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Diffstat (limited to 'intern/cycles/kernel/osl/closures.cpp')
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diff --git a/intern/cycles/kernel/osl/closures.cpp b/intern/cycles/kernel/osl/closures.cpp
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+++ b/intern/cycles/kernel/osl/closures.cpp
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+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011-2018, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <OSL/genclosure.h>
+#include <OSL/oslclosure.h>
+
+#include "kernel/osl/closures.h"
+#include "kernel/osl/shader.h"
+
+#include "util/math.h"
+#include "util/param.h"
+
+// clang-format off
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
+#include "kernel/types.h"
+
+#include "kernel/closure/alloc.h"
+#include "kernel/closure/bsdf_util.h"
+#include "kernel/closure/bsdf_ashikhmin_velvet.h"
+#include "kernel/closure/bsdf_diffuse.h"
+#include "kernel/closure/bsdf_microfacet.h"
+#include "kernel/closure/bsdf_microfacet_multi.h"
+#include "kernel/closure/bsdf_oren_nayar.h"
+#include "kernel/closure/bsdf_reflection.h"
+#include "kernel/closure/bsdf_refraction.h"
+#include "kernel/closure/bsdf_transparent.h"
+#include "kernel/closure/bsdf_ashikhmin_shirley.h"
+#include "kernel/closure/bsdf_toon.h"
+#include "kernel/closure/bsdf_hair.h"
+#include "kernel/closure/bsdf_hair_principled.h"
+#include "kernel/closure/bsdf_principled_diffuse.h"
+#include "kernel/closure/bsdf_principled_sheen.h"
+#include "kernel/closure/volume.h"
+// clang-format on
+
+CCL_NAMESPACE_BEGIN
+
+using namespace OSL;
+
+/* BSDF class definitions */
+
+BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, DiffuseBsdf, LABEL_DIFFUSE)
+ BSDF_CLOSURE_FLOAT3_PARAM(DiffuseClosure, params.N)
+BSDF_CLOSURE_CLASS_END(Diffuse, diffuse)
+
+BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, DiffuseBsdf, LABEL_DIFFUSE)
+ BSDF_CLOSURE_FLOAT3_PARAM(TranslucentClosure, params.N)
+BSDF_CLOSURE_CLASS_END(Translucent, translucent)
+
+BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, OrenNayarBsdf, LABEL_DIFFUSE)
+ BSDF_CLOSURE_FLOAT3_PARAM(OrenNayarClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(OrenNayarClosure, params.roughness)
+BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar)
+
+BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, MicrofacetBsdf, LABEL_SINGULAR)
+ BSDF_CLOSURE_FLOAT3_PARAM(ReflectionClosure, params.N)
+BSDF_CLOSURE_CLASS_END(Reflection, reflection)
+
+BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, MicrofacetBsdf, LABEL_SINGULAR)
+ BSDF_CLOSURE_FLOAT3_PARAM(RefractionClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(RefractionClosure, params.ior)
+BSDF_CLOSURE_CLASS_END(Refraction, refraction)
+
+BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, VelvetBsdf, LABEL_DIFFUSE)
+ BSDF_CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, params.sigma)
+BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet)
+
+BSDF_CLOSURE_CLASS_BEGIN(AshikhminShirley,
+ ashikhmin_shirley,
+ MicrofacetBsdf,
+ LABEL_GLOSSY | LABEL_REFLECT)
+ BSDF_CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.N)
+ BSDF_CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.T)
+ BSDF_CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_x)
+ BSDF_CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_y)
+BSDF_CLOSURE_CLASS_END(AshikhminShirley, ashikhmin_shirley)
+
+BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, ToonBsdf, LABEL_DIFFUSE)
+ BSDF_CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.size)
+ BSDF_CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.smooth)
+BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon)
+
+BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, ToonBsdf, LABEL_GLOSSY)
+ BSDF_CLOSURE_FLOAT3_PARAM(GlossyToonClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.size)
+ BSDF_CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.smooth)
+BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon)
+
+BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXIsotropic,
