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Diffstat (limited to 'intern/cycles/kernel/osl/osl_shader.cpp')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp434
1 files changed, 229 insertions, 205 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 8cfe0cbcbd4..2f234aa25ea 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -146,165 +146,175 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
/* OSL gives us a closure tree, we flatten it into arrays per
* closure type, for evaluation, sampling, etc later on. */
- if(closure->type == OSL::ClosureColor::COMPONENT) {
- OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
- CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
+#if OSL_LIBRARY_VERSION_CODE < 10700
+ switch(closure->type) {
+#else
+ switch(closure->id) {
+#endif
+ case OSL::ClosureColor::MUL: {
+ OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
+ flatten_surface_closure_tree(sd, path_flag, mul->closure, TO_FLOAT3(mul->weight) * weight);
+ break;
+ }
+ case OSL::ClosureColor::ADD: {
+ OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
+ flatten_surface_closure_tree(sd, path_flag, add->closureA, weight);
+ flatten_surface_closure_tree(sd, path_flag, add->closureB, weight);
+ break;
+ }
+ default: {
+ OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
+ CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
- if(prim) {
- ShaderClosure sc;
+ if(prim) {
+ ShaderClosure sc;
#ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
- weight = weight*TO_FLOAT3(comp->w);
+ weight = weight*TO_FLOAT3(comp->w);
#endif
- sc.weight = weight;
+ sc.weight = weight;
- prim->setup();
+ prim->setup();
- switch (prim->category) {
- case CClosurePrimitive::BSDF: {
- CBSDFClosure *bsdf = (CBSDFClosure *)prim;
- int scattering = bsdf->scattering();
+ switch(prim->category) {
+ case CClosurePrimitive::BSDF: {
+ CBSDFClosure *bsdf = (CBSDFClosure *)prim;
+ int scattering = bsdf->scattering();
- /* caustic options */
- if((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) {
- KernelGlobals *kg = sd->osl_globals;
+ /* caustic options */
+ if((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) {
+ KernelGlobals *kg = sd->osl_globals;
- if((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) ||
- (!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT))) {
- return;
+ if((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) ||
+ (!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT)))
+ {
+ return;
+ }
}
- }
- /* sample weight */
- float sample_weight = fabsf(average(weight));
+ /* sample weight */
+ float sample_weight = fabsf(average(weight));
- sc.sample_weight = sample_weight;
+ sc.sample_weight = sample_weight;
- sc.type = bsdf->sc.type;
- sc.N = bsdf->sc.N;
- sc.T = bsdf->sc.T;
- sc.data0 = bsdf->sc.data0;
- sc.data1 = bsdf->sc.data1;
- sc.data2 = bsdf->sc.data2;
- sc.prim = bsdf->sc.prim;
+ sc.type = bsdf->sc.type;
+ sc.N = bsdf->sc.N;
+ sc.T = bsdf->sc.T;
+ sc.data0 = bsdf->sc.data0;
+ sc.data1 = bsdf->sc.data1;
+ sc.data2 = bsdf->sc.data2;
+ sc.prim = bsdf->sc.prim;
- /* add */
- if(sc.sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) {
- sd->closure[sd->num_closure++] = sc;
- sd->flag |= bsdf->shaderdata_flag();
- }
- break;
- }
- case CClosurePrimitive::Emissive: {
- /* sample weight */
- float sample_weight = fabsf(average(weight));
-
- sc.sample_weight = sample_weight;
- sc.type = CLOSURE_EMISSION_ID;
- sc.data0 = 0.0f;
- sc.data1 = 0.0f;
- sc.data2 = 0.0f;
- sc.prim = NULL;
-
- /* flag */
- if(sd->num_closure < MAX_CLOSURE) {
- sd->closure[sd->num_closure++] = sc;
- sd->flag |= SD_EMISSION;
- }
- break;
- }
- case CClosurePrimitive::AmbientOcclusion: {
