diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_shadow_catcher.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shadow_catcher.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_shadow_catcher.h b/intern/cycles/kernel/kernel_shadow_catcher.h new file mode 100644 index 00000000000..824749818a4 --- /dev/null +++ b/intern/cycles/kernel/kernel_shadow_catcher.h @@ -0,0 +1,116 @@ +/* + * Copyright 2011-2021 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include "kernel/integrator/integrator_state_util.h" +#include "kernel/kernel_path_state.h" + +CCL_NAMESPACE_BEGIN + +/* Check whether current surface bounce is where path is to be split for the shadow catcher. */ +ccl_device_inline bool kernel_shadow_catcher_is_path_split_bounce(INTEGRATOR_STATE_ARGS, + const int object_flag) +{ +#ifdef __SHADOW_CATCHER__ + if (!kernel_data.integrator.has_shadow_catcher) { + return false; + } + + /* Check the flag first, avoiding fetches form global memory. */ + if ((object_flag & SD_OBJECT_SHADOW_CATCHER) == 0) { + return false; + } + if (object_flag & SD_OBJECT_HOLDOUT_MASK) { + return false; + } + + const int path_flag = INTEGRATOR_STATE(path, flag); + + if ((path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) == 0) { + /* Split only on primary rays, secondary bounces are to treat shadow catcher as a regular + * object. */ + return false; + } + + if (path_flag & PATH_RAY_SHADOW_CATCHER_PASS) { + return false; + } + + return true; +#else + (void)object_flag; + return false; +#endif +} + +/* Check whether the current path can still split. */ +ccl_device_inline bool kernel_shadow_catcher_path_can_split(INTEGRATOR_STATE_CONST_ARGS) +{ + if (INTEGRATOR_PATH_IS_TERMINATED && INTEGRATOR_SHADOW_PATH_IS_TERMINATED) { + return false; + } + + const int path_flag = INTEGRATOR_STATE(path, flag); + + if (path_flag & PATH_RAY_SHADOW_CATCHER_HIT) { + /* Shadow catcher was already hit and the state was split. No further split is allowed. */ + return false; + } + + return (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) != 0; +} + +/* NOTE: Leaves kernel scheduling information untouched. Use INIT semantic for one of the paths + * after this function. */ +ccl_device_inline bool kernel_shadow_catcher_split(INTEGRATOR_STATE_ARGS, const int object_flags) +{ +#ifdef __SHADOW_CATCHER__ + + if (!kernel_shadow_catcher_is_path_split_bounce(INTEGRATOR_STATE_PASS, object_flags)) { + return false; + } + + /* The split is to be done. Mark the current state as such, so that it stops contributing to the + * shadow catcher matte pass, but keeps contributing to the combined pass. */ + INTEGRATOR_STATE_WRITE(path, flag) |= PATH_RAY_SHADOW_CATCHER_HIT; + + /* Split new state from the current one. This new state will only track contribution of shadow + * catcher objects ignoring non-catcher objects. */ + integrator_state_shadow_catcher_split(INTEGRATOR_STATE_PASS); + + return true; +#else + (void)object_flags; + return false; +#endif +} + +#ifdef __SHADOW_CATCHER__ + +ccl_device_forceinline bool kernel_shadow_catcher_is_matte_path(INTEGRATOR_STATE_CONST_ARGS) +{ + return (INTEGRATOR_STATE(path, flag) & PATH_RAY_SHADOW_CATCHER_HIT) == 0; +} + +ccl_device_forceinline bool kernel_shadow_catcher_is_object_pass(INTEGRATOR_STATE_CONST_ARGS) +{ + return INTEGRATOR_STATE(path, flag) & PATH_RAY_SHADOW_CATCHER_PASS; +} + +#endif /* __SHADOW_CATCHER__ */ + +CCL_NAMESPACE_END |