diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path.h | 92 |
1 files changed, 63 insertions, 29 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index ebf03ad9778..e7957042182 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -15,41 +15,41 @@ */ #ifdef __OSL__ -# include "osl_shader.h" +# include "kernel/osl/osl_shader.h" #endif -#include "kernel_random.h" -#include "kernel_projection.h" -#include "kernel_montecarlo.h" -#include "kernel_differential.h" -#include "kernel_camera.h" +#include "kernel/kernel_random.h" +#include "kernel/kernel_projection.h" +#include "kernel/kernel_montecarlo.h" +#include "kernel/kernel_differential.h" +#include "kernel/kernel_camera.h" -#include "geom/geom.h" -#include "bvh/bvh.h" +#include "kernel/geom/geom.h" +#include "kernel/bvh/bvh.h" -#include "kernel_accumulate.h" -#include "kernel_shader.h" -#include "kernel_light.h" -#include "kernel_passes.h" +#include "kernel/kernel_accumulate.h" +#include "kernel/kernel_shader.h" +#include "kernel/kernel_light.h" +#include "kernel/kernel_passes.h" #ifdef __SUBSURFACE__ -# include "kernel_subsurface.h" +# include "kernel/kernel_subsurface.h" #endif #ifdef __VOLUME__ -# include "kernel_volume.h" +# include "kernel/kernel_volume.h" #endif -#include "kernel_path_state.h" -#include "kernel_shadow.h" -#include "kernel_emission.h" -#include "kernel_path_common.h" -#include "kernel_path_surface.h" -#include "kernel_path_volume.h" -#include "kernel_path_subsurface.h" +#include "kernel/kernel_path_state.h" +#include "kernel/kernel_shadow.h" +#include "kernel/kernel_emission.h" +#include "kernel/kernel_path_common.h" +#include "kernel/kernel_path_surface.h" +#include "kernel/kernel_path_volume.h" +#include "kernel/kernel_path_subsurface.h" #ifdef __KERNEL_DEBUG__ -# include "kernel_debug.h" +# include "kernel/kernel_debug.h" #endif CCL_NAMESPACE_BEGIN @@ -92,6 +92,9 @@ ccl_device_noinline void kernel_path_ao(KernelGlobals *kg, if(!shadow_blocked(kg, emission_sd, state, &light_ray, &ao_shadow)) { path_radiance_accum_ao(L, throughput, ao_alpha, ao_bsdf, ao_shadow, state->bounce); } + else { + path_radiance_accum_total_ao(L, throughput, ao_bsdf); + } } } @@ -290,9 +293,9 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, /* sample background shader */ float3 L_background = indirect_background(kg, emission_sd, state, ray); path_radiance_accum_background(L, + state, throughput, - L_background, - state->bounce); + L_background); #endif /* __BACKGROUND__ */ break; @@ -312,6 +315,12 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, shader_merge_closures(sd); #endif /* __BRANCHED_PATH__ */ +#ifdef __SHADOW_TRICKS__ + if(!(sd->object_flag & SD_OBJECT_SHADOW_CATCHER)) { + state->flag &= ~PATH_RAY_SHADOW_CATCHER_ONLY; + } +#endif /* __SHADOW_TRICKS__ */ + /* blurring of bsdf after bounces, for rays that have a small likelihood * of following this particular path (diffuse, rough glossy) */ if(kernel_data.integrator.filter_glossy != FLT_MAX) { @@ -374,7 +383,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, /* do bssrdf scatter step if we picked a bssrdf closure */ if(sc) { - uint lcg_state = lcg_state_init(rng, state, 0x68bc21eb); + uint lcg_state = lcg_state_init(rng, state->rng_offset, state->sample, 0x68bc21eb); float bssrdf_u, bssrdf_v; path_state_rng_2D(kg, @@ -396,7 +405,8 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, #if defined(__EMISSION__) && defined(__BRANCHED_PATH__) if(kernel_data.integrator.use_direct_light) { - int all = kernel_data.integrator.sample_all_lights_indirect; + int all = (kernel_data.integrator.sample_all_lights_indirect) || + (state->flag & PATH_RAY_SHADOW_CATCHER); kernel_branched_path_surface_connect_light(kg, rng, sd, @@ -466,7 +476,7 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg, } extmax = kernel_data.curve.maximum_width; - lcg_state = lcg_state_init(rng, &state, 0x51633e2d); + lcg_state = lcg_state_init(rng, state.rng_offset, state.sample, 0x51633e2d); } if(state.bounce > kernel_data.integrator.ao_bounces) { @@ -611,7 +621,7 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg, #ifdef __BACKGROUND__ /* sample background shader */ float3 L_background = indirect_background(kg, &emission_sd, &state, &ray); - path_radiance_accum_background(&L, throughput, L_background, state.bounce); + path_radiance_accum_background(&L, &state, throughput, L_background); #endif /* __BACKGROUND__ */ break; @@ -625,6 +635,21 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg, float rbsdf = path_state_rng_1D_for_decision(kg, rng, &state, PRNG_BSDF); shader_eval_surface(kg, &sd, rng, &state, rbsdf, state.flag, SHADER_CONTEXT_MAIN); +#ifdef __SHADOW_TRICKS__ + if((sd.object_flag & SD_OBJECT_SHADOW_CATCHER)) { + if(state.flag & PATH_RAY_CAMERA) { + state.flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_SHADOW_CATCHER_ONLY); + state.catcher_object = sd.object; + if(!kernel_data.background.transparent) { + L.shadow_color = indirect_background(kg, &emission_sd, &state, &ray); + } + } + } + else { + state.flag &= ~PATH_RAY_SHADOW_CATCHER_ONLY; + } +#endif /* __SHADOW_TRICKS__ */ + /* holdout */ #ifdef __HOLDOUT__ if(((sd.flag & SD_HOLDOUT) || @@ -742,7 +767,16 @@ ccl_device_inline float4 kernel_path_integrate(KernelGlobals *kg, } #endif /* __SUBSURFACE__ */ - float3 L_sum = path_radiance_clamp_and_sum(kg, &L); + float3 L_sum; +#ifdef __SHADOW_TRICKS__ + if(state.flag & PATH_RAY_SHADOW_CATCHER) { + L_sum = path_radiance_sum_shadowcatcher(kg, &L, &L_transparent); + } + else +#endif /* __SHADOW_TRICKS__ */ + { + L_sum = path_radiance_clamp_and_sum(kg, &L); + } kernel_write_light_passes(kg, buffer, &L, sample); |