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Diffstat (limited to 'intern/cycles/kernel/osl')
-rw-r--r--intern/cycles/kernel/osl/services.cpp12
-rw-r--r--intern/cycles/kernel/osl/services.h2
-rw-r--r--intern/cycles/kernel/osl/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/shaders/node_magic_texture.osl15
-rw-r--r--intern/cycles/kernel/osl/shaders/node_vector_map_range.osl74
5 files changed, 98 insertions, 6 deletions
diff --git a/intern/cycles/kernel/osl/services.cpp b/intern/cycles/kernel/osl/services.cpp
index 389c1e2b746..4007005dee7 100644
--- a/intern/cycles/kernel/osl/services.cpp
+++ b/intern/cycles/kernel/osl/services.cpp
@@ -28,6 +28,7 @@
#include "scene/colorspace.h"
#include "scene/mesh.h"
#include "scene/object.h"
+#include "scene/pointcloud.h"
#include "scene/scene.h"
#include "kernel/osl/closures.h"
@@ -113,6 +114,8 @@ ustring OSLRenderServices::u_curve_thickness("geom:curve_thickness");
ustring OSLRenderServices::u_curve_length("geom:curve_length");
ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
ustring OSLRenderServices::u_curve_random("geom:curve_random");
+ustring OSLRenderServices::u_is_point("geom:is_point");
+ustring OSLRenderServices::u_point_radius("geom:point_radius");
ustring OSLRenderServices::u_normal_map_normal("geom:normal_map_normal");
ustring OSLRenderServices::u_path_ray_length("path:ray_length");
ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
@@ -994,6 +997,15 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
float3 f = curve_tangent_normal(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
+ /* point attributes */
+ else if (name == u_is_point) {
+ float f = (sd->type & PRIMITIVE_ALL_POINT) != 0;
+ return set_attribute_float(f, type, derivatives, val);
+ }
+ else if (name == u_point_radius) {
+ float f = point_radius(kg, sd);
+ return set_attribute_float(f, type, derivatives, val);
+ }
else if (name == u_normal_map_normal) {
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
float3 f = triangle_smooth_normal_unnormalized(kg, sd, sd->Ng, sd->prim, sd->u, sd->v);
diff --git a/intern/cycles/kernel/osl/services.h b/intern/cycles/kernel/osl/services.h
index d9f57c642ad..9526c92b8fb 100644
--- a/intern/cycles/kernel/osl/services.h
+++ b/intern/cycles/kernel/osl/services.h
@@ -297,6 +297,8 @@ class OSLRenderServices : public OSL::RendererServices {
static ustring u_curve_length;
static ustring u_curve_tangent_normal;
static ustring u_curve_random;
+ static ustring u_is_point;
+ static ustring u_point_radius;
static ustring u_normal_map_normal;
static ustring u_path_ray_length;
static ustring u_path_ray_depth;
diff --git a/intern/cycles/kernel/osl/shaders/CMakeLists.txt b/intern/cycles/kernel/osl/shaders/CMakeLists.txt
index 6b62e7bb52f..4cafdb2a6d7 100644
--- a/intern/cycles/kernel/osl/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/shaders/CMakeLists.txt
@@ -92,6 +92,7 @@ set(SRC_OSL
node_value.osl
node_vector_curves.osl
node_vector_math.osl
+ node_vector_map_range.osl
node_vector_rotate.osl
node_vector_transform.osl
node_velvet_bsdf.osl
diff --git a/intern/cycles/kernel/osl/shaders/node_magic_texture.osl b/intern/cycles/kernel/osl/shaders/node_magic_texture.osl
index 476c6895f05..0ed83aae3b8 100644
--- a/intern/cycles/kernel/osl/shaders/node_magic_texture.osl
