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Diffstat (limited to 'intern/cycles/kernel/kernel_path_volume.h')
-rw-r--r--intern/cycles/kernel/kernel_path_volume.h49
1 files changed, 23 insertions, 26 deletions
diff --git a/intern/cycles/kernel/kernel_path_volume.h b/intern/cycles/kernel/kernel_path_volume.h
index dcedf51e479..c9c7f447c42 100644
--- a/intern/cycles/kernel/kernel_path_volume.h
+++ b/intern/cycles/kernel/kernel_path_volume.h
@@ -20,7 +20,6 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline void kernel_path_volume_connect_light(
KernelGlobals *kg,
- RNG *rng,
ShaderData *sd,
ShaderData *emission_sd,
float3 throughput,
@@ -32,9 +31,9 @@ ccl_device_inline void kernel_path_volume_connect_light(
return;
/* sample illumination from lights to find path contribution */
- float light_t = path_state_rng_1D(kg, rng, state, PRNG_LIGHT);
+ float light_t = path_state_rng_1D(kg, state, PRNG_LIGHT);
float light_u, light_v;
- path_state_rng_2D(kg, rng, state, PRNG_LIGHT_U, &light_u, &light_v);
+ path_state_rng_2D(kg, state, PRNG_LIGHT_U, &light_u, &light_v);
Ray light_ray;
BsdfEval L_light;
@@ -48,12 +47,12 @@ ccl_device_inline void kernel_path_volume_connect_light(
if(light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, state->bounce, &ls))
{
- float terminate = path_state_rng_light_termination(kg, rng, state);
+ float terminate = path_state_rng_light_termination(kg, state);
if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp, terminate)) {
/* trace shadow ray */
float3 shadow;
- if(!shadow_blocked(kg, emission_sd, state, &light_ray, &shadow)) {
+ if(!shadow_blocked(kg, sd, emission_sd, state, &light_ray, &shadow)) {
/* accumulate */
path_radiance_accum_light(L, state, throughput, &L_light, shadow, 1.0f, is_lamp);
}
@@ -69,7 +68,6 @@ ccl_device
#endif
bool kernel_path_volume_bounce(
KernelGlobals *kg,
- RNG *rng,
ShaderData *sd,
ccl_addr_space float3 *throughput,
ccl_addr_space PathState *state,
@@ -82,7 +80,7 @@ bool kernel_path_volume_bounce(
float3 phase_omega_in;
differential3 phase_domega_in;
float phase_u, phase_v;
- path_state_rng_2D(kg, rng, state, PRNG_PHASE_U, &phase_u, &phase_v);
+ path_state_rng_2D(kg, state, PRNG_PHASE_U, &phase_u, &phase_v);
int label;
label = shader_volume_phase_sample(kg, sd, phase_u, phase_v, &phase_eval,
@@ -120,7 +118,6 @@ bool kernel_path_volume_bounce(
#ifndef __SPLIT_KERNEL__
ccl_device void kernel_branched_path_volume_connect_light(
KernelGlobals *kg,
- RNG *rng,
ShaderData *sd,
ShaderData *emission_sd,
float3 throughput,
@@ -150,12 +147,12 @@ ccl_device void kernel_branched_path_volume_connect_light(
int num_samples = light_select_num_samples(kg, i);
float num_samples_inv = 1.0f/(num_samples*kernel_data.integrator.num_all_lights);
- RNG lamp_rng = cmj_hash(*rng, i);
+ uint lamp_rng_hash = cmj_hash(state->rng_hash, i);
for(int j = 0; j < num_samples; j++) {
/* sample random position on given light */
float light_u, light_v;
- path_branched_rng_2D(kg, &lamp_rng, state, j, num_samples, PRNG_LIGHT_U, &light_u, &light_v);
+ path_branched_rng_2D(kg, lamp_rng_hash, state, j, num_samples, PRNG_LIGHT_U, &light_u, &light_v);
LightSample ls;
lamp_light_sample(kg, i, light_u, light_v, ray->P, &ls);
@@ -163,8 +160,8 @@ ccl_device void kernel_branched_path_volume_connect_light(
float3 tp = throughput;
/* sample position on volume segment */
- float rphase = path_branched_rng_1D_for_decision(kg, rng, state, j, num_samples, PRNG_PHASE);
- float rscatter = path_branched_rng_1D_for_decision(kg, rng, state, j, num_samples, PRNG_SCATTER_DISTANCE);
+ float rphase = path_branched_rng_1D_for_decision(kg, state->rng_hash, state, j, num_samples, PRNG_PHASE);
+ float rscatter = path_branched_rng_1D_for_decision(kg, state->rng_hash, state, j, num_samples, PRNG_SCATTER_DISTANCE);
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
state, ray, sd, &tp, rphase, rscatter, segment, (ls.t != FLT_MAX)? &ls.P: NULL, false);
@@ -177,12 +174,12 @@ ccl_device void kernel_branched_path_volume_connect_light(
if(kernel_data.integrator.pdf_triangles != 0.0f)
ls.pdf *= 2.0f;
- float terminate = path_branched_rng_light_termination(kg, rng, state, j, num_samples);
+ float terminate = path_branched_rng_light_termination(kg, state->rng_hash, state, j, num_samples);
if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp, terminate)) {
