diff options
Diffstat (limited to 'intern/cycles/kernel/osl/shaders')
4 files changed, 10 insertions, 14 deletions
diff --git a/intern/cycles/kernel/osl/shaders/node_geometry.osl b/intern/cycles/kernel/osl/shaders/node_geometry.osl index cc891abd6e3..5d9284deac2 100644 --- a/intern/cycles/kernel/osl/shaders/node_geometry.osl +++ b/intern/cycles/kernel/osl/shaders/node_geometry.osl @@ -3,8 +3,7 @@ #include "stdcycles.h" -shader node_geometry(normal NormalIn = N, - string bump_offset = "center", +shader node_geometry(string bump_offset = "center", output point Position = point(0.0, 0.0, 0.0), output normal Normal = normal(0.0, 0.0, 0.0), @@ -17,7 +16,7 @@ shader node_geometry(normal NormalIn = N, output float RandomPerIsland = 0.0) { Position = P; - Normal = NormalIn; + Normal = N; TrueNormal = Ng; Incoming = I; Parametric = point(1.0 - u - v, u, 0.0); diff --git a/intern/cycles/kernel/osl/shaders/node_normal_map.osl b/intern/cycles/kernel/osl/shaders/node_normal_map.osl index 3cda485c686..7e41bbf1720 100644 --- a/intern/cycles/kernel/osl/shaders/node_normal_map.osl +++ b/intern/cycles/kernel/osl/shaders/node_normal_map.osl @@ -3,13 +3,12 @@ #include "stdcycles.h" -shader node_normal_map(normal NormalIn = N, - float Strength = 1.0, +shader node_normal_map(float Strength = 1.0, color Color = color(0.5, 0.5, 1.0), string space = "tangent", string attr_name = "geom:tangent", string attr_sign_name = "geom:tangent_sign", - output normal Normal = NormalIn) + output normal Normal = N) { color mcolor = 2.0 * color(Color[0] - 0.5, Color[1] - 0.5, Color[2] - 0.5); int is_backfacing = backfacing(); @@ -71,5 +70,5 @@ shader node_normal_map(normal NormalIn = N, } if (Strength != 1.0) - Normal = normalize(NormalIn + (Normal - NormalIn) * max(Strength, 0.0)); + Normal = normalize(N + (Normal - N) * max(Strength, 0.0)); } diff --git a/intern/cycles/kernel/osl/shaders/node_tangent.osl b/intern/cycles/kernel/osl/shaders/node_tangent.osl index a302c001f08..b3808778b2f 100644 --- a/intern/cycles/kernel/osl/shaders/node_tangent.osl +++ b/intern/cycles/kernel/osl/shaders/node_tangent.osl @@ -3,8 +3,7 @@ #include "stdcycles.h" -shader node_tangent(normal NormalIn = N, - string attr_name = "geom:tangent", +shader node_tangent(string attr_name = "geom:tangent", string direction_type = "radial", string axis = "z", output normal Tangent = normalize(dPdu)) @@ -29,5 +28,5 @@ shader node_tangent(normal NormalIn = N, } T = transform("object", "world", T); - Tangent = cross(NormalIn, normalize(cross(T, NormalIn))); + Tangent = cross(N, normalize(cross(T, N))); } diff --git a/intern/cycles/kernel/osl/shaders/node_texture_coordinate.osl b/intern/cycles/kernel/osl/shaders/node_texture_coordinate.osl index 24875ce140a..cd2fdae3cb3 100644 --- a/intern/cycles/kernel/osl/shaders/node_texture_coordinate.osl +++ b/intern/cycles/kernel/osl/shaders/node_texture_coordinate.osl @@ -4,7 +4,6 @@ #include "stdcycles.h" shader node_texture_coordinate( - normal NormalIn = N, int is_background = 0, int is_volume = 0, int from_dupli = 0, @@ -27,7 +26,7 @@ shader node_texture_coordinate( point Pcam = transform("camera", "world", point(0, 0, 0)); Camera = transform("camera", P + Pcam); getattribute("NDC", Window); - Normal = NormalIn; + Normal = N; Reflection = I; } else { @@ -59,8 +58,8 @@ shader node_texture_coordinate( } Camera = transform("camera", P); Window = transform("NDC", P); - Normal = transform("world", "object", NormalIn); - Reflection = -reflect(I, NormalIn); + Normal = transform("world", "object", N); + Reflection = -reflect(I, N); } if (bump_offset == "dx") { |