+++ b/intern/cycles/kernel/osl/shaders/node_magic_texture.osl
@@ -17,14 +17,17 @@
#include "stdcycles.h"
/* Magic */
-
-color magic(point p, int n, float distortion)
+color magic(point p, float scale, int n, float distortion)
{
float dist = distortion;
- float x = sin((p[0] + p[1] + p[2]) * 5.0);
- float y = cos((-p[0] + p[1] - p[2]) * 5.0);
- float z = -cos((-p[0] - p[1] + p[2]) * 5.0);
+ float a = mod(p.x * scale, M_2PI);
+ float b = mod(p.y * scale, M_2PI);
+ float c = mod(p.z * scale, M_2PI);
+
+ float x = sin((a + b + c) * 5.0);
+ float y = cos((-a + b - c) * 5.0);
+ float z = -cos((-a - b + c) * 5.0);
if (n > 0) {
x *= dist;
@@ -103,6 +106,6 @@ shader node_magic_texture(int use_mapping = 0,
if (use_mapping)
p = transform(mapping, p);
- Color = magic(p * Scale, depth, Distortion);
+ Color = magic(p, Scale, depth, Distortion);
Fac = (Color[0] + Color[1] + Color[2]) * (1.0 / 3.0);
}
diff --git a/intern/cycles/kernel/osl/shaders/node_vector_map_range.osl b/intern/cycles/kernel/osl/shaders/node_vector_map_range.osl
new file mode 100644
index 00000000000..1a59691fc45
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_vector_map_range.osl
@@ -0,0 +1,74 @@
+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdcycles.h"
+
+float safe_divide(float a, float b)
+{
+ return (b != 0.0) ? a / b : 0.0;
+}
+
+point safe_divide(point a, point b)
+{
+ return point(safe_divide(a.x, b.x), safe_divide(a.y, b.y), safe_divide(a.z, b.z));
+}
+
+shader node_vector_map_range(string range_type = "linear",
+ int use_clamp = 0,
+ point VectorIn = point(1.0, 1.0, 1.0),
+ point From_Min_FLOAT3 = point(0.0, 0.0, 0.0),
+ point From_Max_FLOAT3 = point(1.0, 1.0, 1.0),
+ point To_Min_FLOAT3 = point(0.0, 0.0, 0.0),
+ point To_Max_FLOAT3 = point(1.0, 1.0, 1.0),
+ point Steps_FLOAT3 = point(4.0, 4.0, 4.0),
+ output point VectorOut = point(0.0, 0.0, 0.0))
+{
+ point factor = VectorIn;
+ point from_min = From_Min_FLOAT3;
+ point from_max = From_Max_FLOAT3;
+ point to_min = To_Min_FLOAT3;
+ point to_max = To_Max_FLOAT3;
+ point steps = Steps_FLOAT3;
+
+ if (range_type == "stepped") {
+ factor = safe_divide((factor - from_min), (from_max - from_min));
+ factor = point((steps.x > 0.0) ? floor(factor.x * (steps.x + 1.0)) / steps.x : 0.0,
+ (steps.y > 0.0) ? floor(factor.y * (steps.y + 1.0)) / steps.y : 0.0,
+ (steps.z > 0.0) ? floor(factor.z * (steps.z + 1.0)) / steps.z : 0.0);
+ }
+ else if (range_type == "smoothstep") {
+ factor = safe_divide((factor - from_min), (from_max - from_min));
+ factor = clamp(factor, 0.0, 1.0);
+ factor = (3.0 - 2.0 * factor) * (factor * factor);
+ }
+ else if (range_type == "smootherstep") {
+ factor = safe_divide((factor - from_min), (from_max - from_min));
+ factor = clamp(factor, 0.0, 1.0);
+ factor = factor * factor * factor * (factor * (factor * 6.0 - 15.0) + 10.0);
+ }
+ else {
+ factor = safe_divide((factor - from_min), (from_max - from_min));
+ }
+ VectorOut = to_min + factor * (to_max - to_min);
+ if (use_clamp > 0) {
+ VectorOut.x = (to_min.x > to_max.x) ? clamp(VectorOut.x, to_max.x, to_min.x) :
+ clamp(VectorOut.x, to_min.x, to_max.x);
+ VectorOut.y = (to_min.y > to_max.y) ? clamp(VectorOut.y, to_max.y, to_min.y) :
+ clamp(VectorOut.y, to_min.y, to_max.y);
+ VectorOut.z = (to_min.z > to_max.z) ? clamp(VectorOut.z, to_max.z, to_min.z) :
+ clamp(VectorOut.z, to_min.z, to_max.z);
+ }
+}