diff options
Diffstat (limited to 'intern/cycles/kernel/light/sample.h')
-rw-r--r-- | intern/cycles/kernel/light/sample.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/light/sample.h b/intern/cycles/kernel/light/sample.h index 9bbbd5b0d10..ea7b9950268 100644 --- a/intern/cycles/kernel/light/sample.h +++ b/intern/cycles/kernel/light/sample.h @@ -81,7 +81,7 @@ light_sample_shader_eval(KernelGlobals kg, eval *= ls->eval_fac; if (ls->lamp != LAMP_NONE) { - ccl_global const KernelLight *klight = &kernel_tex_fetch(__lights, ls->lamp); + ccl_global const KernelLight *klight = &kernel_data_fetch(lights, ls->lamp); eval *= make_float3(klight->strength[0], klight->strength[1], klight->strength[2]); } @@ -187,7 +187,7 @@ ccl_device_inline float3 shadow_ray_offset(KernelGlobals kg, if ((sd->type & PRIMITIVE_TRIANGLE) && (sd->shader & SHADER_SMOOTH_NORMAL)) { const float offset_cutoff = - kernel_tex_fetch(__objects, sd->object).shadow_terminator_geometry_offset; + kernel_data_fetch(objects, sd->object).shadow_terminator_geometry_offset; /* Do ray offset (heavy stuff) only for close to be terminated triangles: * offset_cutoff = 0.1f means that 10-20% of rays will be affected. Also * make a smooth transition near the threshold. */ |