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Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r--intern/cycles/kernel/kernel_types.h46
1 files changed, 41 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 245832ae163..623f3728c69 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -17,9 +17,9 @@
#ifndef __KERNEL_TYPES_H__
#define __KERNEL_TYPES_H__
-#include "kernel_math.h"
-#include "svm/svm_types.h"
-#include "util_static_assert.h"
+#include "kernel/kernel_math.h"
+#include "kernel/svm/svm_types.h"
+#include "util/util_static_assert.h"
#ifndef __KERNEL_GPU__
# define __KERNEL_CPU__
@@ -56,7 +56,13 @@ CCL_NAMESPACE_BEGIN
#define VOLUME_STACK_SIZE 16
-#define WORK_POOL_SIZE 64
+#define WORK_POOL_SIZE_GPU 64
+#define WORK_POOL_SIZE_CPU 1
+#ifdef __KERNEL_GPU__
+# define WORK_POOL_SIZE WORK_POOL_SIZE_GPU
+#else
+# define WORK_POOL_SIZE WORK_POOL_SIZE_CPU
+#endif
/* device capabilities */
#ifdef __KERNEL_CPU__
@@ -157,6 +163,7 @@ CCL_NAMESPACE_BEGIN
#define __INTERSECTION_REFINE__
#define __CLAMP_SAMPLE__
#define __PATCH_EVAL__
+#define __SHADOW_TRICKS__
#ifdef __KERNEL_SHADING__
# define __SVM__
@@ -212,6 +219,9 @@ CCL_NAMESPACE_BEGIN
#ifdef __NO_TRANSPARENT__
# undef __TRANSPARENT_SHADOWS__
#endif
+#ifdef __NO_SHADOW_TRICKS__
+#undef __SHADOW_TRICKS__
+#endif
/* Random Numbers */
@@ -316,6 +326,8 @@ enum PathRayFlag {
PATH_RAY_MIS_SKIP = 4096,
PATH_RAY_DIFFUSE_ANCESTOR = 8192,
PATH_RAY_SINGLE_PASS_DONE = 16384,
+ PATH_RAY_SHADOW_CATCHER = 32768,
+ PATH_RAY_SHADOW_CATCHER_ONLY = 65536,
};
/* Closure Label */
@@ -445,6 +457,20 @@ typedef ccl_addr_space struct PathRadiance {
float4 shadow;
float mist;
#endif
+
+#ifdef __SHADOW_TRICKS__
+ /* Total light reachable across the path, ignoring shadow blocked queries. */
+ float3 path_total;
+ /* Total light reachable across the path with shadow blocked queries
+ * applied here.
+ *
+ * Dividing this figure by path_total will give estimate of shadow pass.
+ */
+ float3 path_total_shaded;
+
+ /* Color of the background on which shadow is alpha-overed. */
+ float3 shadow_color;
+#endif
} PathRadiance;
typedef struct BsdfEval {
@@ -460,6 +486,9 @@ typedef struct BsdfEval {
float3 subsurface;
float3 scatter;
#endif
+#ifdef __SHADOW_TRICKS__
+ float3 sum_no_mis;
+#endif
} BsdfEval;
/* Shader Flag */
@@ -805,13 +834,16 @@ enum ShaderDataObjectFlag {
SD_OBJECT_INTERSECTS_VOLUME = (1 << 5),
/* Has position for motion vertices. */
SD_OBJECT_HAS_VERTEX_MOTION = (1 << 6),
+ /* object is used to catch shadows */
+ SD_OBJECT_SHADOW_CATCHER = (1 << 7),
SD_OBJECT_FLAGS = (SD_OBJECT_HOLDOUT_MASK |
SD_OBJECT_MOTION |
SD_OBJECT_TRANSFORM_APPLIED |
SD_OBJECT_NEGATIVE_SCALE_APPLIED |
SD_OBJECT_HAS_VOLUME |
- SD_OBJECT_INTERSECTS_VOLUME)
+ SD_OBJECT_INTERSECTS_VOLUME |
+ SD_OBJECT_SHADOW_CATCHER)
};
typedef ccl_addr_space struct ShaderData {
@@ -930,6 +962,10 @@ typedef struct PathState {
RNG rng_congruential;
VolumeStack volume_stack[VOLUME_STACK_SIZE];
#endif
+
+#ifdef __SHADOW_TRICKS__
+ int catcher_object;
+#endif
} PathState;
/* Subsurface */