diff options
Diffstat (limited to 'intern/cycles/kernel/osl/osl_services.cpp')
-rw-r--r-- | intern/cycles/kernel/osl/osl_services.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp index 8838c28ca13..0595282af64 100644 --- a/intern/cycles/kernel/osl/osl_services.cpp +++ b/intern/cycles/kernel/osl/osl_services.cpp @@ -101,6 +101,7 @@ ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal"); ustring OSLRenderServices::u_path_ray_length("path:ray_length"); ustring OSLRenderServices::u_path_ray_depth("path:ray_depth"); ustring OSLRenderServices::u_path_transparent_depth("path:transparent_depth"); +ustring OSLRenderServices::u_path_transmission_depth("path:transmission_depth"); ustring OSLRenderServices::u_trace("trace"); ustring OSLRenderServices::u_hit("hit"); ustring OSLRenderServices::u_hitdist("hitdist"); @@ -726,12 +727,20 @@ bool OSLRenderServices::get_background_attribute(KernelGlobals *kg, ShaderData * } else if(name == u_path_ray_depth) { /* Ray Depth */ - int f = sd->ray_depth; + PathState *state = sd->osl_path_state; + int f = state->bounce; return set_attribute_int(f, type, derivatives, val); } else if(name == u_path_transparent_depth) { /* Transparent Ray Depth */ - int f = sd->transparent_depth; + PathState *state = sd->osl_path_state; + int f = state->transparent_bounce; + return set_attribute_int(f, type, derivatives, val); + } + else if(name == u_path_transmission_depth) { + /* Transmission Ray Depth */ + PathState *state = sd->osl_path_state; + int f = state->transmission_bounce; return set_attribute_int(f, type, derivatives, val); } else if(name == u_ndc) { @@ -1257,11 +1266,7 @@ bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg, ustring source, ustri if(!tracedata->setup) { /* lazy shader data setup */ - ShaderData *original_sd = (ShaderData *)(sg->renderstate); - int bounce = original_sd->ray_depth + 1; - int transparent_bounce = original_sd->transparent_depth; - - shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray, bounce, transparent_bounce); + shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray); tracedata->setup = true; } |