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Diffstat (limited to 'intern/cycles/kernel/osl/shader.h')
-rw-r--r-- | intern/cycles/kernel/osl/shader.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shader.h b/intern/cycles/kernel/osl/shader.h new file mode 100644 index 00000000000..7d68d4eae7f --- /dev/null +++ b/intern/cycles/kernel/osl/shader.h @@ -0,0 +1,82 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef __OSL_SHADER_H__ +#define __OSL_SHADER_H__ + +#ifdef WITH_OSL + +/* OSL Shader Engine + * + * Holds all variables to execute and use OSL shaders from the kernel. These + * are initialized externally by OSLShaderManager before rendering starts. + * + * Before/after a thread starts rendering, thread_init/thread_free must be + * called, which will store any per thread OSL state in thread local storage. + * This means no thread state must be passed along in the kernel itself. + */ + +# include "kernel/types.h" + +CCL_NAMESPACE_BEGIN + +class Scene; + +struct ShaderClosure; +struct ShaderData; +struct IntegratorStateCPU; +struct differential3; +struct KernelGlobalsCPU; + +struct OSLGlobals; +struct OSLShadingSystem; + +class OSLShader { + public: + /* init */ + static void register_closures(OSLShadingSystem *ss); + + /* per thread data */ + static void thread_init(KernelGlobalsCPU *kg, OSLGlobals *osl_globals); + static void thread_free(KernelGlobalsCPU *kg); + + /* eval */ + static void eval_surface(const KernelGlobalsCPU *kg, + const void *state, + ShaderData *sd, + uint32_t path_flag); + static void eval_background(const KernelGlobalsCPU *kg, + const void *state, + ShaderData *sd, + uint32_t path_flag); + static void eval_volume(const KernelGlobalsCPU *kg, + const void *state, + ShaderData *sd, + uint32_t path_flag); + static void eval_displacement(const KernelGlobalsCPU *kg, const void *state, ShaderData *sd); + + /* attributes */ + static int find_attribute(const KernelGlobalsCPU *kg, + const ShaderData *sd, + uint id, + AttributeDescriptor *desc); +}; + +CCL_NAMESPACE_END + +#endif + +#endif /* __OSL_SHADER_H__ */ |