+ microfacet_ggx_isotropic,
+ MicrofacetBsdf,
+ LABEL_GLOSSY | LABEL_REFLECT)
+ BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXIsotropicClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXIsotropicClosure, params.alpha_x)
+BSDF_CLOSURE_CLASS_END(MicrofacetGGXIsotropic, microfacet_ggx_isotropic)
+
+BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX,
+ microfacet_ggx,
+ MicrofacetBsdf,
+ LABEL_GLOSSY | LABEL_REFLECT)
+ BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.N)
+ BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.T)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_x)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_y)
+BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx)
+
+BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannIsotropic,
+ microfacet_beckmann_isotropic,
+ MicrofacetBsdf,
+ LABEL_GLOSSY | LABEL_REFLECT)
+ BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannIsotropicClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannIsotropicClosure, params.alpha_x)
+BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannIsotropic, microfacet_beckmann_isotropic)
+
+BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann,
+ microfacet_beckmann,
+ MicrofacetBsdf,
+ LABEL_GLOSSY | LABEL_REFLECT)
+ BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.N)
+ BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.T)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_x)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_y)
+BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann)
+
+BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction,
+ microfacet_ggx_refraction,
+ MicrofacetBsdf,
+ LABEL_GLOSSY | LABEL_TRANSMIT)
+ BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.alpha_x)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.ior)
+BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction)
+
+BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction,
+ microfacet_beckmann_refraction,
+ MicrofacetBsdf,
+ LABEL_GLOSSY | LABEL_TRANSMIT)
+ BSDF_CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.alpha_x)
+ BSDF_CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.ior)
+BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
+
+BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, HairBsdf, LABEL_GLOSSY)
+ BSDF_CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness1)
+ BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness2)
+ BSDF_CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T)
+ BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset)
+BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection)
+
+BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, HairBsdf, LABEL_GLOSSY)
+ BSDF_CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness1)
+ BSDF_CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness2)
+ BSDF_CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T)
+ BSDF_CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset)
+BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission)
+
+BSDF_CLOSURE_CLASS_BEGIN(PrincipledDiffuse,
+ principled_diffuse,
+ PrincipledDiffuseBsdf,
+ LABEL_DIFFUSE)
+ BSDF_CLOSURE_FLOAT3_PARAM(PrincipledDiffuseClosure, params.N)
+ BSDF_CLOSURE_FLOAT_PARAM(PrincipledDiffuseClosure, params.roughness)
+BSDF_CLOSURE_CLASS_END(PrincipledDiffuse, principled_diffuse)
+
+class PrincipledSheenClosure : public CBSDFClosure {
+ public:
+ PrincipledSheenBsdf params;
+
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ if (!skip(sd, path_flag, LABEL_DIFFUSE)) {
+ PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf *)bsdf_alloc_osl(
+ sd, sizeof(PrincipledSheenBsdf), weight, &params);
+ sd->flag |= (bsdf) ? bsdf_principled_sheen_setup(sd, bsdf) : 0;
+ }
+ }
+};
+
+static ClosureParam *bsdf_principled_sheen_params()
+{
+ static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledSheenClosure, params.N),
+ CLOSURE_STRING_KEYPARAM(PrincipledSheenClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(PrincipledSheenClosure)};
+ return params;
+}
+
+CCLOSURE_PREPARE_STATIC(closure_bsdf_principled_sheen_prepare, PrincipledSheenClosure)
