernel_path_subsurface.h"
#ifdef __KERNEL_DEBUG__
-# include "kernel_debug.h"
+# include "kernel/kernel_debug.h"
#endif
CCL_NAMESPACE_BEGIN
@@ -92,6 +92,9 @@ ccl_device_noinline void kernel_path_ao(KernelGlobals *kg,
if(!shadow_blocked(kg, emission_sd, state, &light_ray, &ao_shadow)) {
path_radiance_accum_ao(L, throughput, ao_alpha, ao_bsdf, ao_shadow, state->bounce);
}
+ else {
+ path_radiance_accum_total_ao(L, throughput, ao_bsdf);
+ }
}
}
@@ -290,9 +293,9 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
/* sample background shader */
float3 L_background = indirect_background(kg, emission_sd, state, ray);
path_radiance_accum_background(L,
+ state,
throughput,
- L_background,
- state->bounce);
+ L_background);
#endif /* __BACKGROUND__ */
break;
@@ -312,6 +315,12 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
shader_merge_closures(sd);
#endif /* __BRANCHED_PATH__ */
+#ifdef __SHADOW_TRICKS__
+ if(!(sd->object_flag & SD_OBJECT_SHADOW_CATCHER)) {
+ state->flag &= ~PATH_RAY_SHADOW_CATCHER_ONLY;
+ }
+#endif /* __SHADOW_TRICKS__ */
+
/* blurring of bsdf after bounces, for rays that have a small likelihood
* of following this particular path (diffuse, rough glossy) */
if(kernel_data.integrator.filter_glossy != FLT_MAX) {
@@ -374,7 +383,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
/* do bssrdf scatter step if we picked a bssrdf closure */
if(sc) {
- uint lcg_state = lcg_state_init(rng, state, 0x68bc21eb);
+ uint lcg_state = lcg_state_init(rng, state->rng_offset, state->sample, 0x68bc21eb);
float bssrdf_u, bssrdf_v;
path_state_rng_2D(kg,
@@ -396,7 +405,8 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
#if defined(__EMISSION__) && defined(__BRANCHED_PATH__)
if(kernel_data.integrator.use_direct_light) {
- int all = kernel_data.integrator.sample_all_lights_indirect;
+ int all = (kernel_data.integrator.sample_all_lights_indirect) ||
+ (state->flag & PATH_RAY_SHADOW_CATCHER);
kernel_branched_path_surface_connect_light(kg,
rng,
sd,
@@ -466,7 +476,7 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg,
}
extmax = kernel_data.curve.maximum_width;
- lcg_state = lcg_state_init(rng, &state, 0x51633e2d);
+ lcg_state = lcg_state_init(rng, state.rng_offset, state.sample, 0x51633e2d);
}
if(state.bounce > kernel_data.integrator.ao_bounces) {
@@ -611,7 +621,7 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg,
#ifdef __BACKGROUND__
/* sample background shader */
float3 L_background = indirect_background(kg, &emission_sd, &state, &ray);
- path_radiance_accum_background(&L, throughput, L_background, state.bounce);
+ path_radiance_accum_background(&L, &state, throughput, L_background);
#endif /* __BACKGROUND__ */
break;
@@ -625,6 +635,21 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg,
float rbsdf = path_state_rng_1D_for_decision(kg, rng, &state, PRNG_BSDF);
shader_eval_surface(kg, &sd, rng, &state, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
+#ifdef __SHADOW_TRICKS__
+ if((sd.object_flag & SD_OBJECT_SHADOW_CATCHER)) {
+ if(state.flag & PATH_RAY_CAMERA) {
+ state.flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_SHADOW_CATCHER_ONLY);
+ state.catcher_object = sd.object;
+ if(!kernel_data.background.transparent) {
+ L.shadow_color = indirect_background(kg, &emission_sd, &state, &ray);
+ }
+ }
+ }
+ else {
+ state.flag &= ~PATH_RAY_SHADOW_CATCHER_ONLY;
+ }
+#endif /* __SHADOW_TRICKS__ */
+
/* holdout */
#ifdef __HOLDOUT__
if(((sd.flag & SD_HOLDOUT) ||
@@ -742,7 +767,16 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg,
}
#endif /* __SUBSURFACE__ */
- float3 L_sum = path_radiance_clamp_and_sum(kg, &L);
+ float3 L_sum;
+#ifdef __SHADOW_TRICKS__
+ if(state.flag & PATH_RAY_SHADOW_CATCHER) {
+ L_sum = path_radiance_sum_shadowcatcher(kg, &L, &L_transparent);
+ }
+ else
+#endif /* __SHADOW_TRICKS__ */
+ {
+ L_sum = path_radiance_clamp_and_sum(kg, &L);
+ }
kernel_write_light_passes(kg, buffer, &L, sample);