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Diffstat (limited to 'intern/cycles/kernel/shaders/node_geometry.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_geometry.osl15
1 files changed, 12 insertions, 3 deletions
diff --git a/intern/cycles/kernel/shaders/node_geometry.osl b/intern/cycles/kernel/shaders/node_geometry.osl
index 7bef2051865..b0bd7692489 100644
--- a/intern/cycles/kernel/shaders/node_geometry.osl
+++ b/intern/cycles/kernel/shaders/node_geometry.osl
@@ -11,7 +11,7 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
- * limitations under the License
+ * limitations under the License.
*/
#include "stdosl.h"
@@ -26,7 +26,8 @@ shader node_geometry(
output normal TrueNormal = normal(0.0, 0.0, 0.0),
output vector Incoming = vector(0.0, 0.0, 0.0),
output point Parametric = point(0.0, 0.0, 0.0),
- output float Backfacing = 0.0)
+ output float Backfacing = 0.0,
+ output float Pointiness = 0.0)
{
Position = P;
Normal = NormalIn;
@@ -49,7 +50,7 @@ shader node_geometry(
/* try to create spherical tangent from generated coordinates */
if (getattribute("geom:generated", generated)) {
- normal data = normal(-(generated[1]-0.5), (generated[0]-0.5), 0.0);
+ normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
vector T = transform("object", "world", data);
Tangent = cross(Normal, normalize(cross(T, Normal)));
}
@@ -57,5 +58,13 @@ shader node_geometry(
/* otherwise use surface derivatives */
Tangent = normalize(dPdu);
}
+
+ getattribute("geom:pointiness", Pointiness);
+ if (bump_offset == "dx") {
+ Pointiness += Dx(Pointiness);
+ }
+ else if (bump_offset == "dy") {
+ Pointiness += Dy(Pointiness);
+ }
}