+
+/* PRINCIPLED HAIR BSDF */
+class PrincipledHairClosure : public CBSDFClosure {
+ public:
+ PrincipledHairBSDF params;
+
+ PrincipledHairBSDF *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)bsdf_alloc_osl(
+ sd, sizeof(PrincipledHairBSDF), weight, &params);
+ if (!bsdf) {
+ return NULL;
+ }
+
+ PrincipledHairExtra *extra = (PrincipledHairExtra *)closure_alloc_extra(
+ sd, sizeof(PrincipledHairExtra));
+ if (!extra) {
+ return NULL;
+ }
+
+ bsdf->extra = extra;
+ return bsdf;
+ }
+
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ if (!skip(sd, path_flag, LABEL_GLOSSY)) {
+ PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ sd->flag |= (bsdf) ? bsdf_principled_hair_setup(sd, bsdf) : 0;
+ }
+ }
+};
+
+static ClosureParam *closure_bsdf_principled_hair_params()
+{
+ static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.N),
+ CLOSURE_FLOAT3_PARAM(PrincipledHairClosure, params.sigma),
+ CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.v),
+ CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.s),
+ CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.m0_roughness),
+ CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.alpha),
+ CLOSURE_FLOAT_PARAM(PrincipledHairClosure, params.eta),
+ CLOSURE_STRING_KEYPARAM(PrincipledHairClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(PrincipledHairClosure)};
+
+ return params;
+}
+
+CCLOSURE_PREPARE(closure_bsdf_principled_hair_prepare, PrincipledHairClosure)
+
+/* DISNEY PRINCIPLED CLEARCOAT */
+class PrincipledClearcoatClosure : public CBSDFClosure {
+ public:
+ MicrofacetBsdf params;
+ float clearcoat, clearcoat_roughness;
+
+ MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
+ sd, sizeof(MicrofacetBsdf), weight, &params);
+ if (!bsdf) {
+ return NULL;
+ }
+
+ MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+ if (!extra) {
+ return NULL;
+ }
+
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra = extra;
+ bsdf->ior = 1.5f;
+ bsdf->alpha_x = clearcoat_roughness;
+ bsdf->alpha_y = clearcoat_roughness;
+ bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
+ bsdf->extra->clearcoat = clearcoat;
+ return bsdf;
+ }
+
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
+ }
+};
+
+ClosureParam *closure_bsdf_principled_clearcoat_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(PrincipledClearcoatClosure, params.N),
+ CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat),
+ CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat_roughness),
+ CLOSURE_STRING_KEYPARAM(PrincipledClearcoatClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(PrincipledClearcoatClosure)};
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_principled_clearcoat_prepare, PrincipledClearcoatClosure)
+
+/* Registration */
+
+static void register_closure(OSL::ShadingSystem *ss,
+ const char *name,
+ int id,
+ OSL::ClosureParam *params,
+ OSL::PrepareClosureFunc prepare)
+{
+ /* optimization: it's possible to not use a prepare function at all and
+ * only initialize the actual class when accessing the closure component
+ * data, but then we need to map the id to the class somehow */
+#if OSL_LIBRARY_VERSION_CODE >= 10900
+ ss->register_closure(name, id, params, prepare, NULL);
+#else
+ ss->register_closure(name, id, params, prepare, NULL, 16);
+#endif
+}
+
+void OSLShader::register_closures(OSLShadingSystem *ss_)
+{
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem *)ss_;
+ int id = 0;
+
+ register_closure(ss, "diffuse", id++, bsdf_diffuse_params(), bsdf_diffuse_prepare);
+ register_closure(ss, "oren_nayar", id++, bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare);
+ register_closure(ss, "translucent", id++, bsdf_translucent_params(), bsdf_translucent_prepare);
+ register_closure(ss, "reflection", id++, bsdf_reflection_params(), bsdf_reflection_prepare);
+ register_closure(ss, "refraction", id++, bsdf_refraction_params(), bsdf_refraction_prepare);
+ register_closure(ss,
+ "transparent",
+ id++,
+ closure_bsdf_transparent_params(),
+ closure_bsdf_transparent_prepare);
+
+ register_closure(