/* trace shadow ray */
float3 shadow;
- if(!shadow_blocked(kg, emission_sd, state, &light_ray, &shadow)) {
+ if(!shadow_blocked(kg, sd, emission_sd, state, &light_ray, &shadow)) {
/* accumulate */
path_radiance_accum_light(L, state, tp*num_samples_inv, &L_light, shadow, num_samples_inv, is_lamp);
}
@@ -198,9 +195,9 @@ ccl_device void kernel_branched_path_volume_connect_light(
for(int j = 0; j < num_samples; j++) {
/* sample random position on random triangle */
- float light_t = path_branched_rng_1D_for_decision(kg, rng, state, j, num_samples, PRNG_LIGHT);
+ float light_t = path_branched_rng_1D_for_decision(kg, state->rng_hash, state, j, num_samples, PRNG_LIGHT);
float light_u, light_v;
- path_branched_rng_2D(kg, rng, state, j, num_samples, PRNG_LIGHT_U, &light_u, &light_v);
+ path_branched_rng_2D(kg, state->rng_hash, state, j, num_samples, PRNG_LIGHT_U, &light_u, &light_v);
/* only sample triangle lights */
if(kernel_data.integrator.num_all_lights)
@@ -212,8 +209,8 @@ ccl_device void kernel_branched_path_volume_connect_light(
float3 tp = throughput;
/* sample position on volume segment */
- float rphase = path_branched_rng_1D_for_decision(kg, rng, state, j, num_samples, PRNG_PHASE);
- float rscatter = path_branched_rng_1D_for_decision(kg, rng, state, j, num_samples, PRNG_SCATTER_DISTANCE);
+ float rphase = path_branched_rng_1D_for_decision(kg, state->rng_hash, state, j, num_samples, PRNG_PHASE);
+ float rscatter = path_branched_rng_1D_for_decision(kg, state->rng_hash, state, j, num_samples, PRNG_SCATTER_DISTANCE);
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
state, ray, sd, &tp, rphase, rscatter, segment, (ls.t != FLT_MAX)? &ls.P: NULL, false);
@@ -226,12 +223,12 @@ ccl_device void kernel_branched_path_volume_connect_light(
if(kernel_data.integrator.num_all_lights)
ls.pdf *= 2.0f;
- float terminate = path_branched_rng_light_termination(kg, rng, state, j, num_samples);
+ float terminate = path_branched_rng_light_termination(kg, state->rng_hash, state, j, num_samples);
if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp, terminate)) {
/* trace shadow ray */
float3 shadow;
- if(!shadow_blocked(kg, emission_sd, state, &light_ray, &shadow)) {
+ if(!shadow_blocked(kg, sd, emission_sd, state, &light_ray, &shadow)) {
/* accumulate */
path_radiance_accum_light(L, state, tp*num_samples_inv, &L_light, shadow, num_samples_inv, is_lamp);
}
@@ -242,9 +239,9 @@ ccl_device void kernel_branched_path_volume_connect_light(
}
else {
/* sample random position on random light */
- float light_t = path_state_rng_1D(kg, rng, state, PRNG_LIGHT);
+ float light_t = path_state_rng_1D(kg, state, PRNG_LIGHT);
float light_u, light_v;
- path_state_rng_2D(kg, rng, state, PRNG_LIGHT_U, &light_u, &light_v);
+ path_state_rng_2D(kg, state, PRNG_LIGHT_U, &light_u, &light_v);
LightSample ls;
light_sample(kg, light_t, light_u, light_v, sd->time, ray->P, state->bounce, &ls);
@@ -252,8 +249,8 @@ ccl_device void kernel_branched_path_volume_connect_light(
float3 tp = throughput;
/* sample position on volume segment */
- float rphase = path_state_rng_1D_for_decision(kg, rng, state, PRNG_PHASE);
- float rscatter = path_state_rng_1D_for_decision(kg, rng, state, PRNG_SCATTER_DISTANCE);
+ float rphase = path_state_rng_1D_for_decision(kg, state, PRNG_PHASE);
+ float rscatter = path_state_rng_1D_for_decision(kg, state, PRNG_SCATTER_DISTANCE);
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
state, ray, sd, &tp, rphase, rscatter, segment, (ls.t != FLT_MAX)? &ls.P: NULL, false);
@@ -264,12 +261,12 @@ ccl_device void kernel_branched_path_volume_connect_light(
/* todo: split up light_sample so we don't have to call it again with new position */
if(light_sample(kg, light_t, light_u, light_v, sd->time, sd->P, state->bounce, &ls)) {
/* sample random light */
- float terminate = path_state_rng_light_termination(kg, rng, state);
+ float terminate = path_state_rng_light_termination(kg, state);
if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp, terminate)) {
/* trace shadow ray */
float3 shadow;
- if(!shadow_blocked(kg, emission_sd, state, &light_ray, &shadow)) {
+ if(!shadow_blocked(kg, sd, emission_sd, state, &light_ray, &shadow)) {
/* accumulate */
path_radiance_accum_light(L, state, tp, &L_light, shadow, 1.0f, is_lamp);
}