Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/split/kernel_do_volume.h')
-rw-r--r--intern/cycles/kernel/split/kernel_do_volume.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/intern/cycles/kernel/split/kernel_do_volume.h b/intern/cycles/kernel/split/kernel_do_volume.h
new file mode 100644
index 00000000000..47d3c280831
--- /dev/null
+++ b/intern/cycles/kernel/split/kernel_do_volume.h
@@ -0,0 +1,95 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+
+ccl_device void kernel_do_volume(KernelGlobals *kg)
+{
+#ifdef __VOLUME__
+ /* We will empty this queue in this kernel. */
+ if(ccl_global_id(0) == 0 && ccl_global_id(1) == 0) {
+ kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0;
+ }
+ /* Fetch use_queues_flag. */
+ char local_use_queues_flag = *kernel_split_params.use_queues_flag;
+ ccl_barrier(CCL_LOCAL_MEM_FENCE);
+
+ int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ if(local_use_queues_flag) {
+ ray_index = get_ray_index(kg, ray_index,
+ QUEUE_ACTIVE_AND_REGENERATED_RAYS,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_size,
+ 1);
+ if(ray_index == QUEUE_EMPTY_SLOT) {
+ return;
+ }
+ }
+
+ if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE) ||
+ IS_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND)) {
+
+ bool hit = ! IS_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND);
+
+ PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
+ ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
+
+ ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
+ ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
+ RNG rng = kernel_split_state.rng[ray_index];
+ ccl_global Intersection *isect = &kernel_split_state.isect[ray_index];
+ ShaderData *sd = &kernel_split_state.sd[ray_index];
+ ShaderData *sd_input = &kernel_split_state.sd_DL_shadow[ray_index];
+
+ /* Sanitize volume stack. */
+ if(!hit) {
+ kernel_volume_clean_stack(kg, state->volume_stack);
+ }
+ /* volume attenuation, emission, scatter */
+ if(state->volume_stack[0].shader != SHADER_NONE) {
+ Ray volume_ray = *ray;
+ volume_ray.t = (hit)? isect->t: FLT_MAX;
+
+ bool heterogeneous = volume_stack_is_heterogeneous(kg, state->volume_stack);
+
+ {
+ /* integrate along volume segment with distance sampling */
+ VolumeIntegrateResult result = kernel_volume_integrate(
+ kg, state, sd, &volume_ray, L, throughput, &rng, heterogeneous);
+
+# ifdef __VOLUME_SCATTER__
+ if(result == VOLUME_PATH_SCATTERED) {
+ /* direct lighting */
+ kernel_path_volume_connect_light(kg, &rng, sd, sd_input, *throughput, state, L);
+
+ /* indirect light bounce */
+ if(kernel_path_volume_bounce(kg, &rng, sd, throughput, state, L, ray))
+ ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_REGENERATED);
+ else
+ ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_UPDATE_BUFFER);
+ }
+# endif
+ }
+ }
+ kernel_split_state.rng[ray_index] = rng;
+ }
+
+#endif
+}
+
+
+CCL_NAMESPACE_END