+ ss, "microfacet", id++, closure_bsdf_microfacet_params(), closure_bsdf_microfacet_prepare);
+ register_closure(ss,
+ "microfacet_ggx",
+ id++,
+ bsdf_microfacet_ggx_isotropic_params(),
+ bsdf_microfacet_ggx_isotropic_prepare);
+ register_closure(
+ ss, "microfacet_ggx_aniso", id++, bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare);
+ register_closure(ss,
+ "microfacet_ggx_refraction",
+ id++,
+ bsdf_microfacet_ggx_refraction_params(),
+ bsdf_microfacet_ggx_refraction_prepare);
+ register_closure(ss,
+ "microfacet_multi_ggx",
+ id++,
+ closure_bsdf_microfacet_multi_ggx_params(),
+ closure_bsdf_microfacet_multi_ggx_prepare);
+ register_closure(ss,
+ "microfacet_multi_ggx_glass",
+ id++,
+ closure_bsdf_microfacet_multi_ggx_glass_params(),
+ closure_bsdf_microfacet_multi_ggx_glass_prepare);
+ register_closure(ss,
+ "microfacet_multi_ggx_aniso",
+ id++,
+ closure_bsdf_microfacet_multi_ggx_aniso_params(),
+ closure_bsdf_microfacet_multi_ggx_aniso_prepare);
+ register_closure(ss,
+ "microfacet_ggx_fresnel",
+ id++,
+ closure_bsdf_microfacet_ggx_fresnel_params(),
+ closure_bsdf_microfacet_ggx_fresnel_prepare);
+ register_closure(ss,
+ "microfacet_ggx_aniso_fresnel",
+ id++,
+ closure_bsdf_microfacet_ggx_aniso_fresnel_params(),
+ closure_bsdf_microfacet_ggx_aniso_fresnel_prepare);
+ register_closure(ss,
+ "microfacet_multi_ggx_fresnel",
+ id++,
+ closure_bsdf_microfacet_multi_ggx_fresnel_params(),
+ closure_bsdf_microfacet_multi_ggx_fresnel_prepare);
+ register_closure(ss,
+ "microfacet_multi_ggx_glass_fresnel",
+ id++,
+ closure_bsdf_microfacet_multi_ggx_glass_fresnel_params(),
+ closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare);
+ register_closure(ss,
+ "microfacet_multi_ggx_aniso_fresnel",
+ id++,
+ closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params(),
+ closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare);
+ register_closure(ss,
+ "microfacet_beckmann",
+ id++,
+ bsdf_microfacet_beckmann_isotropic_params(),
+ bsdf_microfacet_beckmann_isotropic_prepare);
+ register_closure(ss,
+ "microfacet_beckmann_aniso",
+ id++,
+ bsdf_microfacet_beckmann_params(),
+ bsdf_microfacet_beckmann_prepare);
+ register_closure(ss,
+ "microfacet_beckmann_refraction",
+ id++,
+ bsdf_microfacet_beckmann_refraction_params(),
+ bsdf_microfacet_beckmann_refraction_prepare);
+ register_closure(ss,
+ "ashikhmin_shirley",
+ id++,
+ bsdf_ashikhmin_shirley_params(),
+ bsdf_ashikhmin_shirley_prepare);
+ register_closure(
+ ss, "ashikhmin_velvet", id++, bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare);
+ register_closure(
+ ss, "diffuse_toon", id++, bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
+ register_closure(ss, "glossy_toon", id++, bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
+ register_closure(ss,
+ "principled_diffuse",
+ id++,
+ bsdf_principled_diffuse_params(),
+ bsdf_principled_diffuse_prepare);
+ register_closure(ss,
+ "principled_sheen",
+ id++,
+ bsdf_principled_sheen_params(),
+ closure_bsdf_principled_sheen_prepare);
+ register_closure(ss,
+ "principled_clearcoat",
+ id++,
+ closure_bsdf_principled_clearcoat_params(),
+ closure_bsdf_principled_clearcoat_prepare);
+
+ register_closure(ss, "emission", id++, closure_emission_params(), closure_emission_prepare);
+ register_closure(
+ ss, "background", id++, closure_background_params(), closure_background_prepare);
+ register_closure(ss, "holdout", id++, closure_holdout_params(), closure_holdout_prepare);
+ register_closure(ss,
+ "diffuse_ramp",
+ id++,
+ closure_bsdf_diffuse_ramp_params(),
+ closure_bsdf_diffuse_ramp_prepare);
+ register_closure(
+ ss, "phong_ramp", id++, closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
+ register_closure(ss, "bssrdf", id++, closure_bssrdf_params(), closure_bssrdf_prepare);
+
+ register_closure(
+ ss, "hair_reflection", id++, bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
+ register_closure(ss,
+ "hair_transmission",
+ id++,
+ bsdf_hair_transmission_params(),
+ bsdf_hair_transmission_prepare);
+
+ register_closure(ss,
+ "principled_hair",
+ id++,
+ closure_bsdf_principled_hair_params(),
+ closure_bsdf_principled_hair_prepare);