- /* sample weight */
- float sample_weight = fabsf(average(weight));
-
- sc.sample_weight = sample_weight;
- sc.type = CLOSURE_AMBIENT_OCCLUSION_ID;
- sc.data0 = 0.0f;
- sc.data1 = 0.0f;
- sc.data2 = 0.0f;
- sc.prim = NULL;
-
- if(sd->num_closure < MAX_CLOSURE) {
- sd->closure[sd->num_closure++] = sc;
- sd->flag |= SD_AO;
- }
- break;
- }
- case CClosurePrimitive::Holdout: {
- sc.sample_weight = 0.0f;
- sc.type = CLOSURE_HOLDOUT_ID;
- sc.data0 = 0.0f;
- sc.data1 = 0.0f;
- sc.data2 = 0.0f;
- sc.prim = NULL;
-
- if(sd->num_closure < MAX_CLOSURE) {
- sd->closure[sd->num_closure++] = sc;
- sd->flag |= SD_HOLDOUT;
+ /* add */
+ if(sc.sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) {
+ sd->closure[sd->num_closure++] = sc;
+ sd->flag |= bsdf->shaderdata_flag();
+ }
+ break;
}
- break;
- }
- case CClosurePrimitive::BSSRDF: {
- CBSSRDFClosure *bssrdf = (CBSSRDFClosure *)prim;
- float sample_weight = fabsf(average(weight));
+ case CClosurePrimitive::Emissive: {
+ /* sample weight */
+ float sample_weight = fabsf(average(weight));
- if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure+2 < MAX_CLOSURE) {
sc.sample_weight = sample_weight;
-
- sc.type = bssrdf->sc.type;
- sc.N = bssrdf->sc.N;
- sc.data1 = bssrdf->sc.data1;
- sc.T.x = bssrdf->sc.T.x;
+ sc.type = CLOSURE_EMISSION_ID;
+ sc.data0 = 0.0f;
+ sc.data1 = 0.0f;
+ sc.data2 = 0.0f;
sc.prim = NULL;
- /* disable in case of diffuse ancestor, can't see it well then and
- * adds considerably noise due to probabilities of continuing path
- * getting lower and lower */
- if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
- bssrdf->radius = make_float3(0.0f, 0.0f, 0.0f);
-
- /* create one closure for each color channel */
- if(fabsf(weight.x) > 0.0f) {
- sc.weight = make_float3(weight.x, 0.0f, 0.0f);
- sc.data0 = bssrdf->radius.x;
- sc.data1 = 0.0f;
- sd->flag |= bssrdf_setup(&sc, sc.type);
+ /* flag */
+ if(sd->num_closure < MAX_CLOSURE) {
sd->closure[sd->num_closure++] = sc;
+ sd->flag |= SD_EMISSION;
}
+ break;
+ }
+ case CClosurePrimitive::AmbientOcclusion: {
+ /* sample weight */
+ float sample_weight = fabsf(average(weight));
- if(fabsf(weight.y) > 0.0f) {
- sc.weight = make_float3(0.0f, weight.y, 0.0f);
- sc.data0 = bssrdf->radius.y;
- sc.data1 = 0.0f;
- sd->flag |= bssrdf_setup(&sc, sc.type);
+ sc.sample_weight = sample_weight;
+ sc.type = CLOSURE_AMBIENT_OCCLUSION_ID;
+ sc.data0 = 0.0f;
+ sc.data1 = 0.0f;
+ sc.data2 = 0.0f;
+ sc.prim = NULL;
+
+ if(sd->num_closure < MAX_CLOSURE) {
sd->closure[sd->num_closure++] = sc;
+ sd->flag |= SD_AO;
}
+ break;
+ }
+ case CClosurePrimitive::Holdout: {
+ sc.sample_weight = 0.0f;
+ sc.type = CLOSURE_HOLDOUT_ID;
+ sc.data0 = 0.0f;
+ sc.data1 = 0.0f;
+ sc.data2 = 0.0f;
+ sc.prim = NULL;
- if(fabsf(weight.z) > 0.0f) {
- sc.weight = make_float3(0.0f, 0.0f, weight.z);
- sc.data0 = bssrdf->radius.z;
- sc.data1 = 0.0f;
- sd->flag |= bssrdf_setup(&sc, sc.type);
+ if(sd->num_closure < MAX_CLOSURE) {
sd->closure[sd->num_closure++] = sc;
+ sd->flag |= SD_HOLDOUT;
+ }
+ break;
+ }
+ case CClosurePrimitive::BSSRDF: {
+ CBSSRDFClosure *bssrdf = (CBSSRDFClosure *)prim;
+ float sample_weight = fabsf(average(weight));
+
+ if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure+2 < MAX_CLOSURE) {
+ sc.sample_weight = sample_weight;
+
+ sc.type = bssrdf->sc.type;
+ sc.N = bssrdf->sc.N;
+ sc.data1 = bssrdf->sc.data1;
+ sc.T.x = bssrdf->sc.T.x;
+ sc.prim = NULL;
+
+ /* disable in case of diffuse ancestor, can't see it well then and
+ * adds considerably noise due to probabilities of continuing path
+ * getting lower and lower */
+ if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
+ bssrdf->radius = make_float3(0.0f, 0.0f, 0.0f);
