diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_types.h')
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 46 |
1 files changed, 41 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 245832ae163..623f3728c69 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -17,9 +17,9 @@ #ifndef __KERNEL_TYPES_H__ #define __KERNEL_TYPES_H__ -#include "kernel_math.h" -#include "svm/svm_types.h" -#include "util_static_assert.h" +#include "kernel/kernel_math.h" +#include "kernel/svm/svm_types.h" +#include "util/util_static_assert.h" #ifndef __KERNEL_GPU__ # define __KERNEL_CPU__ @@ -56,7 +56,13 @@ CCL_NAMESPACE_BEGIN #define VOLUME_STACK_SIZE 16 -#define WORK_POOL_SIZE 64 +#define WORK_POOL_SIZE_GPU 64 +#define WORK_POOL_SIZE_CPU 1 +#ifdef __KERNEL_GPU__ +# define WORK_POOL_SIZE WORK_POOL_SIZE_GPU +#else +# define WORK_POOL_SIZE WORK_POOL_SIZE_CPU +#endif /* device capabilities */ #ifdef __KERNEL_CPU__ @@ -157,6 +163,7 @@ CCL_NAMESPACE_BEGIN #define __INTERSECTION_REFINE__ #define __CLAMP_SAMPLE__ #define __PATCH_EVAL__ +#define __SHADOW_TRICKS__ #ifdef __KERNEL_SHADING__ # define __SVM__ @@ -212,6 +219,9 @@ CCL_NAMESPACE_BEGIN #ifdef __NO_TRANSPARENT__ # undef __TRANSPARENT_SHADOWS__ #endif +#ifdef __NO_SHADOW_TRICKS__ +#undef __SHADOW_TRICKS__ +#endif /* Random Numbers */ @@ -316,6 +326,8 @@ enum PathRayFlag { PATH_RAY_MIS_SKIP = 4096, PATH_RAY_DIFFUSE_ANCESTOR = 8192, PATH_RAY_SINGLE_PASS_DONE = 16384, + PATH_RAY_SHADOW_CATCHER = 32768, + PATH_RAY_SHADOW_CATCHER_ONLY = 65536, }; /* Closure Label */ @@ -445,6 +457,20 @@ typedef ccl_addr_space struct PathRadiance { float4 shadow; float mist; #endif + +#ifdef __SHADOW_TRICKS__ + /* Total light reachable across the path, ignoring shadow blocked queries. */ + float3 path_total; + /* Total light reachable across the path with shadow blocked queries + * applied here. + * + * Dividing this figure by path_total will give estimate of shadow pass. + */ + float3 path_total_shaded; + + /* Color of the background on which shadow is alpha-overed. */ + float3 shadow_color; +#endif } PathRadiance; typedef struct BsdfEval { @@ -460,6 +486,9 @@ typedef struct BsdfEval { float3 subsurface; float3 scatter; #endif +#ifdef __SHADOW_TRICKS__ + float3 sum_no_mis; +#endif } BsdfEval; /* Shader Flag */ @@ -805,13 +834,16 @@ enum ShaderDataObjectFlag { SD_OBJECT_INTERSECTS_VOLUME = (1 << 5), /* Has position for motion vertices. */ SD_OBJECT_HAS_VERTEX_MOTION = (1 << 6), + /* object is used to catch shadows */ + SD_OBJECT_SHADOW_CATCHER = (1 << 7), SD_OBJECT_FLAGS = (SD_OBJECT_HOLDOUT_MASK | SD_OBJECT_MOTION | SD_OBJECT_TRANSFORM_APPLIED | SD_OBJECT_NEGATIVE_SCALE_APPLIED | SD_OBJECT_HAS_VOLUME | - SD_OBJECT_INTERSECTS_VOLUME) + SD_OBJECT_INTERSECTS_VOLUME | + SD_OBJECT_SHADOW_CATCHER) }; typedef ccl_addr_space struct ShaderData { @@ -930,6 +962,10 @@ typedef struct PathState { RNG rng_congruential; VolumeStack volume_stack[VOLUME_STACK_SIZE]; #endif + +#ifdef __SHADOW_TRICKS__ + int catcher_object; +#endif } PathState; /* Subsurface */ |