+
+ register_closure(ss,
+ "henyey_greenstein",
+ id++,
+ closure_henyey_greenstein_params(),
+ closure_henyey_greenstein_prepare);
+ register_closure(
+ ss, "absorption", id++, closure_absorption_params(), closure_absorption_prepare);
+}
+
+/* BSDF Closure */
+
+bool CBSDFClosure::skip(const ShaderData *sd, uint32_t path_flag, int scattering)
+{
+ /* caustic options */
+ if ((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) {
+ const KernelGlobalsCPU *kg = sd->osl_globals;
+
+ if ((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) ||
+ (!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT))) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/* Standard Microfacet Closure */
+
+class MicrofacetClosure : public CBSDFClosure {
+ public:
+ MicrofacetBsdf params;
+ ustring distribution;
+ int refract;
+
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ static ustring u_ggx("ggx");
+ static ustring u_default("default");
+
+ const int label = (refract) ? LABEL_TRANSMIT : LABEL_REFLECT;
+ if (skip(sd, path_flag, LABEL_GLOSSY | label)) {
+ return;
+ }
+
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
+ sd, sizeof(MicrofacetBsdf), weight, &params);
+
+ if (!bsdf) {
+ return;
+ }
+
+ /* GGX */
+ if (distribution == u_ggx || distribution == u_default) {
+ if (!refract) {
+ if (params.alpha_x == params.alpha_y) {
+ /* Isotropic */
+ sd->flag |= bsdf_microfacet_ggx_isotropic_setup(bsdf);
+ }
+ else {
+ /* Anisotropic */
+ sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
+ }
+ }
+ else {
+ sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
+ }
+ }
+ /* Beckmann */
+ else {
+ if (!refract) {
+ if (params.alpha_x == params.alpha_y) {
+ /* Isotropic */
+ sd->flag |= bsdf_microfacet_beckmann_isotropic_setup(bsdf);
+ }
+ else {
+ /* Anisotropic */
+ sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
+ }
+ }
+ else {
+ sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
+ }
+ }
+ }
+};
+
+ClosureParam *closure_bsdf_microfacet_params()
+{
+ static ClosureParam params[] = {CLOSURE_STRING_PARAM(MicrofacetClosure, distribution),
+ CLOSURE_FLOAT3_PARAM(MicrofacetClosure, params.N),
+ CLOSURE_FLOAT3_PARAM(MicrofacetClosure, params.T),
+ CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.alpha_x),
+ CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.alpha_y),
+ CLOSURE_FLOAT_PARAM(MicrofacetClosure, params.ior),
+ CLOSURE_INT_PARAM(MicrofacetClosure, refract),
+ CLOSURE_STRING_KEYPARAM(MicrofacetClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(MicrofacetClosure)};
+
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_microfacet_prepare, MicrofacetClosure)
+
+/* GGX closures with Fresnel */
+
+class MicrofacetFresnelClosure : public CBSDFClosure {
+ public:
+ MicrofacetBsdf params;
+ float3 color;
+ float3 cspec0;
+
+ MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ /* Technically, the MultiGGX Glass closure may also transmit. However,
+ * since this is set statically and only used for caustic flags, this
+ * is probably as good as it gets. */
+ if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
+ return NULL;
+ }
+
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
+ sd, sizeof(MicrofacetBsdf), weight, &params);
+ if (!bsdf) {
+ return NULL;
+ }
+
+ MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+ if (!extra) {
+ return NULL;
+ }
+
+ bsdf->extra = extra;
+ bsdf->extra->color = color;
+ bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->clearcoat = 0.0f;
+ return bsdf;
+ }
+};
+
+class MicrofacetGGXFresnelClosure : public MicrofacetFresnelClosure {
+ public:
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->alpha_y = bsdf->alpha_x;
+ sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
+ }
+};
+
+ClosureParam *closure_bsdf_microfacet_ggx_fresnel_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
+ CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
+ CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
+ CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
+ CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
+ CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)};
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_fresnel_prepare, MicrofacetGGXFresnelClosure);
+
+class MicrofacetGGXAnisoFresnelClosure : public MicrofacetFresnelClosure {
+ public:
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
+ }
+};
+
+ClosureParam *closure_bsdf_microfacet_ggx_aniso_fresnel_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.N),
+ CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, params.T),
+ CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_x),
+ CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.alpha_y),
+ CLOSURE_FLOAT_PARAM(MicrofacetGGXFresnelClosure, params.ior),
+ CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, color),
+ CLOSURE_FLOAT3_PARAM(MicrofacetGGXFresnelClosure, cspec0),
+ CLOSURE_STRING_KEYPARAM(MicrofacetGGXFresnelClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(MicrofacetGGXFresnelClosure)};
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_microfacet_ggx_aniso_fresnel_prepare,
+ MicrofacetGGXAnisoFresnelClosure);
+
+/* Multiscattering GGX closures */
+
+class MicrofacetMultiClosure : public CBSDFClosure {
+ public:
+ MicrofacetBsdf params;
+ float3 color;
+
+ MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ /* Technically, the MultiGGX closure may also transmit. However,
+ * since this is set statically and only used for caustic flags, this
+ * is probably as good as it gets. */
+ if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
+ return NULL;
+ }
+
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
+ sd, sizeof(MicrofacetBsdf), weight, &params);
+ if (!bsdf) {
+ return NULL;
+ }
+
+ MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+ if (!extra) {
+ return NULL;
+ }
+
+ bsdf->extra = extra;
+ bsdf->extra->color = color;
+ bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->clearcoat = 0.0f;
+ return bsdf;
+ }
+};
+
+class MicrofacetMultiGGXClosure : public MicrofacetMultiClosure {
+ public:
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ bsdf->ior = 0.0f;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->alpha_y = bsdf->alpha_x;
+ sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
+ }
+};
+
+ClosureParam *closure_bsdf_microfacet_multi_ggx_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
+ CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_prepare, MicrofacetMultiGGXClosure);
+
+class MicrofacetMultiGGXAnisoClosure : public MicrofacetMultiClosure {
+ public:
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ bsdf->ior = 0.0f;
+ sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
+ }
+};
+
+ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.T),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_y),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
+ CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_prepare, MicrofacetMultiGGXAnisoClosure);
+
+class MicrofacetMultiGGXGlassClosure : public MicrofacetMultiClosure {
+ public:
+ MicrofacetMultiGGXGlassClosure() : MicrofacetMultiClosure()
+ {
+ }
+
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->alpha_y = bsdf->alpha_x;
+ sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
+ }
+};
+
+ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.ior),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
+ CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)};
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_prepare, MicrofacetMultiGGXGlassClosure);
+
+/* Multiscattering GGX closures with Fresnel */
+
+class MicrofacetMultiFresnelClosure : public CBSDFClosure {
+ public:
+ MicrofacetBsdf params;
+ float3 color;
+ float3 cspec0;
+
+ MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ /* Technically, the MultiGGX closure may also transmit. However,
+ * since this is set statically and only used for caustic flags, this
+ * is probably as good as it gets. */
+ if (skip(sd, path_flag, LABEL_GLOSSY | LABEL_REFLECT)) {
+ return NULL;
+ }
+
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
+ sd, sizeof(MicrofacetBsdf), weight, &params);
+ if (!bsdf) {
+ return NULL;
+ }
+
+ MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+ if (!extra) {
+ return NULL;
+ }
+
+ bsdf->extra = extra;
+ bsdf->extra->color = color;
+ bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->clearcoat = 0.0f;
+ return bsdf;
+ }
+};
+
+class MicrofacetMultiGGXFresnelClosure : public MicrofacetMultiFresnelClosure {
+ public:
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->alpha_y = bsdf->alpha_x;
+ sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
+ }
+};
+
+ClosureParam *closure_bsdf_microfacet_multi_ggx_fresnel_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
+ CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_fresnel_prepare,
+ MicrofacetMultiGGXFresnelClosure);
+
+class MicrofacetMultiGGXAnisoFresnelClosure : public MicrofacetMultiFresnelClosure {
+ public:
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
+ }
+};
+
+ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.T),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_y),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
+ CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare,
+ MicrofacetMultiGGXAnisoFresnelClosure);
+
+class MicrofacetMultiGGXGlassFresnelClosure : public MicrofacetMultiFresnelClosure {
+ public:
+ MicrofacetMultiGGXGlassFresnelClosure() : MicrofacetMultiFresnelClosure()
+ {
+ }
+
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+ if (!bsdf) {
+ return;
+ }
+
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->alpha_y = bsdf->alpha_x;
+ sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
+ }
+};
+
+ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_fresnel_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, params.N),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.alpha_x),
+ CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXFresnelClosure, params.ior),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, color),
+ CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXFresnelClosure, cspec0),
+ CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXFresnelClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(MicrofacetMultiGGXFresnelClosure)};
+ return params;
+}
+CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare,
+ MicrofacetMultiGGXGlassFresnelClosure);
+
+/* Transparent */
+
+class TransparentClosure : public CBSDFClosure {
+ public:
+ ShaderClosure params;
+ float3 unused;
+
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ bsdf_transparent_setup(sd, weight, path_flag);
+ }
+};
+
+ClosureParam *closure_bsdf_transparent_params()
+{
+ static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(TransparentClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(TransparentClosure)};
+ return params;
+}
+
+CCLOSURE_PREPARE(closure_bsdf_transparent_prepare, TransparentClosure)
+
+/* Volume */
+
+class VolumeAbsorptionClosure : public CBSDFClosure {
+ public:
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ volume_extinction_setup(sd, weight);
+ }
+};
+
+ClosureParam *closure_absorption_params()
+{
+ static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(VolumeAbsorptionClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(VolumeAbsorptionClosure)};
+ return params;
+}
+
+CCLOSURE_PREPARE(closure_absorption_prepare, VolumeAbsorptionClosure)
+
+class VolumeHenyeyGreensteinClosure : public CBSDFClosure {
+ public:
+ HenyeyGreensteinVolume params;
+
+ void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
+ {
+ volume_extinction_setup(sd, weight);
+
+ HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume *)bsdf_alloc_osl(
+ sd, sizeof(HenyeyGreensteinVolume), weight, &params);
+ if (!volume) {
+ return;
+ }
+
+ sd->flag |= volume_henyey_greenstein_setup(volume);
+ }
+};
+
+ClosureParam *closure_henyey_greenstein_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT_PARAM(VolumeHenyeyGreensteinClosure, params.g),
+ CLOSURE_STRING_KEYPARAM(VolumeHenyeyGreensteinClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(VolumeHenyeyGreensteinClosure)};
+ return params;
+}
+
+CCLOSURE_PREPARE(closure_henyey_greenstein_prepare, VolumeHenyeyGreensteinClosure)
+
+CCL_NAMESPACE_END