diff options
Diffstat (limited to 'intern/cycles/kernel/osl/shaders/node_wave_texture.osl')
-rw-r--r-- | intern/cycles/kernel/osl/shaders/node_wave_texture.osl | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_wave_texture.osl b/intern/cycles/kernel/osl/shaders/node_wave_texture.osl new file mode 100644 index 00000000000..71d81dff7ec --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_wave_texture.osl @@ -0,0 +1,119 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "node_noise.h" +#include "stdcycles.h" + +/* Wave */ + +float wave(point p_input, + string type, + string bands_direction, + string rings_direction, + string profile, + float distortion, + float detail, + float dscale, + float droughness, + float phase) +{ + /* Prevent precision issues on unit coordinates. */ + point p = (p_input + 0.000001) * 0.999999; + + float n = 0.0; + + if (type == "bands") { + if (bands_direction == "x") { + n = p[0] * 20.0; + } + else if (bands_direction == "y") { + n = p[1] * 20.0; + } + else if (bands_direction == "z") { + n = p[2] * 20.0; + } + else { /* diagonal */ + n = (p[0] + p[1] + p[2]) * 10.0; + } + } + else if (type == "rings") { + point rp = p; + if (rings_direction == "x") { + rp *= point(0.0, 1.0, 1.0); + } + else if (rings_direction == "y") { + rp *= point(1.0, 0.0, 1.0); + } + else if (rings_direction == "z") { + rp *= point(1.0, 1.0, 0.0); + } + /* else: "spherical" */ + + n = length(rp) * 20.0; + } + + n += phase; + + if (distortion != 0.0) { + n = n + (distortion * (fractal_noise(p * dscale, detail, droughness) * 2.0 - 1.0)); + } + + if (profile == "sine") { + return 0.5 + 0.5 * sin(n - M_PI_2); + } + else if (profile == "saw") { + n /= M_2PI; + return n - floor(n); + } + else { /* profile tri */ + n /= M_2PI; + return abs(n - floor(n + 0.5)) * 2.0; + } +} + +shader node_wave_texture(int use_mapping = 0, + matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), + string wave_type = "bands", + string bands_direction = "x", + string rings_direction = "x", + string profile = "sine", + float Scale = 5.0, + float Distortion = 0.0, + float Detail = 2.0, + float DetailScale = 1.0, + float DetailRoughness = 0.5, + float PhaseOffset = 0.0, + point Vector = P, + output float Fac = 0.0, + output color Color = 0.0) +{ + point p = Vector; + + if (use_mapping) + p = transform(mapping, p); + + Fac = wave(p * Scale, + wave_type, + bands_direction, + rings_direction, + profile, + Distortion, + Detail, + DetailScale, + DetailRoughness, + PhaseOffset); + Color = Fac; +} |