+
+ /* create one closure for each color channel */
+ if(fabsf(weight.x) > 0.0f) {
+ sc.weight = make_float3(weight.x, 0.0f, 0.0f);
+ sc.data0 = bssrdf->radius.x;
+ sc.data1 = 0.0f;
+ sd->flag |= bssrdf_setup(&sc, sc.type);
+ sd->closure[sd->num_closure++] = sc;
+ }
+
+ if(fabsf(weight.y) > 0.0f) {
+ sc.weight = make_float3(0.0f, weight.y, 0.0f);
+ sc.data0 = bssrdf->radius.y;
+ sc.data1 = 0.0f;
+ sd->flag |= bssrdf_setup(&sc, sc.type);
+ sd->closure[sd->num_closure++] = sc;
+ }
+
+ if(fabsf(weight.z) > 0.0f) {
+ sc.weight = make_float3(0.0f, 0.0f, weight.z);
+ sc.data0 = bssrdf->radius.z;
+ sc.data1 = 0.0f;
+ sd->flag |= bssrdf_setup(&sc, sc.type);
+ sd->closure[sd->num_closure++] = sc;
+ }
}
+ break;
}
- break;
+ case CClosurePrimitive::Background:
+ case CClosurePrimitive::Volume:
+ break; /* not relevant */
}
- case CClosurePrimitive::Background:
- case CClosurePrimitive::Volume:
- break; /* not relevant */
}
+ break;
}
}
- else if(closure->type == OSL::ClosureColor::MUL) {
- OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- flatten_surface_closure_tree(sd, path_flag, mul->closure, TO_FLOAT3(mul->weight) * weight);
- }
- else if(closure->type == OSL::ClosureColor::ADD) {
- OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
- flatten_surface_closure_tree(sd, path_flag, add->closureA, weight);
- flatten_surface_closure_tree(sd, path_flag, add->closureB, weight);
- }
}
void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx)
@@ -335,27 +345,33 @@ static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure)
* is only one supported closure type at the moment, which has no evaluation
* functions, so we just sum the weights */
- if(closure->type == OSL::ClosureColor::COMPONENT) {
- OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
- CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
-
- if(prim && prim->category == CClosurePrimitive::Background)
-#ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
- return TO_FLOAT3(comp->w);
+#if OSL_LIBRARY_VERSION_CODE < 10700
+ switch(closure->type) {
#else
- return make_float3(1.0f, 1.0f, 1.0f);
+ switch(closure->id) {
#endif
- }
- else if(closure->type == OSL::ClosureColor::MUL) {
- OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
+ case OSL::ClosureColor::MUL: {
+ OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- return TO_FLOAT3(mul->weight) * flatten_background_closure_tree(mul->closure);
- }
- else if(closure->type == OSL::ClosureColor::ADD) {
- OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
+ return TO_FLOAT3(mul->weight) * flatten_background_closure_tree(mul->closure);
+ }
+ case OSL::ClosureColor::ADD: {
+ OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
- return flatten_background_closure_tree(add->closureA) +
- flatten_background_closure_tree(add->closureB);
+ return flatten_background_closure_tree(add->closureA) +
+ flatten_background_closure_tree(add->closureB);
+ }
+ default: {
+ OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
+ CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
+
+ if(prim && prim->category == CClosurePrimitive::Background)
+#ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
+ return TO_FLOAT3(comp->w);
+#else
+ return make_float3(1.0f, 1.0f, 1.0f);
+#endif
+ }
}
return make_float3(0.0f, 0.0f, 0.0f);
@@ -390,76 +406,84 @@ static void flatten_volume_closure_tree(ShaderData *sd,
/* OSL gives us a closure tree, we flatten it into arrays per
* closure type, for evaluation, sampling, etc later on. */
- if(closure->type == OSL::ClosureColor::COMPONENT) {
- OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
- CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
