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Diffstat (limited to 'intern/cycles/kernel/kernels/opencl/kernel_direct_lighting.cl')
-rw-r--r--intern/cycles/kernel/kernels/opencl/kernel_direct_lighting.cl70
1 files changed, 5 insertions, 65 deletions
diff --git a/intern/cycles/kernel/kernels/opencl/kernel_direct_lighting.cl b/intern/cycles/kernel/kernels/opencl/kernel_direct_lighting.cl
index c6a2c8d050c..eb34f750881 100644
--- a/intern/cycles/kernel/kernels/opencl/kernel_direct_lighting.cl
+++ b/intern/cycles/kernel/kernels/opencl/kernel_direct_lighting.cl
@@ -14,74 +14,14 @@
* limitations under the License.
*/
-#include "split/kernel_direct_lighting.h"
+#include "kernel/kernel_compat_opencl.h"
+#include "kernel/split/kernel_split_common.h"
+#include "kernel/split/kernel_direct_lighting.h"
__kernel void kernel_ocl_path_trace_direct_lighting(
ccl_global char *kg,
- ccl_constant KernelData *data,
- ccl_global char *sd, /* Required for direct lighting */
- ccl_global uint *rng_coop, /* Required for direct lighting */
- ccl_global PathState *PathState_coop, /* Required for direct lighting */
- ccl_global int *ISLamp_coop, /* Required for direct lighting */
- ccl_global Ray *LightRay_coop, /* Required for direct lighting */
- ccl_global BsdfEval *BSDFEval_coop, /* Required for direct lighting */
- ccl_global char *ray_state, /* Denotes the state of each ray */
- ccl_global int *Queue_data, /* Queue memory */
- ccl_global int *Queue_index, /* Tracks the number of elements in each queue */
- int queuesize) /* Size (capacity) of each queue */
+ ccl_constant KernelData *data)
{
ccl_local unsigned int local_queue_atomics;
- if(get_local_id(0) == 0 && get_local_id(1) == 0) {
- local_queue_atomics = 0;
- }
- barrier(CLK_LOCAL_MEM_FENCE);
-
- char enqueue_flag = 0;
- int ray_index = get_global_id(1) * get_global_size(0) + get_global_id(0);
- ray_index = get_ray_index(ray_index,
- QUEUE_ACTIVE_AND_REGENERATED_RAYS,
- Queue_data,
- queuesize,
- 0);
-
-#ifdef __COMPUTE_DEVICE_GPU__
- /* If we are executing on a GPU device, we exit all threads that are not
- * required.
- *
- * If we are executing on a CPU device, then we need to keep all threads
- * active since we have barrier() calls later in the kernel. CPU devices,
- * expect all threads to execute barrier statement.
- */
- if(ray_index == QUEUE_EMPTY_SLOT) {
- return;
- }
-#endif
-
-#ifndef __COMPUTE_DEVICE_GPU__
- if(ray_index != QUEUE_EMPTY_SLOT) {
-#endif
- enqueue_flag = kernel_direct_lighting((KernelGlobals *)kg,
- (ShaderData *)sd,
- rng_coop,
- PathState_coop,
- ISLamp_coop,
- LightRay_coop,
- BSDFEval_coop,
- ray_state,
- ray_index);
-
-#ifndef __COMPUTE_DEVICE_GPU__
- }
-#endif
-
-#ifdef __EMISSION__
- /* Enqueue RAY_SHADOW_RAY_CAST_DL rays. */
- enqueue_ray_index_local(ray_index,
- QUEUE_SHADOW_RAY_CAST_DL_RAYS,
- enqueue_flag,
- queuesize,
- &local_queue_atomics,
- Queue_data,
- Queue_index);
-#endif
+ kernel_direct_lighting((KernelGlobals*)kg, &local_queue_atomics);
}