+#if OSL_LIBRARY_VERSION_CODE < 10700
+ switch(closure->type) {
+#else
+ switch(closure->id) {
+#endif
+ case OSL::ClosureColor::MUL: {
+ OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
+ flatten_volume_closure_tree(sd, mul->closure, TO_FLOAT3(mul->weight) * weight);
+ break;
+ }
+ case OSL::ClosureColor::ADD: {
+ OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
+ flatten_volume_closure_tree(sd, add->closureA, weight);
+ flatten_volume_closure_tree(sd, add->closureB, weight);
+ break;
+ }
+ default: {
+ OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
+ CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
- if(prim) {
- ShaderClosure sc;
+ if(prim) {
+ ShaderClosure sc;
#ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
- weight = weight*TO_FLOAT3(comp->w);
+ weight = weight*TO_FLOAT3(comp->w);
#endif
- sc.weight = weight;
-
- prim->setup();
-
- switch (prim->category) {
- case CClosurePrimitive::Volume: {
- CVolumeClosure *volume = (CVolumeClosure *)prim;
- /* sample weight */
- float sample_weight = fabsf(average(weight));
-
- sc.sample_weight = sample_weight;
- sc.type = volume->sc.type;
- sc.data0 = volume->sc.data0;
- sc.data1 = volume->sc.data1;
-
- /* add */
- if((sc.sample_weight > CLOSURE_WEIGHT_CUTOFF) &&
- (sd->num_closure < MAX_CLOSURE))
- {
- sd->closure[sd->num_closure++] = sc;
- sd->flag |= volume->shaderdata_flag();
+ sc.weight = weight;
+
+ prim->setup();
+
+ switch(prim->category) {
+ case CClosurePrimitive::Volume: {
+ CVolumeClosure *volume = (CVolumeClosure *)prim;
+ /* sample weight */
+ float sample_weight = fabsf(average(weight));
+
+ sc.sample_weight = sample_weight;
+ sc.type = volume->sc.type;
+ sc.data0 = volume->sc.data0;
+ sc.data1 = volume->sc.data1;
+
+ /* add */
+ if((sc.sample_weight > CLOSURE_WEIGHT_CUTOFF) &&
+ (sd->num_closure < MAX_CLOSURE))
+ {
+ sd->closure[sd->num_closure++] = sc;
+ sd->flag |= volume->shaderdata_flag();
+ }
+ break;
}
- break;
- }
- case CClosurePrimitive::Emissive: {
- /* sample weight */
- float sample_weight = fabsf(average(weight));
-
- sc.sample_weight = sample_weight;
- sc.type = CLOSURE_EMISSION_ID;
- sc.data0 = 0.0f;
- sc.data1 = 0.0f;
- sc.prim = NULL;
-
- /* flag */
- if(sd->num_closure < MAX_CLOSURE) {
- sd->closure[sd->num_closure++] = sc;
- sd->flag |= SD_EMISSION;
+ case CClosurePrimitive::Emissive: {
+ /* sample weight */
+ float sample_weight = fabsf(average(weight));
+
+ sc.sample_weight = sample_weight;
+ sc.type = CLOSURE_EMISSION_ID;
+ sc.data0 = 0.0f;
+ sc.data1 = 0.0f;
+ sc.prim = NULL;
+
+ /* flag */
+ if(sd->num_closure < MAX_CLOSURE) {
+ sd->closure[sd->num_closure++] = sc;
+ sd->flag |= SD_EMISSION;
+ }
+ break;
}
- break;
+ case CClosurePrimitive::Holdout:
+ break; /* not implemented */
+ case CClosurePrimitive::Background:
+ case CClosurePrimitive::BSDF:
+ case CClosurePrimitive::BSSRDF:
+ case CClosurePrimitive::AmbientOcclusion:
+ break; /* not relevant */
}
- case CClosurePrimitive::Holdout:
- break; /* not implemented */
- case CClosurePrimitive::Background:
- case CClosurePrimitive::BSDF:
- case CClosurePrimitive::BSSRDF:
- case CClosurePrimitive::AmbientOcclusion:
- break; /* not relevant */
}
}
}
- else if(closure->type == OSL::ClosureColor::MUL) {
- OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- flatten_volume_closure_tree(sd, mul->closure, TO_FLOAT3(mul->weight) * weight);
- }
- else if(closure->type == OSL::ClosureColor::ADD) {
- OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
- flatten_volume_closure_tree(sd, add->closureA, weight);
- flatten_volume_closure_tree(sd, add->closureB, weight);
- }
}
void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx)